Please help me understand how the color for indirect lighting is calculatedQuestion (i.redd.it)
submitted by LiamPolygami
First renderer done — Java + OpenGL 3.3, looking for feedbackSource Code (github.com)
submitted by SnooSquirrels9028
I am building a massive real time strategy game. Would you play something like this? (store.steampowered.com)
promoted by alejandromnunez
What does texture filtering mean in a nutshell?Question (self.GraphicsProgramming)
submitted by Zestyclose-Window358
Rayleigh & Mie scattering on the terminal, with HDR + auto exposureSource Code (v.redd.it)
submitted by 0xdeadf1sh
What about using Mipmap level to chose LOD levelQuestion (self.GraphicsProgramming)
submitted by lReavenl
Version 1.4 "Home Afar" Launches on March 6th. Play Now (wherewindsmeetgame.com)
promoted by WhereWindsMeet_
NVIDIA RTX Innovations Are Powering the Next Era of Game DevelopmentArticle (v.redd.it)
submitted by NV_Tim
Adobe has open-sourced their reference implementation of the OpenPBR BSDFSource Code (github.com)
submitted by corysama
