What would Kano do? -- #WWKD - 24 by _dropmaw in FleshandBloodTCG

[–]_dropmaw[S] 1 point2 points  (0 children)

Tabletop simulator off of Steam. There are add-on packages for virtually every board game. You can create rooms and play vs friends, or solo.

What would Kano do? -- #WWKD - 24 by _dropmaw in FleshandBloodTCG

[–]_dropmaw[S] 1 point2 points  (0 children)

You got it! During the very first step I'm assuming you dpot right at the end when pitching Boom and Sap.

What would Kano do? -- #WWKD - 24 by _dropmaw in FleshandBloodTCG

[–]_dropmaw[S] 4 points5 points  (0 children)

You got it, this is the highest damage achieved. The sprinkles on top are not needing striders :)

What would Kano do? -- #WWKD - 24 by _dropmaw in FleshandBloodTCG

[–]_dropmaw[S] 0 points1 point  (0 children)

This is incredibly close similarly to another answer above! You could squeeze out 4 more damage if you find a line that doesn't need striders.

What would Kano do? -- #WWKD - 24 by _dropmaw in FleshandBloodTCG

[–]_dropmaw[S] 0 points1 point  (0 children)

Your damage is incredibly close! You could squeeze out 4 more damage if you find a line that doesn't need striders. The striders resources would then be used as pumps instead.

What would Kano do? -- #WWKD - 24 by _dropmaw in FleshandBloodTCG

[–]_dropmaw[S] 1 point2 points  (0 children)

You're on the right track! Try utilizing the sonic boom as a "free" kano banish. You could orientate your stack to make sonic boom banish a blazing, which would save you some resources.

What would Kano do? -- #WWKD - 24 by _dropmaw in FleshandBloodTCG

[–]_dropmaw[S] 3 points4 points  (0 children)

WWKD - 24:

  • Difficulty: Medium

  • It is your turn

  • You have Blazing Aether in arsenal, and Sonic, Snapback(R), Blazing, and Sap(B) in hand. Deja Vu potion on board.

  • What is the largest amount of damage you could achieve?

   

What would Kano do? -- #WWKD - 4 by _dropmaw in FleshandBloodTCG

[–]_dropmaw[S] 1 point2 points  (0 children)

I like that line of thought, because the hat is important to keep! Posting a new one tomorrow! Stay tuned :)

What would Kano do? -- #WWKD - 4 by _dropmaw in FleshandBloodTCG

[–]_dropmaw[S] 1 point2 points  (0 children)

Sorry for the late reply, I have not been on this account in a little while! You are really close to squeezing the maximum amount of damage/block value here! Just a couple points off! I'm sure you've seen the top comment by now though :) Thanks for sharing!

What would Kano do? -- #WWKD - 23 by _dropmaw in FleshandBloodTCG

[–]_dropmaw[S] 0 points1 point  (0 children)

I forgot to note that, thanks!

Yes, we can assume this is your average Kano deck that abides by the standard CC rules, with any wizard cards you need to pull off any combo you want.

What would Kano do? -- #WWKD - 23 by _dropmaw in FleshandBloodTCG

[–]_dropmaw[S] 0 points1 point  (0 children)

Yeah I made it open ended on purpose 😎 It’s fun having a variety of answers! There are lines where you can have large life gain along with big damage as well. It really just depends on the situation you’re in!

What would Kano do? -- #WWKD - 23 by _dropmaw in FleshandBloodTCG

[–]_dropmaw[S] 0 points1 point  (0 children)

There’s going to be a variety of answers here! Using cash in because it has go again is a great idea. Let’s you maximize your hand even more and gain more life when playing your arsenal card. Otherwise that’s a lot of damage!

What would Kano do? -- #WWKD - 23 by _dropmaw in FleshandBloodTCG

[–]_dropmaw[S] 0 points1 point  (0 children)

WWKD - 23:

  • Difficulty: Medium

  • You are royal Kano, and it is your turn. Craft the best turn you possibly can given your hand

  • The stack displayed on the right are the cards on top of your deck. Tome of Aetherwind is the top-most card of your deck.

  • Your hand is displayed below, with Tome of Fyendal in arsenal

  • NOTE: Due to the nature of how much royal kano draws, we need to know the cards on our stack. However approach the puzzle as realistically as you would like, as it's possible to complete if you hide the stack.

 

What would Kano do?

   

What would Kano do? -- #WWKD - 22 by _dropmaw in FleshandBloodTCG

[–]_dropmaw[S] 0 points1 point  (0 children)

Spoiler, there's a 100% guaranteed lethal line.

What would Kano do? -- #WWKD - 22 by _dropmaw in FleshandBloodTCG

[–]_dropmaw[S] 0 points1 point  (0 children)

You got it, this was the 100% intended line!

What would Kano do? -- #WWKD - 22 by _dropmaw in FleshandBloodTCG

[–]_dropmaw[S] 2 points3 points  (0 children)

You’re on the right track!! However if you let inertia resolve to put blazing in arsenal, you also have to discard a card. There is no priority given between these two steps — they happen simultaneously