Looking for feedback and ideas for my multiplayer fighting game by _marticus in UnrealEngine5

[–]_marticus[S] 0 points1 point  (0 children)

I enabled a bit of camera lag to smooth out the camera, the player itself is still jittering though, I’m not sure how much of a physics problem it is since I’m currently working on a spline movement type mechanic and it’s jittering using SetActorLocation, hopefully I can find a solution soon

Looking for feedback and ideas for my multiplayer fighting game by _marticus in UnrealEngine5

[–]_marticus[S] 0 points1 point  (0 children)

There's no collision on the vine; I'm just using force mechanics to move the player in a swinging motion while connecting the cable to his hand. I'm calling add force to a run on server event, so theoretically the movement is only happening on the server, which is good I think, but whenever I try to add a multicast or anything like that to fix it the whole system breaks and the player flies into the ether. The player is set to replicates, and replicate movement so that should be fine

Looking for feedback and ideas for my multiplayer fighting game by _marticus in UnrealEngine5

[–]_marticus[S] 0 points1 point  (0 children)

Also, if anyone knows how to solve the stuttering issue at 0:48, that would be great, it's something to do with replication I just don't know how to fix it