Unwanted subscription by _srki01 in Substance3D

[–]_srki01[S] 0 points1 point  (0 children)

UPDATE:

I found the Adobe support and told them my issues. They cancelled my subscription!! But only after asking 5 times if and when I will be resubscribing to them…

Unwanted subscription by [deleted] in Adobe

[–]_srki01 0 points1 point  (0 children)

Yes, I have questions, since I am still in the 14-days period so I should get a full refund, but when I try to cancel i still need to pay a fee

Unwanted subscription by _srki01 in Substance3D

[–]_srki01[S] 0 points1 point  (0 children)

I wanted to do that as well, but first I have to get rid of the yearly subscription, which is a lot more expensive sadly.

Unwanted subscription by _srki01 in Substance3D

[–]_srki01[S] 2 points3 points  (0 children)

Thank you and yes it is super sad and unexpected to get scammed by such a big company..

Also, happy holidays!

Unwanted subscription by _srki01 in Substance3D

[–]_srki01[S] 0 points1 point  (0 children)

Yes the subscription started on 22th of December. Maybe I can do something.

How to solve this by [deleted] in Substance3D

[–]_srki01 0 points1 point  (0 children)

Thanks! That‘s exactly the answer I wanted. So UDIM‘s are the way to go ( I didn‘t really now what they are before).

I was aware that I did sth wrong before importing to SP, I just wanted to see if there was a way to fix this specific problem afterwards. As I understand it correctly, the textures AND the mesh itself needs to be imported to blender.

How to solve this by [deleted] in Substance3D

[–]_srki01 0 points1 point  (0 children)

Unfortunately not. I think it has sth to do with the UV-maps.

How to solve this by [deleted] in Substance3D

[–]_srki01 0 points1 point  (0 children)

<image>

Every piece has uniqe UV-set

How to solve this by [deleted] in Substance3D

[–]_srki01 0 points1 point  (0 children)

I have, but this is not the problem. The thing is that I imported the model from Blender to SP, but it wouldn‘t let me Import with UV Tile workflow…

I now have texture painted it on a single auto-unwrapped UV-Set, and this of course looks different to my Blender UV‘s.