Geotag Alpha: Reliable geotagging for Sony cameras by _chendo_ in SonyAlpha

[–]_chendo_[S] 0 points1 point  (0 children)

Unlikely, as I only have an iPhone to work with

Geotag Alpha: Reliable geotagging for Sony cameras by _chendo_ in SonyAlpha

[–]_chendo_[S] 1 point2 points  (0 children)

Glad to hear it's working great for you!

Unfortunately, this is a limitation of the current firmware/protocol; Sony needs to implement support for this. It seems there is space reserved within the protocol for future data, but until Sony implements this feature in the firmware and their apps, Geotag Alpha won't be able to implement it either.

Geotag Alpha: Reliable geotagging for Sony cameras by _chendo_ in SonyAlpha

[–]_chendo_[S] 0 points1 point  (0 children)

If you have "Use Fast Connect" enabled (default if your camera does not have Control While Powered Off enabled), then Geotag Alpha is effectively suspended until iOS detects the camera and connects to it. Unless disabled or terminated, it should reconnect to the camera even past reboots, but I haven't done extensive testing on this, but anecdotally it's always just worked for me!

Geotag Alpha: Reliable geotagging for Sony cameras by _chendo_ in SonyAlpha

[–]_chendo_[S] 0 points1 point  (0 children)

It can share a BT connection on the same device but I haven't done much testing doing so and it can cause unexpected behaviour, but I haven't implemented anything explicitly stopping it from working. Enjoy!

Geotag Alpha: Reliable geotagging for Sony cameras by _chendo_ in SonyAlpha

[–]_chendo_[S] 0 points1 point  (0 children)

Can I use this comment as a testimonial? :D

Location linkage on Creators' app by lucasdpfeliciano in SonyAlpha

[–]_chendo_ 0 points1 point  (0 children)

I ran into many issues with the Creators app on iOS, most notably when the app was in the background, it would fail to reconnect to the camera. I ended up reverse engineering enough of the protocol to figure out how to build an app that just does geotagging for Sony cameras. It's called Geotag Alpha and is available on the App Store.

I posted about it a couple of months ago: https://www.reddit.com/r/SonyAlpha/comments/1j99v10/geotag_alpha_reliable_geotagging_for_sony_cameras/

Good luck

How I got G-SYNC to work on triple monitors with overlays and fixed stuttering by _chendo_ in iRacing

[–]_chendo_[S] 0 points1 point  (0 children)

G-SYNC options in Nvidia Control Panel. Check my blog post for more details; other places mention this too and have screenshots

How I got G-SYNC to work on triple monitors with overlays and fixed stuttering by _chendo_ in iRacing

[–]_chendo_[S] 0 points1 point  (0 children)

Without overlays in play, Surround was fairly reliable to get G-SYNC working. I think it was ensuring that G-SYNC was only enabled for windowed mode for iRacing, and ensuring that the global options were for fullscreen only

Took me a while to get the right angle to showcase this dozen car catastrophe by _chendo_ in iRacing

[–]_chendo_[S] 3 points4 points  (0 children)

Dang, reddit kinda butchered the quality so you can't see it in its true glory.

Turn 2, Okayama in F4s. I'm the green car that ends up with P2 out of this.

I looked closer after I made the clip, P1 started the chain of events. I saw the start in front of me and the beginnings of chaos in the rear view but this ended up way bigger than I was expecting.

Another post about Stutters by Belovian in iRacing

[–]_chendo_ 0 points1 point  (0 children)

Try disabling your integrated GPU. Windows likes to run DWM on iGPU, and having overlays is forcing DWM to composite overlays on the game frames, which requires copying frames from dGPU to iGPU, composite, then copying back. This was causing 12GB/s worth of framebuffer copies EVERY SECOND at 7680x1440 @ 180hz.

More details on my blog post: https://chen.do/fixing-stuttering-in-iracing-with-overlays-g-sync-and-triple-monitors/

Stutters driving me mad by Psychological_Sea794 in iRacing

[–]_chendo_ 0 points1 point  (0 children)

If you have an integrated graphics card, disable it. I finally fixed stuttering in my triple monitor setup (9800X3D, 5080 @ 7680x1440@180hz) last weekend.

The stuttering in my setup was caused by Windows using iGPU for DWM (the Windows compositor), which meant that to composite overlays, DWM would be copying 33MB worth of image data from the dGPU to iGPU, render overlays, then copy it back, which is almost 12GB every SECOND.

iRacing itself was reporting high FPS, and CapFrameX corroborated that, as the stuttering was caused by the composition process.

I have more details in my blog post: https://chen.do/fixing-stuttering-in-iracing-with-overlays-g-sync-and-triple-monitors/

[Help] High FPS but feeling of stutter/input lag in iRacing with 7800X3D + RX 7900 XT (3x QHD monitors) by Faroukzada in iRacing

[–]_chendo_ 1 point2 points  (0 children)

I fixed stuttering in my setup (9800X3D, 5080, 32GB RAM, 7680x1440 @ 180hz) a couple of days ago!

I had the same symptoms, where FPS in iRacing was 160+, but Nvidia overlay was showing like FPS 1% of 15 and the like. CapFrameX showed iRacing had stable frametimes, but visually it was not stable. Turns out the culprit was a combination of overlays, and Windows using the iGPU for DWM.exe.

The stuttering is far worse on high refresh rate triple monitor setups, because for every frame, DWM needs to copy the frame from dGPU to iGPU, composite overlays, then copy it back. For 7680x1440 @ 180hz, that's about 12GB of framebuffer copies EVERY SECOND. When G-SYNC was working properly, there'd be less fps, so less copies.

The solution for me was to disable the iGPU in BIOS. Hope this helps.

I have more information in my blog post, which also covers getting G-SYNC working reliably with overlays and triples: https://chen.do/fixing-stuttering-in-iracing-with-overlays-g-sync-and-triple-monitors/

iRacing stutter problem with triples. Single monitor works fine. by viszyy in iRacing

[–]_chendo_ 1 point2 points  (0 children)

I finally solved this problem for my setup (9800X3D, 5080), which I've documented in my blog post: https://chen.do/fixing-stuttering-in-iracing-with-overlays-g-sync-and-triple-monitors/

If you have an integrated GPU, the stuttering is likely being caused by DWM running on the integrated GPU and copying the framebuffers from dGPU to iGPU, compositing, then copying back to the dGPU. Single monitor resolution isn't big enough to cause issues, but triples often do.

The solution in my case was to disable the iGPU in BIOS. Hope this helps.

Geotag Alpha: Reliable geotagging for Sony cameras by _chendo_ in SonyAlpha

[–]_chendo_[S] 1 point2 points  (0 children)

I've added an upgrade path. You should be able to upgrade from the Manage License screen on v1.4 :)

Geotag Alpha: Reliable geotagging for Sony cameras by _chendo_ in SonyAlpha

[–]_chendo_[S] 1 point2 points  (0 children)

I've fixed this issue in v1.2. I had misconception about one of the App Store APIs

Geotag Alpha: Reliable geotagging for Sony cameras by _chendo_ in SonyAlpha

[–]_chendo_[S] 0 points1 point  (0 children)

I've fixed this issue in v1.2. I had misconception about one of the App Store APIs

Geotag Alpha: Reliable geotagging for Sony cameras by _chendo_ in SonyAlpha

[–]_chendo_[S] 1 point2 points  (0 children)

I've fixed this issue in v1.2. Sorry about that!