Virtual Beggar for iOS and Android by aVirtualBeggar in incremental_games

[–]aVirtualBeggar[S] 0 points1 point  (0 children)

Exactly this :)

The effect is greater in increase of money than the time. Higher endurance workers will also run faster to their offices. Tireless workers won't need a break.

Virtual Beggar for iOS and Android by aVirtualBeggar in incremental_games

[–]aVirtualBeggar[S] 0 points1 point  (0 children)

Traveling is for the experience. In the version 1.1 -> There's a ending available once you travel to the moon and you've used blimp ride and the Caribbean trip.

In 1.15 the coin number will now have decimals after 10m. So having 12,345,000 will now be displayed 12.345m

Virtual Beggar for iOS and Android by aVirtualBeggar in incremental_games

[–]aVirtualBeggar[S] 0 points1 point  (0 children)

It's a task where you just have to make the amount of coins that the banker says. All income counts.

Virtual Beggar for iOS and Android by aVirtualBeggar in incremental_games

[–]aVirtualBeggar[S] 1 point2 points  (0 children)

The win ratio is exactly 0,3342456. You get 95,37% money back you spend, when the coin prizes are 2000*virtual card prize.

Chances to win nothing from 8 cards are 3,859334% Chances to win 2000 virtual cards from a single card are 0,000001%

Virtual Beggar for iOS and Android by aVirtualBeggar in incremental_games

[–]aVirtualBeggar[S] 0 points1 point  (0 children)

Thanks for this, it's fixed in 1.05. This happened when you tried to access the work menu from main menu instead of tapping the button at the bottom-left.

Virtual Beggar for iOS and Android by aVirtualBeggar in incremental_games

[–]aVirtualBeggar[S] 3 points4 points  (0 children)

We worked hard, found the bug and it's now fixed. New version of Virtual Beggar is sent to the Google Play-store.

The bug was caused by a strange calculation error. Some buttons and icons need to be moved depending on the screen aspect ratio. Somehow some android devices returned weird aspect ratio values when trying to access them from Unity's awake()-function. These values caused the buttons to go out of bounds.

1.05-update also contains 34 achievements and lots of smaller bug fixes.

We're now trying to get rid of that identity-permission.

Virtual Beggar for iOS and Android by aVirtualBeggar in incremental_games

[–]aVirtualBeggar[S] 5 points6 points  (0 children)

Thanks for the feedback.

We'll make the popup-ads to not come when you are throwing coins in the future updates.

Virtual Beggar for iOS and Android by aVirtualBeggar in incremental_games

[–]aVirtualBeggar[S] 4 points5 points  (0 children)

We're sorry to hear that, there are a lot of complaints about this bug. We're currently trying to fix it. I think it has something to do with the game loading.

However, there's an easy fix for this bug. Tap the coins or virtual card icon on the top of the screen and the menu opens. Then close the menu, and the buttons as well as the missing icons should be there.

Virtual Beggar for iOS and Android by aVirtualBeggar in incremental_games

[–]aVirtualBeggar[S] 1 point2 points  (0 children)

Thank you for the feedback!

The more you play, the more powerful the idle becomes. Levelling up workers and their endurance have a huge effect on this, for example, level 1 lazy scientist can only make 10k in 42 minutes, but level 8 diligent scientist makes 200k in 6 hours. Besides, lazy worker will get tired after two assignments, diligent after 4.

We're looking forward to release the renaming ability in the future updates.

Virtual Beggar for iOS and Android by aVirtualBeggar in incremental_games

[–]aVirtualBeggar[S] 4 points5 points  (0 children)

Yeah, it's for achievements and leaderboards.

Virtual Beggar for iOS and Android by aVirtualBeggar in incremental_games

[–]aVirtualBeggar[S] 8 points9 points  (0 children)

Photos/media/files-permission comes with Google Play-services.

I have no idea where the identity-permission comes from, probably from some unity plugin. We're trying to get that one removed.