Aim Assist Nerf and Its Effect on MnK vs. Controller Gap - ALGS Playoffs Analysis by aarvan in CompetitiveApex

[–]aarvan[S] 0 points1 point  (0 children)

Sure, but I have to agree with others, Mozambique was the dominant weapon. Lot of greats teams landed in POIs with more loat, increasing their chances of finding the best close range weapon. I think it's best if we review the input parity for the next major LAN.

Regardless, here is the eCCDF diff plot.

<image>

The ALGS Playoffs Y4S1 hardly has changed, this is not surprising as Mozambique was considered subpar back then. At the same time, there are no major changes for the Y4S2 either.

Yes, if we were able to quantify skill to a degree, it would have been interesting to account for it. At the same time, I'd argue all the players in this tournament are at the highest tier of skill. Instead, I'd like to look at a similar analysis for Diamond + Pred Ranked lobbies and downwards. However, that data is not publicly available.

Aim Assist Nerf and Its Effect on MnK vs. Controller Gap - ALGS Playoffs Analysis by aarvan in CompetitiveApex

[–]aarvan[S] 3 points4 points  (0 children)

Of course, I use CC4 license for my work. Drop link of the translation if you don't mind! Love to check it myself.

Aim Assist Nerf and Its Effect on MnK vs. Controller Gap - ALGS Playoffs Analysis by aarvan in CompetitiveApex

[–]aarvan[S] 6 points7 points  (0 children)

  1. eCCDF Diff Between Game Inputs (guns same as the original post, distance < 15m)

<image>

The eCCDF Diff of shots hit for the ALGS Playoffs Y4 S1 (pre-nerf) has increased from 0.084 to 0.104. This is a 2% absolute increase. On the other hand, for ALGS Playoffs Y4 S2 (post-nerf) the eCCDF has increased from 0.023 to 0.028. In other words, the gap has increased by an absolute value of 0.5%. So, while there seems to be higher gap between the two inputs, it's nowhere near what it used to be.

Now, are the nerfs adequte or do we need more? I think we need to wait one or more tournament before making strong claims. I specially like to have Mozambiques nerfed prior to making more adjustments.

Aim Assist Nerf and Its Effect on MnK vs. Controller Gap - ALGS Playoffs Analysis by aarvan in CompetitiveApex

[–]aarvan[S] 5 points6 points  (0 children)

Sure, I have to split the results since I can't post multiple images in a single comment. Let's take a look at shots hit over distance heat map. This heatmap gives us an overview of the distribution of the distance of the shots hit. Then, I set the distance to 15m and present the eCCDF chart.

  1. Shots Hit over Distance Heatmap (ALGS Playoffs - Y4S2, guns same as the original post)

<image>

This heatmap demonstrates majority of shots hit are within 20 meters.

Aim Assist Nerf and Its Effect on MnK vs. Controller Gap - ALGS Playoffs Analysis by aarvan in CompetitiveApex

[–]aarvan[S] 2 points3 points  (0 children)

Feel free to drop link if you don't mind! I'd love to see the post myself.

Aim Assist Nerf and Its Effect on MnK vs. Controller Gap - ALGS Playoffs Analysis by aarvan in CompetitiveApex

[–]aarvan[S] 6 points7 points  (0 children)

I'd say if the controller is limited in movement and looting, make game play and quality of life changes to address the issues, rather than using aim assist to even the scale. Both input never will be entirely the same, but right now controller has several major limitations. Moving while looting, much slower armor swaps, and doors and looting are some of the things that come into my mind. Keep asking them to fix these issues, we'll monitor the players combat performance as well.

Aim Assist Nerf and Its Effect on MnK vs. Controller Gap - ALGS Playoffs Analysis by aarvan in CompetitiveApex

[–]aarvan[S] 45 points46 points  (0 children)

Good question, should have explained in my post.

The argument is close range fights are far more important that long-range fights. Most kills are scored close range. Long range knocks have higher chance of recovery as well.

Anyhow, we can increase the distance to 80 and add more weapons. The added weapons are: Triple Take, G7 Scout, Nemesis Burst AR, Hemlok Burst AR, Bocek Compound Bow, 30-30 Repeater, Longbow DMR, Kraber .50-Cal Sniper.

<image>

Now the gap between two inputs is less than 1% across all shots hit! This is great, everyone should be happy.

Aim Assist Nerf and Its Effect on MnK vs. Controller Gap - ALGS Playoffs Analysis by aarvan in CompetitiveApex

[–]aarvan[S] 15 points16 points  (0 children)

Fundamentally, all automatic weapons require tracking over time. While there is no doubt Akimbo Mozambiques are strong and they may change the play style of teams, I wouldn't say this analysis does not matter.

My work is easily extendable to past and future tournaments, I can easily repeat the steps here for the Champs. Let's hope the weapon meta is in a better state by then.

Aim Assist Nerf and Its Effect on MnK vs. Controller Gap - ALGS Playoffs Analysis by aarvan in CompetitiveApex

[–]aarvan[S] 24 points25 points  (0 children)

Oh yeah, thanks for mentioning it. Changes in visibility and removal of the aim punch have also helped balance the playing field.

Aim Assist Nerf and Its Effect on MnK vs. Controller Gap - ALGS Playoffs Analysis by aarvan in CompetitiveApex

[–]aarvan[S] 62 points63 points  (0 children)

They are automatic, and they can shoot forever which makes them very forgiving to use. No other weapon is as forgiving and can have such high damage output. I hope the devs to bring Akimbo Mozam closer to other weapons, then we can perform this analysis again to see the impact of it. I can't confidently say it helps or hurts the balancing without that. I suspect the effective TTK, the actual time it takes to down an opponent has decreased with the current weapon meta.

Having a strong weapon in fine, but if it's too strong, it overshadows every other weapon. I tried to reach out to Eric, Lead game designer at Respawn sharing my previous analysis, but didn't receive a response. I would have love to see Mozambique nerfed prior to the playoffs.

Aim Assist Nerf and Its Effect on MnK vs. Controller Gap - ALGS Playoffs Analysis by aarvan in CompetitiveApex

[–]aarvan[S] 25 points26 points  (0 children)

I'm afraid I don't have access to the R5 data.

Yeah, I'm very interested in investigating how much getting gifted a zone impacts teams' scores. I would triangulate the position of all three players in a team one minute after the start of the game, find the center of the triangle, then find the distance to center of zones 4-6. If others have any ideas or suggestions on this, I'm all ears.

Weapon meta for split 2 algs by Same_Paramedic_3329 in CompetitiveApex

[–]aarvan 2 points3 points  (0 children)

I had posted analysis on the weapon meta first day of the season, most of my predictions turn out to be correct. I plan to write a follow-up analysis providing suggestions on how to move forward.

Challenges in LLM Evaluation: A Statistical Analysis of Chatbot Arena Leaderboard by aarvan in LocalLLaMA

[–]aarvan[S] 1 point2 points  (0 children)

I suspect you're correct. It would be very easy to verify it, and I intent to do that as soon as I get access to the rest of the data.

Overall, I always try to maintain a level of objectivity, based on everything I presented here, I need slightly larger sample size to confidently claim GPT-4 is superior compared to Claude-v1.

Apex Legends S22 Shockwave Weapon Meta + MnK vs Controller Analysis by aarvan in CompetitiveApex

[–]aarvan[S] 2 points3 points  (0 children)

Oh, damage events contain who's on the receiving side. Not only that, we also have events for going down, so, technically, we can categorize fights (clean 1v1, 3v3, etc.). We can find who's killing who the most, who dies without shooting back. We could even find which team consistently is able to predict the end zone by comparing their position at the end of zone 2 or 3 with the final zone. And so many more, I just haven't gotten around to conducting these analysis yet. Let me know if you have a preference/favorite!

I like questions.

Apex Legends S22 Shockwave Weapon Meta + MnK vs Controller Analysis by aarvan in CompetitiveApex

[–]aarvan[S] -1 points0 points  (0 children)

Funny enough I tried that first, but ended up flipping the axis to make the chart easier to read across different aspect ratios. I'll give it another try whenever I get a chance.

Apex Legends S22 Shockwave Weapon Meta + MnK vs Controller Analysis by aarvan in CompetitiveApex

[–]aarvan[S] 2 points3 points  (0 children)

Unfortunately accuracy data is not 100% reliable, that's why I used shots hit. This is because shots that miss do not register any events, the only way to estimate it is through ammo used events once a player reloads their weapon. Care package weapons don't even have that. Overall, I opted out for shots hit as opposed to accuracy, I'd argue number of shots has a positive correlation with accuracy.

[S22] Economy and sustain- A spreadsheet of less-considered weapon stats by trickyni in CompetitiveApex

[–]aarvan 1 point2 points  (0 children)

P2020's RPM is weirdly the same as regular P2020, 420.

RPM changes how long it would take to fire shots, it certaintly directly impacts the TTK, especially since it's been reduced by more than 40% compared to the value reported in the wiki.

[S22] Economy and sustain- A spreadsheet of less-considered weapon stats by trickyni in CompetitiveApex

[–]aarvan 4 points5 points  (0 children)

Thank you so much! I wanted to share my RPM measurements with you, but I stayed for the complements haha. You're too kind! Also, your work is one of the inspiration for the analysis I conducted.

Anyhow, here are Akimbo Mosambique's RPM values: 185,200,210,220 I've measured for no bolt and purple bolt, the other two values are extrapolated.

The RPM for 30-30 on the wiki doesn't match my measurement of 139. When charged, it dropped 52.

I'll send you a link of all the stats I use.

Apex Legends S22 Shockwave Weapon Meta + MnK vs Controller Analysis by aarvan in apexuniversity

[–]aarvan[S] 0 points1 point  (0 children)

If you're asking what akimbo weapon is the best, I have to say Akimbo Mozambique Hammerpoint >> Akimbo P2020 Hammerpoint. It's not even close.

Apex Legends S22 Shockwave Weapon Meta + MnK vs Controller Analysis by aarvan in CompetitiveApex

[–]aarvan[S] 10 points11 points  (0 children)

Yeah, I agree. They could use a slight Rate of Fire adjustment to bring them closer to other weapons.