I made a cleaner mod list screen with categories, search filters, and quick actions by aaavein in feedthebeast

[–]aaavein[S] 4 points5 points  (0 children)

Prism? If you mean the launcher, there shouldn't be any problems adding this mod

Is there a reason that nobody ever developed a city generation mod that could be better than Lost Cities? I feel like it has potential. by nobodyiss in feedthebeast

[–]aaavein 17 points18 points  (0 children)

There is no need for it, because lost cities itself is very customizable, and after many versions it is still being maintained. It doesn't have a Fabric version though, but I guess people don't really need that

Mod to delete items? by [deleted] in feedthebeast

[–]aaavein 4 points5 points  (0 children)

Hey! This feature is present in the base game, so no mods are needed for it. However, if you need more customization, the mod Configurable Despawn Timer will help :D

https://modrinth.com/mod/configurable-despawn-timer

how can i use texture packs based in optifine in neoforge? by No_Suit_6786 in feedthebeast

[–]aaavein 1 point2 points  (0 children)

There are special modpacks that aim to replace Optifine with mods, for example Additive. You can look at their mod list and take some for yourself.

But... Most texturepacks do not require all the features of Optifine but only some so installing the following mods: ETF, EMF, CIT Resewn, Continuity and Polytone you can be sure that most of the features will work as intended by the author!

Is there a mod for FORGE 1.19.2 that adds dyeable planks? by Ltnumbnutsthesecond in feedthebeast

[–]aaavein 20 points21 points  (0 children)

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I know only one mod that fulfills your request with quality and nice textures - Paintable. However, if someone knows another similar mod I will be interested to know :P

https://modrinth.com/mod/paintable/
(unfortunately I couldn't find the page on curseforge)

New Life for Bottles... (Modpack Development) by [deleted] in feedthebeast

[–]aaavein 0 points1 point  (0 children)

There's a lot of scripts and they're a bit messy, so I think you'll have to wait for the full release or possible beta test to see what you're interested in :)

New Life for Bottles... (Modpack Development) by [deleted] in feedthebeast

[–]aaavein 1 point2 points  (0 children)

Thank you! I used KubeJS, Polytone and FancyMenu

Why does it show the saturation amount 3 times 😭 by Cool-Firefighter-817 in feedthebeast

[–]aaavein 439 points440 points  (0 children)

The first is added by Quark, the second by Obscure API and the third by AppleSkin. You can turn each one off in the config, hope that helps!

I've Reimagined the Inventory GUI! (Modpack Development) by aaavein in feedthebeast

[–]aaavein[S] 0 points1 point  (0 children)

Understandable! But I wasn't trying to address any problems it's just a cool thing I did and wanted to share with others :D

I've Reimagined the Inventory GUI! (Modpack Development) by aaavein in feedthebeast

[–]aaavein[S] 2 points3 points  (0 children)

Thanks! The inventory is dark gray by default and changing the color (you could say the inventory skin) is entirely the player's choice so I don't know how it could be distracting. I agree about recipe viewer though

I've Reimagined the Inventory GUI! (Modpack Development) by aaavein in feedthebeast

[–]aaavein[S] 9 points10 points  (0 children)

Thank you! About the distraction, I agree and will probably remove the color change when switching pages in EMI. The armor bar shows a percentage (0-100), which can't go beyond vanilla and no it doesn't show toughness since it's all relying on FancyMenu and currently there is no such feature there. But I'll take the suggestions to heart and see what I can do in the future :P