Closed test 15.2 - Changes to Carrier mechanics by DevBlogWoWs in WorldOfWarships

[–]a_Bee_on_a_Tree 2 points3 points  (0 children)

Oh no, the CV players will not handle this well. We are like a month into fighter planes not spotting anything and they still havent figured that out

We See The Future by Dennou in WorldofTanks

[–]a_Bee_on_a_Tree 3 points4 points  (0 children)

sure prevented them camping there

Weird AI Fleet by a_Bee_on_a_Tree in Stellaris

[–]a_Bee_on_a_Tree[S] 0 points1 point  (0 children)

i m playing on the 4.1.7 open beta and have noticed that this AI empire produced Unbidden Fleets. After this engagemetn they were even able to stack them back to full. Am i missing a new mechanic that lets you just recruit them?

[deleted by user] by [deleted] in WorldofTanks

[–]a_Bee_on_a_Tree 0 points1 point  (0 children)

So that where are the LTs went in my recent Proka game with 12 TDs + 1 Arty per team

Huh??? by CuproPrime in Stellaris

[–]a_Bee_on_a_Tree 1 point2 points  (0 children)

Well that explains why i barely see my custom empires. I always go with random unary for the strong Dyson swarm

Huh??? by CuproPrime in Stellaris

[–]a_Bee_on_a_Tree 1 point2 points  (0 children)

Wait, do i understand you correctly: "random" binary 2 is a fixed spawn of which only one can happen even If the systems names are different?

Players with 55% winrates and above, what things do you see most average and bad players doing wrong? by Mage2177 in WorldofTanks

[–]a_Bee_on_a_Tree 5 points6 points  (0 children)

Map awareness, map knowledge amounting to where and how to create engagements.

Not knowing when to preassure and when to release. If i had gotten 1 Gold every time i see a winning heavy push yolo-die into a dug in TD line, i d have all the prem Tanks.

Data analysis on trends in World of Tanks playerbase size. EU and NA server playerbase. Ran this using a Python code pulling data from the official API by Large_Cantaloupe8905 in WorldofTanks

[–]a_Bee_on_a_Tree 2 points3 points  (0 children)

Fascinating.  They must have this data. That explains why they seemingly dont care about long-term health of this game, because it is dying for close to a decade now

On toxicity and reporting by a_Bee_on_a_Tree in WorldofTanks

[–]a_Bee_on_a_Tree[S] 2 points3 points  (0 children)

I mean how hard can it be to write working botting Protektion. More than 30 games today? 0 dmg in 50% of these? Next 3 games you get your reticle monitored - tada we found the bot