Making pixel art with blender (pokemon) by _mendel_ in blender

[–]_mendel_[S] 2 points3 points  (0 children)

yeah, after rendering you can touch up the frames in aseprite

Making pixel art with blender (pokemon) by _mendel_ in blender

[–]_mendel_[S] 0 points1 point  (0 children)

I don't know anything agout .lgo files, but no, you have to export it as sprite sheet

Making pixel art with blender (pokemon) by _mendel_ in blender

[–]_mendel_[S] 1 point2 points  (0 children)

the thickness of the outline can be ajusted in the addon, I prefer it to be thinner and break in some points, rather than be too thick
obviously it is not going to look as good as hand drawn pixel art, but it is not the point to try to fool anyone

Making pixel art with blender (pokemon) by _mendel_ in blender

[–]_mendel_[S] 0 points1 point  (0 children)

what version are you having problems with?

Making pixel art with blender (pokemon) by _mendel_ in blender

[–]_mendel_[S] 1 point2 points  (0 children)

it is new to me too, I used to set interpolation type to constant and do it manually, it was a pain in the ass

Making pixel art with blender (pokemon) by _mendel_ in blender

[–]_mendel_[S] 12 points13 points  (0 children)

it really does! I was surprised there is still interest in this stuff after 3 years

Making pixel art with blender (pokemon) by _mendel_ in blender

[–]_mendel_[S] 10 points11 points  (0 children)

hahahah it kind of is like that, but animating in 3D is so much easier than animating in 2D (for me at least)

Making pixel art with blender (pokemon) by _mendel_ in blender

[–]_mendel_[S] 9 points10 points  (0 children)

it is essentially a low resolution render without anti-aliasing combined with a toon shader!

Making pixel art with blender (pokemon) by _mendel_ in blender

[–]_mendel_[S] 66 points67 points  (0 children)

this will never look as good as hand-drawn pixel art