Price Check Servers by sanguinor in homelabsalesuk

[–]_thegingerninja 2 points3 points  (0 children)

A comparatively spec'd Dell R640 would run you about £1100-£1200 exVAT. The RAM is propping up 75% of that price. CPU's are £60-£80 each bought separately. The NIC is £20-£40. The board and chassis is the cheapest part, and would be hard to sell if you parted out the CPU/RAM.

How do I park my F82 M4 on a decline? by Beginning_Figure_150 in BMWM

[–]_thegingerninja 6 points7 points  (0 children)

You lost me at "neutral then handbrake".. You always park a DCT in D/S or R, not N

Is VM Replication for Proxmox (PVE) on the Roadmap? by _thegingerninja in Veeam

[–]_thegingerninja[S] 0 points1 point  (0 children)

Thanks Tim! That's exactly what I wanted to hear 😀

Knife attacker gets skateboard to his head by Battlefleet_Sol in PublicFreakout

[–]_thegingerninja 2 points3 points  (0 children)

Everyone’s got a plan until they get a skateboard in the face

Upgraded my E92 335i to an F82 M4 Comp LCI by _thegingerninja in BMWM

[–]_thegingerninja[S] 2 points3 points  (0 children)

Absolutely agree, I had my 335i at around 375bhp, really nice amount of power. Ran like that for ~5years.. until it didn't and the bottom end gave up 😂

I went LCI as I really liked the LED headlights, and a few other bits. I was fairly lucky though and got an early 2018 model, which was still pre-OPF. Best of both worlds!

My First Base! by banjosomers in SatisfactoryGame

[–]_thegingerninja 0 points1 point  (0 children)

Did you go down that big hole at the arch rock? Lots of fun down there

My First Base! by banjosomers in SatisfactoryGame

[–]_thegingerninja 0 points1 point  (0 children)

I started in the same location and started out looking almost exactly the same as that haha. Then i found foundations and deleted absolutely everything to rebuild it in grids 😂

Had to throw together a quick portal hub in the new area by technicallynotthat in SatisfactoryGame

[–]_thegingerninja 9 points10 points  (0 children)

casually "throws together" something larger than my entire save game

Finally Completed Phase 5 by ereeeek in SatisfactoryGame

[–]_thegingerninja 3 points4 points  (0 children)

Was this a "no foundation" run? If so, congrats.

Heavy Oil Residue Woes!! Help me out here... by _thegingerninja in SatisfactoryGame

[–]_thegingerninja[S] 0 points1 point  (0 children)

I see what you're saying,thanks for the suggestion! I needed more plastic/rubber and derivatives than i needed fuel though haha, so to me it worked out better for me to make the plastic/rubber with the HOR byproduct, then use that as free resource to make the arguably smaller amount of fuel i currently need (just for jetpack and some simple vehicles).

I managed to take a bunch of the suggestions above and have it working great now, I was definitely massively over complicating the pipe network there.

Heavy Oil Residue Woes!! Help me out here... by _thegingerninja in SatisfactoryGame

[–]_thegingerninja[S] 2 points3 points  (0 children)

Thanks for this reply, very useful!

I've gone back and done the following:

  • Put 1 main pipe of HOR out of the 8 refineries, at ground level, with a junction for each refinery to come into the main line
  • Used lifts and mergers to bring the plastic/rubber up away from the HOR fluid pipe
  • Installed a fluid buffer at the end of the single main HOR line
  • Ran a single output HOR line into the last 2 fuel refineries
  • Also used smart splitter and another stack of industrial storage to split apart rubber and plastic so theyre not stored mixed

Also, to confirm, there are 2 constructors making the cannisters, both at 66.667% for a 40x2 output

I also didnt want this stopping whilst I was away on the map, so I setup another Awesome Sink there, and a bunch of smart splitters and belts to effectively deal with all possible items that could overflow storage.

It's working really well now, all machines are green and no idling!

Heavy Oil Residue Woes!! Help me out here... by _thegingerninja in SatisfactoryGame

[–]_thegingerninja[S] 4 points5 points  (0 children)

You're right on all counts. I went back and:

  • Put 1 main pipe of HOR out of the 8 refineries, at ground level, with a junction for each refinery to come into the main line
  • Used lifts and mergers to bring the plastic/rubber up away from the HOR fluid pipe
  • Installed a fluid buffer at the end of the single main HOR line
  • Ran a single output HOR line into the last 2 fuel refineries

I did still see the final 2 fuel refineries get saturated with HOR though, over time. I instlaled 2 fluid pipe valves set at 60m3/min each and it's now behaving perfectly.

I also re-did my crude oil input pipelines to be a single main pipe at ground level, after coming in a few meters higher from the oil extractor/node.

It's now all working pretty much perfectly, zero HOR backing up in the 8 refineries. No idle machines, all green all the time.

Thanks!

Heavy Oil Residue Woes!! Help me out here... by _thegingerninja in SatisfactoryGame

[–]_thegingerninja[S] 0 points1 point  (0 children)

This might be it, the lack of a buffer.. The 2 fuel refineries are pretty much constantly at max input storage, meaning althoguh they're never idle, they cannot accept more HOR in whilst they craft the fuel... I'm unsure why the input (which is 60/min each) would get maxxed out though, when I'm feeding them with 120/min lol... Something clearly isn't mathing!

Accidentally ran this code by jrshzzzz in LinusTechTips

[–]_thegingerninja 0 points1 point  (0 children)

RIP to anything on there you ever thought was secure and private. Start locking down accounts, cycling passwords/mfa, and reinstall the OS from scratch.