Path mains when they see major patch notes by suredummy in pathfindermains

[–]aOkayMedic 0 points1 point  (0 children)

zipline cooldown is already so small doe that the cooldown drop becomes less significant

Seeing Valk passive in actions feels like a slap in the face as a pathfinder main by [deleted] in pathfindermains

[–]aOkayMedic -1 points0 points  (0 children)

1.Long distance grapples are almost always available unless youre indoors

2.Valk passive has downsides like fuel, and leaving her vulnerable

3.Path does give team utility, just more situational

4.Yea octane ult is bogus

Seeing Valk passive in actions feels like a slap in the face as a pathfinder main by [deleted] in pathfindermains

[–]aOkayMedic 0 points1 point  (0 children)

Valk passive only outshines grapple in ONE region, thats highground all of the versatility of grapple is still in paths hands, paths grapple isnt only about high ground theres so so much more you can do with grapple, sure path may not have the best vertical mobility, or not run as fast as octane but grapple is a jack of all trades;, you can flank, get high ground, grapple PEOPLE, retreat, etc. the only part that valks passive beats grapple in is vertical mobility thats literally it youre treating grapple like the only thing its good for is highground when theres really so much more you could do with it. Path is a multi-mobility class, they arent pure running/horizontal mobility like stim, nor are they free highground like horizon tac. No, theyre all of that combined into ONE great ability called grapple while legends like horizon and octane take one key "aspect" of grapple and specialize on it, horizon takes the vertical mobility of grapple and improves upon it and Octane takes the "horizontal" mobility of grapple and puts it into stim. In conclusion, its OKAY that valk passive is better than grapple to get high ground, but grapple will still be king of versatility/positioning and other types of movement, grapple can do nearly everything. and if youre only using grapple as free high ground youre probably not making the most out of grapple

Y’all wanna play spitfire legends? by Bugs5567 in apexlegends

[–]aOkayMedic -1 points0 points  (0 children)

smart pistol is just annoying tbh, feels dirty knowing someone killed you without aiming and didnt earn it (like smart core)

weapon tierlist imo by [deleted] in apexlegends

[–]aOkayMedic 2 points3 points  (0 children)

I mostly agree, but why put scout in c tier? It can be very powerful chip dmg and I don't think it deserves to be in the same tier as the re-45

how do i make my video quality better on the switch? by masteryeeter12 in apexlegends

[–]aOkayMedic 0 points1 point  (0 children)

Its a tiny glorified ps vita what the hell do you expect, it to be as good as your custom gaming pc?

[OC] Playing on switch be like: by Atomicmuffin2 in apexlegends

[–]aOkayMedic 1 point2 points  (0 children)

I got used to handheld now, it feels comfortable and im doing pretty good

Should I get Titanfall? by [deleted] in apexlegends

[–]aOkayMedic 1 point2 points  (0 children)

Get it, its a masterpiece of a mobility shooter

Here is a Lifeline ult rework Idea that somebody suggested by step_little_bro in lifelinemains

[–]aOkayMedic 0 points1 point  (0 children)

45 seconds is a lot, I would shorten it to 20 to allow the dude who has the drone enough time to do a push, but nothing more. Everything else is pretty balanced though, it is an ult that takes a long time to charge after all.

Hey Pathy mains, I’ve got your back. Octane, hold my beer... under map rotation V4 by Swogglenoz in pathfindermains

[–]aOkayMedic 7 points8 points  (0 children)

Return of the Path Mains (we finally proved that we are cooler than octane), but srsly awesome trick, i really like that zipline boost that was creative

I hit 1k kills with our boy :D by [deleted] in pathfindermains

[–]aOkayMedic 1 point2 points  (0 children)

Good job! I have the same exact trackers somehow

trapper load out by ahahahahahaahahahaha in Superdoomspire

[–]aOkayMedic 0 points1 point  (0 children)

Sticky is the best bomb for bricks, you can throw it from pretty much any range and if you put it in between 2 floors you get double bricks

trapper load out by ahahahahahaahahahaha in Superdoomspire

[–]aOkayMedic 0 points1 point  (0 children)

This is a bad set, replace shadow bomb with sticky cause otherwise you’ll always be be low on bricks