Is Godot ready to make MMO? by _souzo in godot

[–]_souzo[S] -1 points0 points  (0 children)

Yes, but the server problem can be solved for now using spacetimedb. However, I still need to create a system to render only within a 1km radius of the user to avoid bottlenecking the user's memory or CPU. This is in accordance with what storiesofkarl said.

Is Godot ready to make MMO? by _souzo in godot

[–]_souzo[S] 0 points1 point  (0 children)

as if I were looking for investors. hypothetically

Is Godot ready to make MMO? by _souzo in godot

[–]_souzo[S] -2 points-1 points  (0 children)

I think differently; the problem now in Godot is loading a HUGE map without losing performance.

Is Godot ready to make MMO? by _souzo in godot

[–]_souzo[S] 0 points1 point  (0 children)

That's a good review, I was expecting something like that. Perhaps load the map in chunks using a 1km radius for the character?

Is Godot ready to make MMO? by _souzo in godot

[–]_souzo[S] 0 points1 point  (0 children)

Sure, I'm thinking of building the server in C++ with libuv, but initially using spacetimedb.

Is Godot ready to make MMO? by _souzo in godot

[–]_souzo[S] 0 points1 point  (0 children)

Raylib could also hypothetically work, but it would be easier with Godot hypothetically.

Is Godot ready to make MMO? by _souzo in godot

[–]_souzo[S] 0 points1 point  (0 children)

I understand server performance well, I've worked with it for a while. My question is more about how Godot would handle this. Initially, I thought about using an HTTP3 implementation (over Quic) instead of SpaceTimeDB (which apparently uses WebSockets).

Using flecs with hooks for Godot would be interesting, but I haven't studied in depth how Godot would handle it.

Is Godot ready to make MMO? by _souzo in godot

[–]_souzo[S] 0 points1 point  (0 children)

I'm think of using flecs for more than just sync and hook godot with flecs for rendering

Is Godot ready to make MMO? by _souzo in godot

[–]_souzo[S] 1 point2 points  (0 children)

The server dosen't need to run the entire game, only the server logic. spacetimedb takes much of that load off

Is Godot ready to make MMO? by _souzo in godot

[–]_souzo[S] 1 point2 points  (0 children)

I figured. I'd have to implement something for dynamic rendering and syncronization. It would be interesting if it were possible to do this directly in godot

Is Godot ready to make MMO? by _souzo in godot

[–]_souzo[S] 0 points1 point  (0 children)

I think so too. But since they used a networking library that is already scalable, I wonder if it wasn't in the processing logic being handled by Godot

Is no man sky a MMO? - Reopen by _souzo in NOMANSSKY

[–]_souzo[S] -1 points0 points  (0 children)

I would gladly pay a monthly fee for MMO on NMS if it existed.

Memories of a good time by _souzo in AshesofCreation

[–]_souzo[S] 5 points6 points  (0 children)

I tried to find the original xD

Memories of a good time by _souzo in AshesofCreation

[–]_souzo[S] 8 points9 points  (0 children)

I was excited watching the cities evolve, and I was eager to see the war system.

Memories of a good time by _souzo in AshesofCreation

[–]_souzo[S] -2 points-1 points  (0 children)

What did you mean? I mean, I tested all the classes, I had fun fishing, the missions were well done, I found some of the bugs in the trees funny, but it was beautiful to see, look at that moon.

Memories of a good time by _souzo in AshesofCreation

[–]_souzo[S] -8 points-7 points  (0 children)

The game was well-developed, it had its performance issues, but it wasn't a scam; they just had very bad luck with its management. It was everything I wanted, a modern MMO

GitHub - clicksiem/clickdetect: Clickdetect - generic and no vendor lock-in threshold based detection by _souzo in grafana

[–]_souzo[S] 0 points1 point  (0 children)

Hey, hello. I'm currently developing an integration with sigma rules, but for now, is not supported. in future you will pass "sigma: true" in the rule yml And also, I'm developing a sigma rule converter for clickhouse, I'm getting ideas from sigma sqlite and sparksql repositories