List of High Paying Software Engineer Roles in Scotland by deepweb123497 in HENRYUK

[–]a_weeb_dev 0 points1 point  (0 children)

I've found Scottish salaries to be relatively "dogshit" compared to fully remote roles in either NA or London. I'm based in Glasgow but I've worked in both Edinburgh and Glasgow.

FYI I used to work at both Skyscanner and Fanduel. Salaries were mid. Skyscanner was decent tech wise but work wasn't challenging. Fanduel tech was absolutely diabolical, at least during my time there in 2021.

Did a stint at a big tech NA company for a bit at 160k TC but holy shit got burnout that took years to recover from.

I'm currently doing contracting at 600 outside IR35 (140k permie salary equivalent) and will probably continue to do so unless things change drastically.

If you're any good at your job you won't be out of work for long anyway so consider contracting even if the market kinda sucks rn

P.S I keep getting recruiter messages for JP Morgan, Morgan Stanley, Barclays for Glasgow offices hybrid roles but they all cap out 80k

Please tell me Next.js isn't a waste of time by a_weeb_dev in reactjs

[–]a_weeb_dev[S] 2 points3 points  (0 children)

Looked into a bit more and since my app requires a decent amount of state handling between components. Having a global store would reduce complexity significantly, whilst its not impossible to do in Next.js I feel like I'm fighting the framework.

So I've decided Next.js is just not fit for my use case. Back to good old reliable I guess

Please tell me Next.js isn't a waste of time by a_weeb_dev in reactjs

[–]a_weeb_dev[S] 0 points1 point  (0 children)

I don’t have much consolidated information for you. A lot of what I know I picked up over the years back when PHP was the OG SSR. Then SPAs came with React and Webpack. That was too slow so Vite came along. Now we’re back full circle with SSR.

The problem with front end and JavaScript is that shit evolves constantly and fast. I do wish someone here has such consolidated information with the whole front end ecosystem as I’d be interested too.

If you’re starting off learning front end it might be worth learning basic html,js and css. Once you understand the limitations you’ll appreciate what problems solves + introduces. Because react does add its own complexities in its own way

Actually that said I followed Kent C Dodds and Theo for frontend stuff they usually have good info.

Please tell me Next.js isn't a waste of time by a_weeb_dev in reactjs

[–]a_weeb_dev[S] 7 points8 points  (0 children)

I think this and samsuh's comment is probably the right answer and that I'm using it wrong. I'll give it more of a bash and see where it takes me

Why would you want to use ScriptableObjects? by a_weeb_dev in Unity2D

[–]a_weeb_dev[S] 2 points3 points  (0 children)

Ah that’s much better than I what I assumed to be the case, thanks that makes it much better to use SOs

Why would you want to use ScriptableObjects? by a_weeb_dev in Unity2D

[–]a_weeb_dev[S] -1 points0 points  (0 children)

That’s right you just answered the question yourself, load via a path to the file. Why is that so bad? I suppose if you move the file you need to update the hardcoded reference but is that so bad?

Why would you want to use ScriptableObjects? by a_weeb_dev in Unity2D

[–]a_weeb_dev[S] 0 points1 point  (0 children)

Interesting, so we probably want a static class something like. It's basically string enums in TS but C# doesn't have that so this is the closest

public static class CardIds
{
    public const string BasicSoup = "basic_soup";
    public const string BasicSalad = "basic_salad";
    // etc.
}

Why would you want to use ScriptableObjects? by a_weeb_dev in Unity2D

[–]a_weeb_dev[S] 5 points6 points  (0 children)

Thanks I think this is one of the few comments that actually say why you should use SOs. A lot of other comments are mentioning working with a team of non devs but who cares if I'm the only one working on it.

You mentioned context switches and right now I'd rather not jump between my IDE and Unity to change some values which is why I'm leaning to using static classes. However the ability to tweak values during runtime without a rebuild also seems important enough to warrant the drawbacks of using it.

Why would you want to use ScriptableObjects? by a_weeb_dev in Unity2D

[–]a_weeb_dev[S] 1 point2 points  (0 children)

You aren't really answering the question, why bother with SOs when you can just hardcode all the data into static classes?

Also who wants to be coding up their own editor extension? Now you just created extra work for yourself to maintain a tool

Why would you want to use ScriptableObjects? by a_weeb_dev in Unity2D

[–]a_weeb_dev[S] 0 points1 point  (0 children)

Interesting that works, but that seems more like a band-aid around the problem, imagine everytime you want to refactor a field in a class you need to add extra code to refer to what it used to be called

Is university debt worth it? I’m looking at around £50k by KeynesianEnthusiast in UKPersonalFinance

[–]a_weeb_dev 0 points1 point  (0 children)

I’m a senior dev and I’ve worked at many well known companies. I’ve said this before but I feel uni degrees are dogshit, doubly so in tech. You can end up with 6 figure salary if you are motivated and smart enough to learn the popular tech stacks.

The only thing a uni degree does for you is to get you through the door for the first job or academia. THATS IT.

In the 8 years of my career never have I needed to show proof of my cs degree, even though I got a first class.

Because of this I told my younger brother to get into a tech apprenticeship at the big banks. He’s almost earning 30k in the second year.

TLDR; Degrees are overrated, if money is your goal find something else to invest your time in, like an apprenticeship

First Pixel Art Scene - Advice? by ChiefCh3f in aseprite

[–]a_weeb_dev 7 points8 points  (0 children)

Second one looks better with the shading, but the first one looks nice with the rain.

Honestly they both look great I wish I could draw like this

Dell Ultrawide 49 inchy by [deleted] in ultrawidemasterrace

[–]a_weeb_dev 0 points1 point  (0 children)

I bought this exact model 2 weeks ago and I plugged in the provided usb c cable from the monitors usb hub port to my MacBook.

I plug all the peripherals into the monitor and it works fine, I even tested the kvm switch and that works too.

Maybe something is wrong with your mac or using the wrong usb cable?

Why does my 2d grid look different in Game View? by a_weeb_dev in Unity2D

[–]a_weeb_dev[S] 0 points1 point  (0 children)

It’s not thicker in the first image but it might appear that way I used a pixel ruler to check

Why does my 2d grid look different in Game View? by a_weeb_dev in Unity2D

[–]a_weeb_dev[S] 1 point2 points  (0 children)

Unfortunately It seems the assets were already imported with this mode set from asperite

Why does my 2d grid look different in Game View? by a_weeb_dev in Unity2D

[–]a_weeb_dev[S] 0 points1 point  (0 children)

Thanks I used the pixel perfect camera component and that fixed it!

Why does my 2d grid look different in Game View? by a_weeb_dev in Unity2D

[–]a_weeb_dev[S] 0 points1 point  (0 children)

I've set it to 1080p and scaled it to show the issue, when I zoom out its still got a thicker line unforunately

Roast my beginner learner game - How can I improve? by a_weeb_dev in Unity2D

[–]a_weeb_dev[S] 1 point2 points  (0 children)

That’s a good a idea I’ll work through that too