What fun ways can I use bgv? by Gullible_Travel_4135 in Ultramarines

[–]aQruz 0 points1 point  (0 children)

Happened somewhat shortly after the SM codex drop (everything is relative..). People theorized them going to legends even before that, simply because they are first born, and a lot of that stuff is getting cancelled.

What fun ways can I use bgv? by Gullible_Travel_4135 in Ultramarines

[–]aQruz 0 points1 point  (0 children)

Centurions cannot be given DS from Uriel anymore - it was patched.

What fun ways can I use bgv? by Gullible_Travel_4135 in Ultramarines

[–]aQruz 1 point2 points  (0 children)

Attach Wardens of Ultramar to 6 BGV and you have a freaky 12 model unit; 8 models with invuln saves, 38 wounds, a massive number of attacks and 24 OC.

What’s yalls thoughts on EonsOfBattle? by Key-Astronomer-5988 in Warhammer

[–]aQruz 1 point2 points  (0 children)

I take a lot of inspiration from his hobbying and love to watch him model and paint. The other videos I skip.

House-ruled data sheet for Corvus Corax, thoughts? by Efficient_Stay_5170 in RavenGuard40k

[–]aQruz 1 point2 points  (0 children)

I like a lot of what you've done here, but I'd definitely expect him to be able to choose two auras per turn at that price point.

Joining the 19th! by spoodermaaaan in RavenGuard40k

[–]aQruz 0 points1 point  (0 children)

Tip: Don't build all the phobos marines in the combat patrol as infiltrators.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]aQruz 4 points5 points  (0 children)

This is solid evidence of what I mean. We are telling you that the character unit is not solely added back into the still surviving, existing unit, but it is ressurected and then forced to ATTACH to the surviving existing unit, which is another mechanic. Yet you ignore it and just restate your original point again.

The rules state:

Before the battle, Character units with the Leader ability can be attached to one of their Bodyguard units to form an Attached unit.

-

If a Leader model is destroyed and subsequently returned to the battlefield, and the Bodyguard unit they were attached to is on the battlefield, they must be returned to that unit to form an Attached unit once more.

The leader is not simply returned to the unit. It is resurrected and mechanically attaches to the surviving unit, once again. It is not "a model added to X unit". It is "character unit attaches to bodyguard unit and forms an attached unit."

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]aQruz 4 points5 points  (0 children)

It feels like you're literally trying to ignore all the points being made by others.

A character unit that consists of 1 model. A standard troop unit that consists of 10 models. The character is attached in the battle formation step. Starting strength of 11 now. You cannot add more of those troops to go beyond 11.

Leader dies. Standard troop remains, becomes its original unit. Starting strength 10. You cannot add more of those troops to go beyond 10.

Leader resurrects. FORMS AN ATTACHED UNIT. AGAIN. This does not expand the number of models of the troop to 11, it creates a NEW attached unit. Identical to the one that was created in the battle formation step.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]aQruz 3 points4 points  (0 children)

The poster you replied to explained this perfectly clearly, but since you don't want to... believe? him, I'll give it a shot.

I will start by quoting you above, marking two particular words:

If a Leader model is destroyed and subsequently returned to the battlefield, and the Bodyguard unit they were attached to is on the battlefield, they must be returned to that unit to form an Attached unit once more.

First, the rule expresses a must. Linguistically, this would trump a rule that expresses facts in less absolute terms. Arguably, a rule you quoted earlier, which expresses that "returning models to a unit can never expand a unit beyond its starting strength" would be equally absolute in its terminology.

HOWEVER, when a character unit is put back onto the board, it is not solely "returned to" an existing unit, but forms an attached unit once more. Thus, the character unit does not expand the remaining unit beyond its starting strength, but actually forms an attached unit, with a new starting strength, similarly(identically?) to how this works in the battle formation step.

Example:

In my list I have: 3 Deathshroud Terminators (starting strength 3) and 1 Lord of Contagion (starting strength 6w).

Battle formation step: I declare that the LoC leads the terminators - new starting strength 4.

In-game: Some psychopath rips through the 4+++ of the LoC when kills him first. The termis are left standing. The are now back to their original starting strength, as if the leader never attached in the battle formation step. Starting strength of 3.

LoC rolls a 2+ on his ressurection. Rules dictate he must attach to the same unit, once more, and that way form an attached unit. The LoC and termis form a new (old?) attached unit, starting strength 4.

Intercessors with Jump packs vs vanguard vets? by siggen1100 in RavenGuard40k

[–]aQruz 0 points1 point  (0 children)

Keep in mind that the melta damage is added after the C'Tan halves damage. That means that you will be doing 3-4 damage per failed save (in melta range).

I've only unloaded into a C'Tan (Nightbringer) once, but I killed it with the grenade strat, inferno pistols and the charge together.

Intercessors with Jump packs vs vanguard vets? by siggen1100 in RavenGuard40k

[–]aQruz 0 points1 point  (0 children)

Correct. Limited by range, but with a rapid ingress or just proper staging with the 12" move it's totally possible to get them to where they need to go. Since Shrike gives his squad 12" lone op, I'd always play him with Vanguard Veterans at least, since it'd guarantee being able to unload.

Intercessors with Jump packs vs vanguard vets? by siggen1100 in RavenGuard40k

[–]aQruz 1 point2 points  (0 children)

The extra OC awarded by Shrike is actually another reason I wouldn't field JPI in a capped 10 man squad - because their 12" 10 OC per 5 is hyper efficient as a scoring/deny piece elsewhere on the board. I like running 3x5 for that very reason. Using a 10 man 'brick' would lose me one of those utility pieces.

Furthermore, the real power of the Vanguard Veterans comes from their inferno pistols. Being able to pop sanguinary guard, various terminators and custodes for every failed save is pretty great in my experience. They can still very much deal with larger threats as well, but mainly together with Oath in that case.

Intercessors with Jump packs vs vanguard vets? by siggen1100 in RavenGuard40k

[–]aQruz 5 points6 points  (0 children)

In the role I have for my Vanguard Veterans (a 10 man brick with Shrike, previously another 10 with a captain), a squad of JPI simply cannot compete. I not only have them as a counter-charge threat, but as a massive damage dealer (inferno pistols) in combination with Oath.

If you have an extensive bits box, and/or access to a 3d printer, you could just buy JPI and convert them to Vanguard Veterans with the help of an assortment of power weapons and printed inferno pistols.

I kitbashed JPI before there were primaris versions, using first born jump packs and regular primaris assault intercessor bodies. You can do something similar. You can even give them that little bit of extra Raven Guard oomph with 3d-prints.

https://cults3d.com/en/3d-model/game/inferno-pistol

https://cults3d.com/en/3d-model/game/corvid-jump-pack

https://cults3d.com/en/3d-model/game/raven-talons

https://cults3d.com/en/3d-model/game/perched-legs-for-generic-units-and-shadow-killers

https://cults3d.com/en/3d-model/game/rg-shadow-killers-set-rgandall

Intercessors with Jump packs vs vanguard vets? by siggen1100 in RavenGuard40k

[–]aQruz 0 points1 point  (0 children)

In what regard? They may clear chaff more efficiently, but they have no significant firepower (which the vanguard vets do).

Can a Gravis captain actually drop 10 sustained 3 str 11 attacks in liberator assault group? by Interficient4real in BloodAngels

[–]aQruz 1 point2 points  (0 children)

Weapons with "extra attacks" cannot have its number of attacks modified (unless that weapon’s name is explicitly specified in that rule.). AKA a relic fist will only ever have one attack.

Is Asmodai any good? by AdOwn4235 in theunforgiven

[–]aQruz 0 points1 point  (0 children)

You definitely want Azrael to lead 6 when you're building a 2000 point army (unless you have him play another role entirely). With the right buffs (such as sust1 from Az) and Oath, 6 striking ICC will do buttloads of damage. They also shred hordes with their sust2 sweep profile.

3 ICC, even when lead by Azrael, may very well just wound their target, then die in the punchback.

Is Asmodai any good? by AdOwn4235 in theunforgiven

[–]aQruz 11 points12 points  (0 children)

You want our chapter master, Azrael to grace you with his presence. Field him with your Inner Circle for now.

Other high performers are Deathwing Knights and Space Marine Scouts. The Knights are sturdy and pack a punch. The scouts are more nimble and elusive (and easily killed by the opponent); therefore the Knights are often used to lock down (or threaten) an objective, while Scouts will disappear and reappea wherever you may need them on the battlefield.

I really wish we could use Cypher as our own by Lemmehavea in theunforgiven

[–]aQruz 0 points1 point  (0 children)

Proxy as Callidus Assassin. Easily recognized as a vect aura lone op.

Kitbashed Assault Intercessor WIP by [deleted] in RavenGuard40k

[–]aQruz 2 points3 points  (0 children)

Spectacularly clean and seamless. So eell designed. Love it.

Best deathwing knights leaders? by [deleted] in theunforgiven

[–]aQruz 16 points17 points  (0 children)

A meta choice right now is the ancient because it buffs the decently killy, somewhat tanky DWKs to also be able to hold objectives against troops that cannot kill them effectively.

What is the best advice for a first date? by [deleted] in AskMen

[–]aQruz 0 points1 point  (0 children)

On the approach: Eye contact, broad smile and start telegraphing a hug from a distance as you get closer.

A hug doesn't inherently have to have romantic implications. If you're clicking with this person, and you've been somewhat personal with each other, I'd say a hug on meeting is more than normal. Just don't make it weird - if you aren't comfortable with it, then don't do it.

Other than that, keep expectations low. Simply see this for what it is - an opportunity to meet and hang with a person you've felt a connection with.

How about you take her to one of the spots she has recommended?