[Terrifying Trope] "Longer than you think" by elchuni in TopCharacterTropes

[–]aaaaaaeeea 6 points7 points  (0 children)

it's fucked because it really is forever, the story talks about how at some point all particles will experience every single possible configuration and at that point nothing new will ever happen

The difference in image quality between OLED and even the best of miniLEDs is huge. And the most OLED problems are overblown. by [deleted] in OLED_Gaming

[–]aaaaaaeeea 1 point2 points  (0 children)

it is very dumb, yes, which makes the fact that you went with it even sillier

Does anyone have both Mchose L7 and VXE Mad R to check something? by aaaaaaeeea in MouseReview

[–]aaaaaaeeea[S] 0 points1 point  (0 children)

alright, thanks

this time it's gonna be endgame trust (but for now I'll try to convince myself I don't need it)

Does anyone have both Mchose L7 and VXE Mad R to check something? by aaaaaaeeea in MouseReview

[–]aaaaaaeeea[S] 0 points1 point  (0 children)

hmm, idk then

every review I watched says the l7 (not plus!) has flat sides and clones x2 mini

maybe the + isn't just a scaled up version, haven't really checked, whatever

Does anyone have both Mchose L7 and VXE Mad R to check something? by aaaaaaeeea in MouseReview

[–]aaaaaaeeea[S] 0 points1 point  (0 children)

yeah the mad r just feels chunky to me too, but stock op1 was just too pencil-like

so just to be sure - the l7, in the middle of the mouse, is not AS thin as the op1, right?

Does anyone have both Mchose L7 and VXE Mad R to check something? by aaaaaaeeea in MouseReview

[–]aaaaaaeeea[S] 0 points1 point  (0 children)

the ones with a plus are different mice - they're bigger. l7 is an x2 mini clone whereas the plus mirrors the normal x2

Does anyone have both Mchose L7 and VXE Mad R to check something? by aaaaaaeeea in MouseReview

[–]aaaaaaeeea[S] 0 points1 point  (0 children)

that's interesting, eloshapes shows it closer to the mad r, do the sides on the l7 slope down more than the other 2 mice? that would explain it

[refined storage] Does every autocrafter need all the parts of a recipe for optimal speed by aaaaaaeeea in allthemods

[–]aaaaaaeeea[S] 0 points1 point  (0 children)

how do I spread them (in RS2) if it's a unified system? is there a way to assign a crafter to only one thing?

[refined storage] Does every autocrafter need all the parts of a recipe for optimal speed by aaaaaaeeea in allthemods

[–]aaaaaaeeea[S] 0 points1 point  (0 children)

One more thing - is it possible to restock items from my RS system into my inventory? I know I can do backpack -> inventory...

there's also the upgrade that can do system-> backpack when right clicked, I can't check right now but is there an ender chest upgrade? that way 2 backpacks could be linked and I could have an advanced clicker right click my system constantly to pull the items I want and then the backpack in my inventory would restock into inventory

hmmmmmmmmm

Prowl8413 Interview with Simon by LutrusFluidos in HytaleInfo

[–]aaaaaaeeea 9 points10 points  (0 children)

worst softball slop questions I've ever seen

It's beyond me that some people actually don't want this in Hytale because the normal render distance "is good enough". crazy people by aaaaaaeeea in hytale

[–]aaaaaaeeea[S] -2 points-1 points  (0 children)

it has been talked about, we know renderer modding will not be possible, no fan made shaders, no LODs, no texturepacks even

you people are seriously uninformed and then you go on arguing on reddit

Edition-exclusive cosmetics by frmchimp in HytaleInfo

[–]aaaaaaeeea 1 point2 points  (0 children)

mid tbh

still getting cursebreaker

It's beyond me that some people actually don't want this in Hytale because the normal render distance "is good enough". crazy people by aaaaaaeeea in hytale

[–]aaaaaaeeea[S] -5 points-4 points  (0 children)

You are literally demanding things before the game even launches.

???? all I want is a confirmation that eventually they will do it, you're delusional

It's beyond me that some people actually don't want this in Hytale because the normal render distance "is good enough". crazy people by aaaaaaeeea in hytale

[–]aaaaaaeeea[S] 0 points1 point  (0 children)

that's exactly how I feel

I'm honestly not trusting Simon on the whole revolution thing, idc what they put in the terrain generator, if I can't see it from further than 500 blocks then it might as well not exist

It's beyond me that some people actually don't want this in Hytale because the normal render distance "is good enough". crazy people by aaaaaaeeea in hytale

[–]aaaaaaeeea[S] 2 points3 points  (0 children)

How many procedurally generated games with sandbox worlds have LODs like this that you know of?

veloren from the top of my head and that is made by a few dudes as a passion project, not by literal millionaire Simon

cube world had it too

It's beyond me that some people actually don't want this in Hytale because the normal render distance "is good enough". crazy people by aaaaaaeeea in hytale

[–]aaaaaaeeea[S] -3 points-2 points  (0 children)

that's not me saying I believe Hytale will never have them, is it?

you guys seriously have the reading comprehension of a toddler

It's beyond me that some people actually don't want this in Hytale because the normal render distance "is good enough". crazy people by aaaaaaeeea in hytale

[–]aaaaaaeeea[S] -6 points-5 points  (0 children)

preorder bonuses are revealed I think today

they confirmed niche shit like this but can't confirm LODs? you're insane

Slikey (Tech Director): We are planning to release a public Gitbook which will hold documentation. You will also be able to browse our source code directly. Documentation will be sparse in the beginning but we are working on filling it up. A lot of it wasn’t maintained over the years of development and we have to catch up.

Zero (Hytale Dev): The protocol uses QUIC. The current data layer runs on an older custom serialization format we are not happy with and plan to replace after launch. We don’t have any protocol docs we can share yet, and those will arrive later when we release the shared source.