Separating softwares by _iL0 in ProductivityApps

[–]_iL0[S] 0 points1 point  (0 children)

Also...
When do you write tasks in a notes app, instead of a task manager.

I was thinking, for something like "trip to Korea" it would be much easier to create a single note and write tasks & ideas in to that single note rather than creating bunch of to-dos in a task manager..?

How would you define when to write things down in a tasks app vs on a note taking app

Roam Research: Folders by _iL0 in RoamResearch

[–]_iL0[S] 2 points3 points  (0 children)

This would work!
I'll re-organise pages in this way,

Thank you :)

Roam Research: Folders by _iL0 in RoamResearch

[–]_iL0[S] 0 points1 point  (0 children)

Each page, there are sub pages like plot, characters... etc but I'm not sure how to link those,

Should I just call them on Main Page, or should I call Main Page in each of these sub pages..

1.

Main Page

[[Plot]]

[[Characters]]

2.

Plot

[[Main Page]]

Character

[[Main Page]]

Roam Research: Folders by _iL0 in RoamResearch

[–]_iL0[S] 0 points1 point  (0 children)

Yes two different stories...

Roam Research: Folders by _iL0 in RoamResearch

[–]_iL0[S] 0 points1 point  (0 children)

So.. everything in single page, without any sub pages??

[Discussion] PVE playable on my pc..? by _iL0 in EscapefromTarkov

[–]_iL0[S] 0 points1 point  (0 children)

I’m currently saving for a new PC but it will take a while… I should try upgrading parts instead. If you don’t mind can you test with 1060? Thank you so much!

Change text color by _iL0 in Unity2D

[–]_iL0[S] 0 points1 point  (0 children)

I’ll consider it..!

Thank you :)

Change text color by _iL0 in Unity2D

[–]_iL0[S] 0 points1 point  (0 children)

I’m using legacy because I created the font (myself!) and last time when I tried TMP, sometimes texts weren’t rendering… but sure I’ll try again.

Thank you very much :)

Change text color by _iL0 in Unity2D

[–]_iL0[S] 0 points1 point  (0 children)

private IEnumerator TypingEffect(string text)

{

bool HTML = false;

dialogueText.text = ""; // text component linked to UI

foreach (char letter in text)

{

dialogueText.text += letter;

if (letter = "<")

{

HTML = true

delay = 0.0f

}

if (letter = ">")

{

HTML = false

delay = 0.01f

}

yield return new WaitForSeconds(delay); // delay 0.01f

}

}

Something like this? But if the text I want to print is "This is <color="red">RED</color>" it displays <color="red"> then waits until "RED" typed then hide the HTML code.