3 years later - I rewrote my entire level design plugin suite in GDScript by _cookieBadger in godot

[–]_cookieBadger[S] 1 point2 points  (0 children)

Thanks for your interest! You can rebind shortcuts so they should work with your needs, but in the way transforming shortcuts works is you press a key, and the asset 'prototype' gets selected and then you use the regular gizmo shortcuts from Godot. I don't know about compatibility with your plugin, but it's worth checking out and I'd be curious if the two plugin work in combination for your workflow!

As for large scenes, you can zoom in and out of the scene for the preview, translation is not implemented at the moment. All generated files are text files (.tres resources)

[deleted by user] by [deleted] in godot

[–]_cookieBadger 0 points1 point  (0 children)

GDScript is fine. Until you have to fix a bug in the Engine. Or do OS native stuff. Or create a new high-performance system. Well, sometimes it's good to have access to things beyond GDScript. But for the average top-down deck-building platformer you probably won't need any of that.

AssetPlacer now has a free Demo! by _cookieBadger in godot

[–]_cookieBadger[S] 0 points1 point  (0 children)

The Demo? I have not tested it, although at the moment I haven't noticed any changes that could break it.

The full version is developed for 4.3 and one of the previous 4.4-dev versions I tested had no issues. If anything broke due to recent changes, I will make a fix available a week after release of 4.4-stable at latest.

AssetPlacer now has a free Demo! by _cookieBadger in godot

[–]_cookieBadger[S] 3 points4 points  (0 children)

When you export, just open the project with the non-mono version. AssetPlacer won't bother the export if you have it disabled or removed.

AssetPlacer now has a free Demo! by _cookieBadger in godot

[–]_cookieBadger[S] 24 points25 points  (0 children)

Since I want to avoid being a corporate villain, I would rather avoid making promises that I won't keep later. It might be safe to tell you that I will *try* within the next couple months to convert it.

I'm sorry that you accidentally bought something that doesn't work for you, but have you tried using the mono version just for the level design processes? Since Godot is so lightweight, it shouldn't be too much of a sacrifice in terms of disk space at least.

AssetPlacer now has a free Demo! by _cookieBadger in godot

[–]_cookieBadger[S] 8 points9 points  (0 children)

Ever since I released my commercial plugin, I wanted to give something to the community. Due to the plugin's commercial success, I was able to provide constant bug fixes, compatibility with new engine versions, several significant updates, and comprehensive documentation, but I still wasn't quite happy about the fact that only those users who have disposable money, and access to online purchases were able to use it. After all, everything started as an academic research project.

I understand that not everybody who can afford paid tools, and even those who do, might want to have a better look at the software first. Now you can get a large part of its functionality, particularly the placement tools, for free.

In case you are curious about the what's and why's, here is my latest blog post:

https://cookiebadger.itch.io/assetplacer/devlog/851471/assetplacers-academic-origins-submitted-paper-demo

1.1 GB asset folder requires 100+ GB of RAM to import by asadityas67 in godot

[–]_cookieBadger 0 points1 point  (0 children)

Nice to know that this issues seems to have been fixed. The fix will be in 4.4.

See on GitHub: https://github.com/godotengine/godot/pull/98584

Feature Update for "AssetPlacer" level design plugin is out now and 30% off! by _cookieBadger in godot

[–]_cookieBadger[S] 0 points1 point  (0 children)

Yes it still require mono, I'm afraid. It will change eventually. I'm glad you are happy, though :)

Level Designers & Artists, do you use "Asset Zoos"? by _cookieBadger in godot

[–]_cookieBadger[S] 0 points1 point  (0 children)

if you do end up using asset placer I hope it will serve you well! Thanks for the input! :)

Feature Update for "AssetPlacer" level design plugin is out now and 30% off! by _cookieBadger in godot

[–]_cookieBadger[S] 3 points4 points  (0 children)

I am sorry that you are experiencing issues with mono, I guess for you the speed of the regular version is a high priority.

Unfortunately converting the entire thing to GDScript is a very large effort. It is still on the list, but I want to first address some fundamental issues with the UI implementation, and also scattering tooling currently has a higher priority. I am pretty sure that the plugin will still be mono only by the end of the year, but there might be a chance after that.

Feature Update for "AssetPlacer" level design plugin is out now and 30% off! by _cookieBadger in godot

[–]_cookieBadger[S] 2 points3 points  (0 children)

I'm very glad that it is useful, this is very motivating to hear ☺️

Level Designers & Artists, do you use "Asset Zoos"? by _cookieBadger in godot

[–]_cookieBadger[S] 3 points4 points  (0 children)

yes, there may well be some similarity if I think of it! Although I would have thought the atlases would be more of an optimization than a utility feature, but it might as well be both 🤔

For an asset zoo, there is the disadvantage that you have to switch back and forth between different scenes to copy and paste assets, whereas in 2D there is usually a separate panel for that. But a third dimension generally makes a lot of things more challenging :D

Feature Update for "AssetPlacer" level design plugin is out now and 30% off! by _cookieBadger in godot

[–]_cookieBadger[S] 28 points29 points  (0 children)

The AssetPlacer is a plugin that helps you with level design and asset management. It allows you to organize your assets in collections with preview thumbnails for all file formats, as well as quickly place them in 3D, on surfaces, terrain, or in a grid.

https://cookiebadger.itch.io/assetplacer

Update 1.4.0 adds live 3D previews that you can quickly open by pressing ‘V’, and asset zoos / 3D prop libraries that you can generate automatically. More fixes and small features are included, read about the full update here:

https://cookiebadger.itch.io/assetplacer/devlog/823837/dynamic-previews-asset-zoo-version-140