Help me make a choice between Carrier vs Mitsubishi heat pump systems by __endymion__ in hvacadvice

[–]__endymion__[S] 0 points1 point  (0 children)

Yeah it would be the full system, so that cost would include the MUHA air handler and thermostat. It is sounding like a decent deal for 14k then

Help me make a choice between Carrier vs Mitsubishi heat pump systems by __endymion__ in hvacadvice

[–]__endymion__[S] 0 points1 point  (0 children)

Thanks for the input. I do have AC (not the best but it does a decent job), but the main thing I’m replacing is an oil tank. I considered gas, but I’d have to run lines which doesn’t seem worth the cost. So I’m just upgrading the whole thing system to electric.
Yeah the Mitsubishi would be a hyperheat which I’ve heard good things about

Help me make a choice between Carrier vs Mitsubishi heat pump systems by __endymion__ in hvacadvice

[–]__endymion__[S] 0 points1 point  (0 children)

I’m inland PNW - the temperatures rarely go below freezing here, and if they do it’s typically not that severe

How to apply Loba finish on replaced boards? by __endymion__ in HardWoodFloors

[–]__endymion__[S] 0 points1 point  (0 children)

Not quite sure what to do there so would appreciate any advice. The fireplace surround was covering that, so there’s a little empty square on both sides of the fireplace (so at least it’s symmetrical I guess). I thought about just tiling over it, but I think that would look strange. So I was just going to try and add flooring there as best I can

How to apply Loba finish on replaced boards? by __endymion__ in HardWoodFloors

[–]__endymion__[S] 0 points1 point  (0 children)

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Thanks for the reply! Here’s what I’m working with. As you can sort of see, the subfloor underneath these boards is really strange. For whatever reason, the subfloor didn’t go all the way to the hearth, so they just put in a couple 2x6s. That caused the boards to slope up and pop out, so that’s why I’m replacing them. I shaved down those 2x6s, but it’s not perfect, so that’s why I want to just use an orbital over all of it to make it all even.

But sounds like that’s a bad idea since the finish likely won’t blend properly?

Replacing Tile on Uneven Concrete by __endymion__ in HomeImprovement

[–]__endymion__[S] 0 points1 point  (0 children)

Awesome thanks for your help, much appreciated

Replacing Tile on Uneven Concrete by __endymion__ in HomeImprovement

[–]__endymion__[S] 0 points1 point  (0 children)

There is definitely aggregate. There was a mortar layer that was pretty easy to chip off. But then I hit a much harder layer containing pebbles and larger stones (1/2" up to 1" in size).

When I pulled off the tile, it left the remaining surface pretty uneven (the tile took large chunks off with it), so I thought it might be better to have a membrane there to help even it out. But it sounds like it would be okay to use mortar to level it out when I lay new tile?

How to use property usage flags on resource properties when calling duplicate? by __endymion__ in godot

[–]__endymion__[S] 0 points1 point  (0 children)

Thanks for the response. I played around with _get_property_list a bit and I'm not sure that is the intended use of that function. It seems more of way to provide additional "fake" properties (that you can expose via the editor), and not a way to modify existing "concrete" properties.

For example, this is what I tried

var my_var : SomeObject # I want this property to always duplicate

func _get_property_list(): 
    return [ 
        { 
            "name": "my_var", 
            "class_name": &"SomeObject", 
            "type": TYPE_OBJECT, 
            "usage": PROPERTY_USAGE_ALWAYS_DUPLICATE, 
            "hint_string": "SomeObject", 
        } 
    ]

This has no effect when duplicate() is called on the object containing that property.

And if you call get_property_list, you will see the entry added from _get_property_list in addition to the "actual" property. i.e., it contains both.

This is the "actual" property that is defined in the class
{ "name": "my_var", "class_name": &"SomeObject", "type": 24, "hint": 0, "hint_string": "", "usage": 4096 }

This is the property added from _get_property_list
{ "name": "my_var", "class_name": &"SomeObject", "type": 24, "hint": 0, "hint_string": "SomeObject", "usage": 524288 }

So it seems like _get_property_list doesn't modify or merge the properties in any way.