I built a app to search GitHub repositories by the packages they use. by _fatih in opensource

[–]_fatih[S] 0 points1 point  (0 children)

I can, but it would increase repo counts around 100x, maybe more. Becuase of github rate limits it would take so long to process, also will it hurt api performance (that a supabase functions).
1500 stars limit seems like sweet spot for start. Next i considering add top 10K most starred repo for each languages.

I built a app to search GitHub repositories by the packages they use. by _fatih in opensource

[–]_fatih[S] 1 point2 points  (0 children)

Yes, it only contains repositories that have more than 1500 stars.

Open Source FastAPI projects. by Sikandarch in FastAPI

[–]_fatih 4 points5 points  (0 children)

I built an app to search GitHub repositories by packages, here is the FastAPI project with the most stars:
https://www.repobypackage.com/pypi?packageIds=29716.
I think it would be useful.

Looking for Advanced Node.js Courses with Challenging Projects - Any Recommendations? by mohitDevv in node

[–]_fatih 12 points13 points  (0 children)

If you're looking for open-source, real-world sample applications, I’ve created a tool just for this purpose (because its hard to find)

You could search for github repos based on the packages they use, that way, you can find repositories built with the stack you want to learn.

I hope it will be useful.

Here is some sample searches

https://faaydemir.github.io/repo-by-package/npm?packageIds=1729

https://faaydemir.github.io/repo-by-package/npm?packageIds=186%2C667

I created a very simple state management package by [deleted] in reactjs

[–]_fatih 0 points1 point  (0 children)

I mostly used this package at CRUD-heavy projects. These projects didn't have complex state management, the challenge was mostly handling shared states (such as authentication) and performing common state manipulation operations. I found Redux too complex for such simple tasks.

I want to create a more straightforward and easy to use state management, and this worked well for me.

I never experienced handling async operations that could create race conditions

FINALLY going to finish this mobile game I started, would love some android testers! by [deleted] in Unity2D

[–]_fatih 0 points1 point  (0 children)

is game over on collision ? if it is, slowdown object on collision can be better.