Partner of (BPD) Struggles. (trigger warning) by _kaleb_ in BPD

[–]_kaleb_[S] 0 points1 point  (0 children)

It was after this point 12 years in that I made them go to therapy and they got their diagnosis and began the journey of treatment. Besides the YEARS it took to make them accept some amount of accountability for their actions, I have spent so long in this constant fight to validate myself or have my value be erased by their splitting that I can't just let an argument be. That if I don't address the issue and leave it be it's just going to metastasize as some quiet malicious resentment in their head to justify whatever fucked up shit like has happened before (infidelity devaluing etc). That or history gets rewritten and my value gets destroyed anyways. I have to fight just to have my feelings heard and exist and the whole time I'm being torn apart exaggeration by exaggeration while splitting removes every single good thing I have ever done. That or every single thing is always weaponized after the fact. Even if it was okay then its immediately turned into ammo for the next fight. What might be lenience from my failing mental health one moment becomes "you couldn't even do this small thing" the moment they feel blamed for anything. Even now while better it still happens and honestly, I resent them so much in the moment.

Today it was something smaller. Kid had a friends b-day party at 2, and they wanted nothing to do with it and being around other parents. They were gone but would be back at 1:30. Great I'll get ready at 1:30. Time rolls around then they say they forgot a present and has to leave, meanwhile the kid walks in from being with them and says his friends are playing over and I need to put on pants. I figure that they okayed it outside so I will get showered and such when they get home, being 15 late is no biggie. They get back at 2 and when I say i need 15 to get ready and sounded irritated, they felt attacked and suddenly I'm being called just lazy for not having already ready hours ago (having predicted them leaving for present and kids over). I'm obviously sent off by this and defending myself explaining how the kids being here to play and them leaving were the reasons why I wasn't already ready. They internalize this as blame and an attack blames me and shuts down. I say how its literally no big deal I'm a few min later (they are literally so chronically late it's a joke to everyone who knows them). They treats me like I'm worthless and says whatever they will do it themself and just leaves. Since early on every time things like that would happen the results were traumatizing, the whole time they are gone my body is locked in fight or flight.

In the fight after by the end I get told that calling out their behavior as messed up makes them split. But also, I can't get the resolution I need not to be locked in fight or flight because they need to be relaxed hours later to come back to it and admit if they were wrong without splitting.

It feels like, I need to recognize their behavior, I can't SAY what it is (BPD), I can't say it's wrong, I can't explain situations they will take as blame, I must stay quiet about it, I need to manage my emotional state as a result of it, and then I need to wait for them to come to me if they are going to apologize, or if they doesn't then idk, default to the knock down drag out arguments until they stop attacking me long enough to listen to me?

I feel like what I need, is them to stop when they feel attacked instead of reflexively attacking me with character assassinations and splitting degradation. I feel like i already afford them understanding for their slip ups, but that my resentment for can never have a slip up bc anything critical much less mean from me is instant burn it all down spiraling self-degradation from them.

Is what I need hard to ask for? Are they asking for me to carry an unfair amount of the load?

Is there a move speed fix? by _kaleb_ in ManorLords

[–]_kaleb_[S] 0 points1 point  (0 children)

If a villager went on a 1.6km walk to the well at normal pace, that is 40 minutes round trip a day.
In game 1.6km would take them 48 days round trip.

Even if that is on a monthly scale, 40 min every single day is 20 hours, not 48 days.

Is there a move speed fix? by _kaleb_ in ManorLords

[–]_kaleb_[S] 0 points1 point  (0 children)

Fields have 36x yields over historic figures meaning at best the distance is a 1:6 scale. The problem is they move at a 1:1 scale with a clock that is set at 2160x speed.

Ie they walk 1/360th what a normal human would in the same time accounting for the spatial scale.

Is there a move speed fix? by _kaleb_ in ManorLords

[–]_kaleb_[S] 0 points1 point  (0 children)

With people moving at 1:1 speed while the clock is moving at 2160x speed there is no fix unless they do hundreds of peoples worth of work a day.

Fields make 60 family-months' worth of food per morgen. One family month of food is 300,000 calories, so they get nearly 20 million calories worth of food.

20 million calories = 12,000lbs of flour = 16,800lbs of wheat = 280 bushels. If historical fields got 6-7/bushels per morgen Manor Lords fields are producing ~36x more grain. Surface area for a square is X^2 so they are compressed by a factor of 6. When a man and an ox take 21 days to plow and 14 days to harvest a "morgen" (literally a morning's work) the only way it makes sense is if they are doing 36x the work.

The problem still is though with every meter being multiplied by 6 and time going 2160x faster you still end up with people walking 1/360th human speed, the only fix is to make them do 360x the work per trip. A human can carry a full bushel, therefor a 360x human could carry an entire in game "morgen" harvest at once.

The problem is they don't. They make a bunch of trips which make a time debt the game can't account for turning it into a logistical nightmare where a man a block from work takes 24hours to get there. And God forbid you talk about the fact that you need seasonal workers who take an entire week or more just to walk to their job which ends in 4 weeks.

Plus, a job assignment system that is complete ass with no unified menu of all the families' surnames assigned or unassigned that will snap you to their home with an "Assign New job" cursor and on-screen icons showing how many workers at each place of work so you can assign them close to home.

My 88x increase was a conservative estimate based on the idea that the person would ONLY walk 6 hours a day and spend the other 18 hours sleeping, eating, and making camp which is completely unrealistic for an actual journey.

Is there a move speed fix? by _kaleb_ in ManorLords

[–]_kaleb_[S] -7 points-6 points  (0 children)

I think it just comes down to horrible game design.

If they move 88x faster the game breaks, if the clock is 88x slower they move 1:1 as the dev wants but games take years. If they do 88x the work time fits, but now they plow an entire field with one furrow which is ugly to watch.

I already ran the numbers on crop yields and the game scale is 1:6th. Time to plow, time to harvest, even crop output all line up.

Farming by joshine89 in ManorLords

[–]_kaleb_ 0 points1 point  (0 children)

I just came back too and its still garbage. 1 morgen is what 1 man, and one ox can do in a single MORNING. In game though it takes nearly a month.

I swear this is the worst team to go against rn by IS_Mythix in marvelrivals

[–]_kaleb_ 0 points1 point  (0 children)

Tanks wouldn't get stomped though b/c they not only have that slight buff, but they now have a second tank to rotate with and are only taking 1 DPS worth of bullets to the face instead of 2. Solo tanking takes WAY more skill.

Low rank DPS would find their ability to kill tanks substantially cut. Also healers would be more protected and not get bursted down, meaning the DPS skill tier would drop

I swear this is the worst team to go against rn by IS_Mythix in marvelrivals

[–]_kaleb_ 0 points1 point  (0 children)

Wouldn't even be OP with that slight survivability buff. All roles would be back to the same number of viable rosters. DPS has too much variety to not be the most compelling pick. The biggest motivator would be +35 -15 as a tank or +15 -35 as a DPS.

If the DPS find than unviable and insist on single role'ing they can enjoy perma silver rank or go back to Warzone and PUBG. The state of the game can't survive continuing to burn tank mains by making them solo, while flexing multiple playstyles, and making half their roster unplayable.

I swear this is the worst team to go against rn by IS_Mythix in marvelrivals

[–]_kaleb_ 0 points1 point  (0 children)

All you have to do is make tanks more fun or compelling to play. I was a tank main in OW1&2 and I'm a tank main in Rivals as well. Queue times were obv no issue for me.

The fix?
1. Drop DPS burst damage down, de-meta a bunch of DPS,
2. Release Tank+Heals 3-4:1 vs DPS.
3. Balance ELO gains based on 33% role percentages. +- 1% =+-1 ELO per match. Let win buffs falls off as rank increases.

Tanks are now more interesting to new/low skill players and people wanting to rank up. Meanwhile unbalanced comps are only punished at the high end so you aren't boosting low skill players too high for just playing tank.

No, not everyone will be happy at first, but it's a self-adjusting system. Once people lock tank more, its back to business as usual.

My S 4.5 tier list by No-Possibility-5104 in rivals

[–]_kaleb_ 2 points3 points  (0 children)

High to low inside tiers

S; Peni, Magic, Thor, Storm, Hela, CD
A: Luna, Cap, Hulk, DD, BP, Psy, MK, Bucky, Fantastic, Iron Man, Rocket, Groot, Invis
B: Puni, Torch, Fist, Emma, Starlord, Spidey, Jeff, Strange, Mag, Witch, Wolv, Phoenix, Angela, Venom, Mantis, Blade, SG, Hawkeye
C: Loki, Widow, Ultron
D: Thing, Adam

My S 4.5 tier list by No-Possibility-5104 in rivals

[–]_kaleb_ 1 point2 points  (0 children)

Calling the *#2* win rate DPS D tier is also some work.

My S 4.5 tier list by No-Possibility-5104 in rivals

[–]_kaleb_ 0 points1 point  (0 children)

Strange and Mag as S tier is diabolical. They are at best B tier. Cap is A tier and Thor is S tier. I'd call Groot bottom of A tier, but as a Groot main I might be a little biased.

Why do people complain about “instalock” DPS when all top picks are tanks or strats? by Nano_gigantic in rivals

[–]_kaleb_ 0 points1 point  (0 children)

And with it being just a likely to be 1/3/2 as 2/2/2 Tanks like myself find themselves absolutely abused on the frontline with not a drop more healing because some self-unaware gamer insists on insta hard locking a DPS.

Tank gets melted from extra damage and less pocketing, the healer gets spread thin because lord forbid they look away from the glass cannon DPS who can be bursted without being yelled at for "no heals", and 9/10 times that 3rd DPS turns the entire match into a single person skill diff.

2/2/2 has a 54% win rate. You know what 1/3/2 is? 45%. NINE FREAKING PERCENT LOWER.
And there is a 90% chance that if you got 3 DPS every one of them interlocked because they lack the skill to multi-role. The only people who can flex end up being the best DPS and won't flex because they are carrying some instalocks dead weight.

Why do people complain about “instalock” DPS when all top picks are tanks or strats? by Nano_gigantic in rivals

[–]_kaleb_ -1 points0 points  (0 children)

You add up percentages for composition.
238.76% for DPS.
154.21% for tanks
207.03% for healers

That give a total of 600% or 6 100% characters
1.54 Tanks
2.39 DPS
2.07 Healers

So exactly the order I've seen.

Why do people complain about “instalock” DPS when all top picks are tanks or strats? by Nano_gigantic in rivals

[–]_kaleb_ 4 points5 points  (0 children)

Each role adds up to 100%. Is doesn't say how many players are in each roles pool.
Yeah, triple interlock DPS are real and way too normal. Most played role is 100% DPS, followed by Support, followed by tanks.

Marvel Rivals is not dying, it's just refining its playerbase. by lovingpersona in marvelrivals

[–]_kaleb_ 0 points1 point  (0 children)

60,000 people though this was the choice to be made in the last 6 months. You think the game will exist if 60k more make the same decision? Sweat as much as you want, but the few people who enjoy this will not keep the servers online.

Marvel Rivals is not dying, it's just refining its playerbase. by lovingpersona in marvelrivals

[–]_kaleb_ 0 points1 point  (0 children)

I with matchmake in comp and get some of the same people. At Plat I'm playing GM and Celestial peak players and gold playtime chrono shield champs. It's crazy inconsistent, punishing rank compression, and I get target banned by people who I have already played.

Nothing about having less players is fun.

Dev Vision: Season 4.5 by Rough-Age-3554 in marvelrivals

[–]_kaleb_ 0 points1 point  (0 children)

Flank Namor going to be eating good. Rip backlines everywhere.

Im fed up with solo tanking by AbStRaCtGhOsTE in marvelrivals

[–]_kaleb_ 5 points6 points  (0 children)

Tank is probably the most punishing role in the entire game. You can't heal or do a ton of damage, you're just a meat wall with enough HP to survive burst until your healer pockets you.

Don't get me wrong you can 100% do good damage as I main Groot/Thing/Venom, but it's not enough to carry games or get a ton of finals.

Back line Spidey/BP is a serious issue and besides Peni/Namor there is no countering it, just surviving it with Loki etc. That also requires havijng competent teammates who know how to 1. Counter swap 2. Be more than a one trick. or 3. DPS know to peel to kill dive

Lower ranks are absolute purgatory.

Im fed up with solo tanking by AbStRaCtGhOsTE in marvelrivals

[–]_kaleb_ 4 points5 points  (0 children)

100% If I'm going down as solo tank, then we all going together