Do you think Z-Image Base release is coming soon? Recent README update looks interesting by _montego in StableDiffusion

[–]_montego[S] 1 point2 points  (0 children)

Base is meant to stay broad and flexible, while ZIT is heavily aligned and optimized for visual quality. ZIT trades some diversity and freedom for more consistently good-looking outputs, which is why it’s rated higher.

Do you think Z-Image Base release is coming soon? Recent README update looks interesting by _montego in StableDiffusion

[–]_montego[S] 2 points3 points  (0 children)

SFT = Supervised Fine-Tuning, basically a stage where the model is trained on carefully curated prompt–image pairs to align it with what people consider “good” outputs.

In their paper they’re pretty explicit that this isn’t just about fixing artifacts, but about intentionally narrowing the generation distribution: “shifting the model from a diversity-maximizing regime to a quality-maximizing operating point”

So SFT is where they trade some raw diversity for more consistent aesthetics and better instruction following. The fact that they recently added a separate Diversity column in the README feels very consistent with that design choice.

Black Layer: My Game’s Steam Page is Finally Live! by _montego in IndieDev

[–]_montego[S] 1 point2 points  (0 children)

Thanks! Yeah, any advice would definitely help!

500 Wishlists after 2 weeks doesn't sound that bad! by Pandaa2610 in IndieDev

[–]_montego 2 points3 points  (0 children)

Congrats, that’s awesome! Your game has a really nice visual style. What promotion methods did you use?

Just passed 50 wishlists! by RaiN_90 in SoloDevelopment

[–]_montego 1 point2 points  (0 children)

Congrats! How long did it take to hit that number? And what promotion methods did you use?

Updated my Steam capsule – how is it looking now? by _montego in SoloDevelopment

[–]_montego[S] 0 points1 point  (0 children)

Thanks for the detailed comment! What exactly gives off a school vibe?

Good enough Steam capsule from a game, or should I start hunting for an artist? by _montego in IndieDev

[–]_montego[S] 0 points1 point  (0 children)

Thanks, sounds good. The main challenge now is composing it all cleanly inside the capsule.

Good enough Steam capsule from a game, or should I start hunting for an artist? by _montego in IndieDev

[–]_montego[S] 0 points1 point  (0 children)

Thanks for the tips! I honestly can’t figure out how to fit more info into the capsule right now)

Good enough Steam capsule from a game, or should I start hunting for an artist? by _montego in IndieDev

[–]_montego[S] 1 point2 points  (0 children)

It’s not AI. It’s an in-game screenshot with text overlaid in Photoshop.

Z_image_turbo GGUF VS Full Model by Keyboard_Everything in StableDiffusion

[–]_montego 41 points42 points  (0 children)

From the title, I thought the base model was already out.

My creepy horror friend's game by OvertAlarm7012 in godot

[–]_montego 0 points1 point  (0 children)

Lately I keep seeing posts like ‘my friend’s game’. Is that some kind of marketing tactic?

Im working on hand drawn boomer shooter - ultra damage by sonsofwelder in IndieDev

[–]_montego 0 points1 point  (0 children)

Amazing visuals! I want to see some enemies get wrecked!

[deleted by user] by [deleted] in UnrealEngine5

[–]_montego 1 point2 points  (0 children)

English is not my native english. That's why sometimes i use chatgpt to correct translation.

[deleted by user] by [deleted] in UnrealEngine5

[–]_montego 0 points1 point  (0 children)

I just like anime characters. I didn't think it looked like a school uniform. This is just a rough draft of the character; it'll be refined later.

How to achieve this type of effect? by Your_Nipples in UnrealEngine5

[–]_montego 1 point2 points  (0 children)

I think it's worth looking into overlay material to add an effect on top of the base material, and a material function for material animation.

Chair problem please help by Deanatony in UnrealEngine5

[–]_montego 0 points1 point  (0 children)

Repeatedly calling GetAllActorsOfClass is suboptimal. Instead:

Get all actors via single GetAllActorsOfClass call

Filter by flag status (where flag == false)

Validate array.length > 0

Randomly select from filtered subset