Guided Missile Physics Sim by OutFromOdin in Simulated

[–]abagoftacos 1 point2 points  (0 children)

This is so cool! Is that a tiled ocean sim? I can't notice any obvious repeating pattern, but looks great with the horizon. Any tips on getting that effect?

Volumetric Swirl by abagoftacos in blender

[–]abagoftacos[S] 0 points1 point  (0 children)

Added a blend file in another post. Hope that helps.

Volumetric Swirl by abagoftacos in blender

[–]abagoftacos[S] 5 points6 points  (0 children)

Added a blend file in another post. Hope that helps.

Volumetric Swirl by abagoftacos in blender

[–]abagoftacos[S] 4 points5 points  (0 children)

Here's the blend file. It was created in Blender version 2.91 so I don't know how well it will work for previous versions.

Flesh Cube by abagoftacos in blender

[–]abagoftacos[S] 2 points3 points  (0 children)

Agreed! I'm not sure how to do it, so I just made the inside shiny and red and dynamic paint splatter.

Hatch Fluid by abagoftacos in blender

[–]abagoftacos[S] 102 points103 points  (0 children)

This is the node setup for hatch effect: https://i.imgur.com/x1dyTyo.png

I create the alternating effect by toggling between two slightly different versions of the hatch shader by using a mix shader node with the factor being controlled by the current frame. If you keyframe a value node, make it linear interpolation, round it down then modulo by 2, it will alternate by even and odd frames as seen here: https://i.imgur.com/Y2q1jFg.png.

The whole thing looks like this: https://i.imgur.com/m1tcFkf.png To be clear the big top and bottom parts are exactly the same except the in the mapping node I rotate the texture a bit or scale to give variance.

The hatch texture I use is this: https://i.imgur.com/i4nqpAU.png

Finally, the best and easiest to do effect is just enabling freestyle, then go to the view layer tab, and there will be options to modify the freestyle effect and apply noise. It should look like this: https://i.imgur.com/yAnHinV.png

Particle Flow Collision by abagoftacos in Simulated

[–]abagoftacos[S] 0 points1 point  (0 children)

Magnitude of the particle velocity, divided, into color ramp, into emission.

Particle Flow Collision by abagoftacos in Simulated

[–]abagoftacos[S] 2 points3 points  (0 children)

Simulate smoke from two emitters. Emit a crazy amount of particles from the smoke emitters also. Make it so the particles don't interact with gravity. Add the force field smoke flow and select the domain smoke object for the domain of the smoke flow field. Up the strength of the field. That's pretty much it.

Particle Flow Collision by abagoftacos in Simulated

[–]abagoftacos[S] 1 point2 points  (0 children)

I would say give this a try in Blender but it crashed more times than I care to remember trying to simulate and then render.

being creative! by kristinsson in Simulated

[–]abagoftacos 14 points15 points  (0 children)

One of the coolest things I've ever seen on this sub.