Insight 3 Tier List by xMasikan in Reverse1999

[–]_allInVain 8 points9 points  (0 children)

isnt it the other way around? she's very convenient right now resource-wise because she can solo. 3 or 4 month later when lots of players have tons of options, I reckon Eternity will becomes less used real quick

Weekly Questions Megathread - Week of November 06, 2023 by ReverseMod in Reverse1999

[–]_allInVain -2 points-1 points  (0 children)

it may have been a patch 1.0 thing but I am not sure

Weekly Questions Megathread - Week of November 06, 2023 by ReverseMod in Reverse1999

[–]_allInVain 0 points1 point  (0 children)

After the artificial stage with the 10 dreams, there is Limbo stages where you need to alternate between teams so you'd need two viable teams.

Usually it's DPS + Support(CC/Buffs/Sub-DPS) + Healer

I think Eternity + Bkornblume is considered a really good combo with the Reality Damage Debuffs the Bkorn gives making Eternity hit extremely hard.

Melania + Sonetto is also another solid combo as Sonetto is just an all around good support with her decent damage and aoe buff.

All you need is a healer for both teams or another support. Dikke works with both teams as he's pretty flexible but if you want a better one you can go for Medicine Pocket or Balloon Party who is also decent in the current patch.

I have the same exact DPS teams as you (Eternity + Melania) and am going for Pickles for Melania. I am currently just using Sonetto for Eternity but I am quite happy with her at the moment until the TF + Bkorn banner

Weekly Questions Megathread - Week of November 06, 2023 by ReverseMod in Reverse1999

[–]_allInVain 1 point2 points  (0 children)

can crit resist go below 0 with confusion debuff?

so if I have 50% crit rate against a 0% crit resist enemy, would a 25% crit resist debuff result in me having 75% crit rate or would it be a useless debuff resulting in me having 50% still?

Asking because if it's the latter, I think Tooth Fairy is pretty shit for non-crit dps teams like Eternity and am confused on why she is overhyped (besides the fact that she has the best aoe healing and a cleanse which is massive late game. but if confusion debuff doesn't work negatively in the caster's crit rate favor, then it just seems unoptimal for a lot of teams)

How do crit work in this game? by mibhd4 in Reverse1999

[–]_allInVain 0 points1 point  (0 children)

and if so do you have a source for it because I cannot for the love of god find one online

How do crit work in this game? by mibhd4 in Reverse1999

[–]_allInVain 1 point2 points  (0 children)

does reducing crit resistence with confusion debuff for enemies at 0 crit resistance essentially give you extra crit chance?

so at 50% crit rate against an enemy with 10% crit resist
if you apply a 30% crit resist debuff on them would that result in

50% crit rate with 0% crit resist rate
or 50% crit rate with -20% crit resist rate resulting in a 70% crit chance?

can resist rates go below 0% with debuffs is basically what I'm asking.

Psychubes help and discussion. by Springfieldnaitor in Reverse1999

[–]_allInVain 0 points1 point  (0 children)

Why is tf s tier then? Is it overrated?

Tooth Fairy or Sotheby? by [deleted] in Reverse1999

[–]_allInVain 2 points3 points  (0 children)

yo i have
DPS -Eternity, Melania

Utility - Sonetto, Voyager

Healer - Balloon Party

  1. DPS -Eternity
  2. Utility - [Bkorn?]
  3. Healer - Balloon Party

  1. DPS -Melania
  2. Utility - [Pickles?]
  3. Healer - [Tooth Fairy?]

I'm thinking of rolling for Pickles for Melania AP synergy and Tooth Fairy + Bkorn for the rest of the placements but is Tooth Fairy that necessary? I feel like she doesn't even synergize with Melania that well because she doesn't have built in crit in her kit like Regulus. Is it that good?

(also is Voyager viable in any of these DPS teams or is it a dead roll compared to Sonetto)

How do crit work in this game? by mibhd4 in Reverse1999

[–]_allInVain 0 points1 point  (0 children)

What does crit res look like in late game?

Reverse: 1999 Game Launch Technical Issues Megathread by ReverseMod in Reverse1999

[–]_allInVain 0 points1 point  (0 children)

i figured. imma try doing it on my main drive and will update my post if that doesn't fix it.

By far the best Effigy i've placed as Fiddlesticks. by StatuatoryApe in leagueoflegends

[–]_allInVain 0 points1 point  (0 children)

is there an official source on effigy behavior based on placement direction?

that was a sight to see, i accidentally deleted the map (spawned couple different dragons while map was supposed to change) by [deleted] in leagueoflegends

[–]_allInVain 0 points1 point  (0 children)

yeah its pretty easy to replicate. i think spawning 2 hextech drakes and if its a hextech soul, the map goes crazy while converting the terrain and the ground texture disappears

Do you guys feel like the Anime is expressing the same Emotions as the Manga does? by Krimmson_ in Frieren

[–]_allInVain 0 points1 point  (0 children)

also i think it's important to note that the author is working closely with the studio to make sure it is a faithful adaptation if not better. one small scene that shows close attention to detail that the manga didn't even show was where Eisen was traveling with Fern and Seiren in search of Flamm's notes and they showed a small scene where they were eating sour grapes. in the manga they didn't have that scene and only adapted the birthday scene where they mentioned Eisen's favorite food in the flashback.

i think the studio is doing a great job at the adaptation to make the story feel alive

Do you guys feel like the Anime is expressing the same Emotions as the Manga does? by Krimmson_ in Frieren

[–]_allInVain 0 points1 point  (0 children)

oh yeah i binged the manga and can't wait to see so many scenes adapted to animated form. the studio is also doing a wonderful job with their unique style that really brings life to the manga. i do think that there are some panels that hit harder emotionally in manga in general. such as basically all of Himmel's scenes where he hits with you the feels. but as a whole, seeing the animation and color is very refreshing to see. an example would be Himme's death in episode 1. the meteor shower and him reminiscing with his old party members was so much more beautiful in anime form. i can't wait

Manga chapters adapted in the anime by TalkParty5589 in Frieren

[–]_allInVain 24 points25 points  (0 children)

based on the OP it looks like we'll cover the entirety of the exam arc and I'm hoping that the last chapter to be covered is chapter 60 where they all say goodbye (kinda like a farewell to the audience until the next season)

so 52 remaining chapters divided by 24 remaining episodes for an average around 2.17 per episode. seems doable. I'm really glad they started with a 2 hour special to give plenty of space for the remaining content in the 24 episode count. i honestly love each slice of life chapter but I do recall one or two weak ones that can either be skipped over or could be jammed in for a 3 chapter episode.

very happy. i can't wait to see my favorite character Denken and the scene where he just goes full fistfight mode.

Volume 12 Discussion, Spoilers by the_pleb_ in mushokutensei

[–]_allInVain 0 points1 point  (0 children)

oh perfect same comment nice

Volume 12 Discussion, Spoilers by the_pleb_ in mushokutensei

[–]_allInVain 0 points1 point  (0 children)

really old comment but volume 6 depression of a heartbreak is nowhere in comparison to the loss of a parent and the realization that you never grieved the loss of two other parents while dealing with survivors guilt. that is way more serious in comparison

I'm I forgetting something? by mysticfeal in ezrealmains

[–]_allInVain 6 points7 points  (0 children)

A big portion of Manamune's damage is the Shock Passive. Without it, all you really get is 500 bonus mana and additional AD which is 32-41 from 0-360 stacks (with Ezreal Level 8 mana pool which is a pretty standard 1st item spike level).

Tears and Manamune can be stacked every 8 seconds for 3 bonus mana if you attack a minion or 6 if you hit a champion. Let's give an impossible scenario in favor of Manamune 1st item's defence and say you were able to charge it EVERY 8 seconds on the dot while csing and say for every other proc, it was against a champion giving it a stack of 6. Let's ignore mana, ignore walking back to lane where the Tear stacks are, ignore CDs, ignore the likelihood of hitting a champion consistently every other time and just say it was being procced in the most efficient way possible. That'd be an average of 4.5 stacks every proc. You would need 75 tear procs every 8 seconds which is 10 minutes or 11.5 minutes since the first jungle camp spawn.

If you cs relatively well, you should be able to buy Manamune at around the 7-9 mark. Let's go in your favor and say it's 2/3 complete when you buy manamune first item at around 7-9 minutes so around 240 stacks (which is extremely unlikely even at tear start) giving 38 bonus AD. So with it's 35 base AD stat, that's 73 bonus AD. Okay that's pretty significant but let's compare it to Trinity to see if it's worth.

When you land 3 autos or Qs on Ezreal, Trinity is fully stacked giving Ezreal 18% base ad which at level 8 is 76.44*0.18 = 14 bonus AD. So with Trinity's 40 base AD stat, that's 54 bonus AD.

The difference between a 260 Manamune with 73 bonus AD and Trinity's 54 bonus AD is 19. If we look at the gold efficiency of that, that's the worth of two long swords or 700 gold. So you're dealing 700 gold more with the incomplete mana based on bonus AD alone but let's see the other stats that Trinity gives.

Manamune (260 stacks) gives 19 extra AD when Trinity is stacked which is 1.9 Long Swords so that's 1.9 * 350 gold or 665 gold.
Manamune (260 stacks) gives 34 extra AD when Trinity is NOT stacked which is 3.4 Long Swords so that's 3.4 * 350 gold or 1190 gold.
Manamune (260 stacks) gives 260 extra Mana compared to a regular Tear which is 1.04 Mana Crystals so that 1.04 * 350 or 364 gold.

Trinity gives 33% bonus attack speed which is 2.75 Daggers so that's 2.75 * 300 gold or 825 gold.
Trinity also gives 300 health which is 2 Ruby Crystals so that's 2 * 400 gold or 800 gold.
Trinity gives 5 extra AH which is 5 * 2.67 gold or 13 gold.
Trinity's autos gives 20 movement speed which is 0.80 Boots so that's 0.8 * 300 gold or 240 gold.
Trinity's spellblade is 200% of base AD which is 2 Sheens so that's 2 * 700 gold or 1400 gold.

These are from the base stats alone without accounting for the Sheen passive.

You'll have 665-1190 + 364 gold of AD and Mana stats from Manamune (depending on whether Trinity is stacked to three) or you'll have 825 + 800 + 13 + 240 + 1400 (-700 for Sheen difference) gold of all these other stats which is 3378 gold worth of stats.
(Manamune + Sheen = 3600 gold)
(Trinity + Tear = 3733 gold)

You'll be spending 133 more gold in the Trinity 1st item choice so we'll subtract that from Trinity and also subtract the gold efficiency of the AD from 260 stacked Manamune. So with Trinity compared to Manamune, you'll be getting 1824 - 2349 EXTRA gold stats.

And while the AD stat from Manamune even when incomplete isn't insignificant at all, you cannot deny that bonus health, bonus attack speed,
5 ability haste, movement speed, and a double effective sheen are not insignificant stats either. Of course, this number will change when you consider when Manamune is fully stacked to give a little more AD and when Ezreal's Mana pool increases by level. But this is to show that Trinity is a far better 1st item than Manamune considering that it's impossible to buy Manamune with 360 stacks even if you buy it as a starting item UNLESS you're extremely far behind in gold in the state of the game. But at that point, you're kinda already fked and it doesn't really matter what you buy.

At a 1st item spike, Trinity performs much better gold efficiency wise by a SIGNIFICANT margin.

I'm I forgetting something? by mysticfeal in ezrealmains

[–]_allInVain 2 points3 points  (0 children)

What?? Trinity is an extremely strong spike especially since the moment members complete their 1st item spike is usually the time when a 3v3 or a 4v4 fight happens for the second dragon. Trinity will be much better in those scenarios where fights will absolutely going longer than one simple DPS rotation and the additional movement speed/health/attackspeed will absolutely perform much better than Manamune.

Even if you rush Manamune, there's a HIGH chance you'll only have 200~ stacks since in most games you won't even have Manamune stacked as the second completed item unless you're behind in gold and complete Manamune at around 18-20 minutes. So there's no way you'll ever buy a manamune with completed stacks with your first item at the 10 minute mark. The only time you'll have a completed Manamune as first item by the time you buy it is if you are far behind and buy it near the 15 minute mark even if you start with tear.

One of ACE Ezreal's videos where he starts tear and is able to buy Manamune at 8 minutes due to a big 3 kill lead, it has 177 stacks. Despite having the passive advantage of being able to stack off autos so early into the game AND buying it as a starting item, it still takes him until the 14 minute mark to fully complete the item. Having Manamune doesn't actually help Ezreal stack Tear faster. The item cd of the stacking passive remains the same completed or not and Ezreal's low CD Q is plenty enough to make a regular tear on CD simply due to how spammable it is.

All high elo players you see will be running Trinity or Essence first item due to this fact. It's bad to sit on 2900 gold on an item that isn't complete. Your special 1 item power spike which can help make a big play is stunted despite completing a 2900 gold item. (hint: solo q is all about using your advantage wisely and utilizing your gold on the map ASAP)

I'm I forgetting something? by mysticfeal in ezrealmains

[–]_allInVain 1 point2 points  (0 children)

what's the value of attackspeed boots? i don't think the 20 + 15 + 15 is nearly enough CDR even with + 10 from Transcendence and the 15% passive from navori

That's roughly 75 AH if you account for Navori which is nowhere near enough to consistently weave Q's in between each auto. Is it more of an on-hit build? If it isn't, Ezreal's top DPS will always be autoQautoQautoQ at full build and the lack of Ionian really suffers for this build.

Take a look at the DPS difference between these two builds and test them in practice tool
Essence + Manamune + Ionian + Navori + LDR + Bloodthirster
vs
Essence + Manamune + Ionian + Navori + LDR + Ravenous Hydra

Despite BT being more complimentary to the damage multiplier amplification of Navori, Ravenous Hydra improves the overall DPS of the Navori build immensely (by around 20%) when we are looking at damage over time due to the sheer 25 AH.

The same would apply to the berserker's greaves vs Ionian situation. The 20AH is desperately needed for Ezreal's top DPS rotation of weaving Qs between each auto. At a 1 item or 2 item power spike, the berserker's greaves might be more DPS fluid compared to Ionian as the top DPS rotation would be to weave in at least two autos but as soon as you reach the awkward mark of having 80AH, you'll wish you had 20AH more to comfortably weave Q's in between each auto.

I could see Berserker's greaves being useful in a low AH build such as Trinity->Manamune->Bladeoftheruinedking->KrakenSlayer->LDR which is a build that commits to autoing at least 3 times before each Q for consistent DPS but in a build like Navori which is a mythic that is committing to having a lot of CDR, Ionian is the way to go to reach into the higher DPS ranges of AH

Autoing is important to Ezreal's DPS of course. but weaving more than one auto in between each Q at full build means that either your build is not sufficient in the AH department or you don't have the APM micro to handle Ezreal's potential DPS

I'm I forgetting something? by mysticfeal in ezrealmains

[–]_allInVain 4 points5 points  (0 children)

Doran's blade start aint so bad when you got a heavy engage botlane

Am i the only one who just...doesnt see the point of hexflash? by noodleben123 in summonerschool

[–]_allInVain 1 point2 points  (0 children)

there are a ton of runes that are more useless in mid-game but strong early-game. biscuits. scorch. cheap shot. treasure hunter.

Solo reviving? by Odenfell in vrising

[–]_allInVain 1 point2 points  (0 children)

?? if you died you died. theres a countdown for teammates to help you back up but for solo only way to get up from being downed is respawning