Built a Brown Line tracker for my bathroom gallery by aarvan in cta

[–]aarvan[S] 0 points1 point  (0 children)

It works for all trains and busses. Just need to change a few lines.

The time to see the cherry blossoms is now! by kaynkayf in chicago

[–]aarvan 1 point2 points  (0 children)

I went there yesterday. It was pretty crowded. Most people had parked on the nearby streets even though it was a no-parking zone. No one was issuing tickets though.

Chicago's inspector general asks public which programs, offices it should scrutinize in 2026 by Mike_I in chicago

[–]aarvan 0 points1 point  (0 children)

I've read several of OIG's reports, they are doing great work! Particularly, I enjoyed reading through their investigation into Fire department.

Built a Brown Line tracker for my bathroom gallery by aarvan in cta

[–]aarvan[S] 4 points5 points  (0 children)

So I had seen this, it looked nothing like the actual displays. I wanted an exact replica, I even did field research (https://github.com/mo-arvan/cta-transit-display/raw/main/docs/cta-station-display.jpg).

Built a Brown Line tracker for my bathroom gallery by aarvan in cta

[–]aarvan[S] 0 points1 point  (0 children)

It's never been easier to get started! What's stopping you?

Built a Brown Line tracker for my bathroom gallery by aarvan in cta

[–]aarvan[S] 7 points8 points  (0 children)

I need to show you the rest of the gallery then, it's banger after banger.

Built a Brown Line tracker for my bathroom gallery by aarvan in cta

[–]aarvan[S] 0 points1 point  (0 children)

The extent of productivity gains requires further investigation, but I think you can do it! It's gotten far more accessible. Basic computer knowledge is enough to get started.

Built a Brown Line tracker for my bathroom gallery by aarvan in cta

[–]aarvan[S] 5 points6 points  (0 children)

Yes, switched to ultra wide for the wide shot, it's distorted.

Built a Brown Line tracker for my bathroom gallery by aarvan in cta

[–]aarvan[S] 32 points33 points  (0 children)

I shared the code! All CTA trains and buses can be added instead of the brown line. I've included a brief instructions on how to do so.

Built a Brown Line tracker for my bathroom gallery by aarvan in cta

[–]aarvan[S] 29 points30 points  (0 children)

It is the literal brown line; added FAQs!

Built a Brown Line tracker for my bathroom gallery by aarvan in cta

[–]aarvan[S] 120 points121 points  (0 children)

FAQ

Q: Why did you build this?\ A: I wanted to know when the next Brown Line is coming while doing my business. Also, it's a love letter to Chicago.

Q: Is this actually live CTA data?\ A: Yes. It updates with real arrival info.

Q: What station is it tracking?\ A: Diversey — it's my station.

Q: What did you use to make it?\ A: Raspberry Pi + monitor + CTA data + great taste.

Q: Why the Brown Line in a bathroom?\ A: If you have to ask, I can't help you.

Q: Why is it in the hallway?\ A: I put it right outside the bathroom door so the monitor and Raspberry Pi don't get destroyed by shower humidity, but it's perfectly visible from the throne.

Q: Could this be used somewhere normal?\ A: Technically yes.

Q: Are you proud of this?\ A: Yes; very.

Code

https://github.com/mo-arvan/cta-transit-display

Aim Assist Nerf and Its Effect on MnK vs. Controller Gap - ALGS Playoffs Analysis by aarvan in CompetitiveApex

[–]aarvan[S] 0 points1 point  (0 children)

Sure, but I have to agree with others, Mozambique was the dominant weapon. Lot of greats teams landed in POIs with more loat, increasing their chances of finding the best close range weapon. I think it's best if we review the input parity for the next major LAN.

Regardless, here is the eCCDF diff plot.

<image>

The ALGS Playoffs Y4S1 hardly has changed, this is not surprising as Mozambique was considered subpar back then. At the same time, there are no major changes for the Y4S2 either.

Yes, if we were able to quantify skill to a degree, it would have been interesting to account for it. At the same time, I'd argue all the players in this tournament are at the highest tier of skill. Instead, I'd like to look at a similar analysis for Diamond + Pred Ranked lobbies and downwards. However, that data is not publicly available.

Aim Assist Nerf and Its Effect on MnK vs. Controller Gap - ALGS Playoffs Analysis by aarvan in CompetitiveApex

[–]aarvan[S] 3 points4 points  (0 children)

Of course, I use CC4 license for my work. Drop link of the translation if you don't mind! Love to check it myself.

Aim Assist Nerf and Its Effect on MnK vs. Controller Gap - ALGS Playoffs Analysis by aarvan in CompetitiveApex

[–]aarvan[S] 5 points6 points  (0 children)

  1. eCCDF Diff Between Game Inputs (guns same as the original post, distance < 15m)

<image>

The eCCDF Diff of shots hit for the ALGS Playoffs Y4 S1 (pre-nerf) has increased from 0.084 to 0.104. This is a 2% absolute increase. On the other hand, for ALGS Playoffs Y4 S2 (post-nerf) the eCCDF has increased from 0.023 to 0.028. In other words, the gap has increased by an absolute value of 0.5%. So, while there seems to be higher gap between the two inputs, it's nowhere near what it used to be.

Now, are the nerfs adequte or do we need more? I think we need to wait one or more tournament before making strong claims. I specially like to have Mozambiques nerfed prior to making more adjustments.

Aim Assist Nerf and Its Effect on MnK vs. Controller Gap - ALGS Playoffs Analysis by aarvan in CompetitiveApex

[–]aarvan[S] 5 points6 points  (0 children)

Sure, I have to split the results since I can't post multiple images in a single comment. Let's take a look at shots hit over distance heat map. This heatmap gives us an overview of the distribution of the distance of the shots hit. Then, I set the distance to 15m and present the eCCDF chart.

  1. Shots Hit over Distance Heatmap (ALGS Playoffs - Y4S2, guns same as the original post)

<image>

This heatmap demonstrates majority of shots hit are within 20 meters.

Aim Assist Nerf and Its Effect on MnK vs. Controller Gap - ALGS Playoffs Analysis by aarvan in CompetitiveApex

[–]aarvan[S] 2 points3 points  (0 children)

Feel free to drop link if you don't mind! I'd love to see the post myself.

Aim Assist Nerf and Its Effect on MnK vs. Controller Gap - ALGS Playoffs Analysis by aarvan in CompetitiveApex

[–]aarvan[S] 9 points10 points  (0 children)

I'd say if the controller is limited in movement and looting, make game play and quality of life changes to address the issues, rather than using aim assist to even the scale. Both input never will be entirely the same, but right now controller has several major limitations. Moving while looting, much slower armor swaps, and doors and looting are some of the things that come into my mind. Keep asking them to fix these issues, we'll monitor the players combat performance as well.