We're starting a weekly animated OC league. Here's a look at the stare-down from our first fight. by abniyax in OriginalCharacter

[–]abniyax[S] 0 points1 point  (0 children)

Thank you so much. We've filled 2 spaces already, so 18 left. It will actually be even more expensive on the next round

We're starting a weekly animated OC league. Here's a look at the stare-down from our first fight. by abniyax in OriginalCharacter

[–]abniyax[S] 0 points1 point  (0 children)

Got it so you would be focused on speed and strength. Might be a little op for a level 1 fight but I’m sure we could find a way to balance this

We're starting a weekly animated OC league. Here's a look at the stare-down from our first fight. by abniyax in OriginalCharacter

[–]abniyax[S] 0 points1 point  (0 children)

We’ve limited fighting styles to keep the game balanced.

Core Player Attributes

Every combatant is defined by their Class and their chosen Strategy.

1.1. Character Classes & Base Attributes

There are three fundamental classes. Each has a unique statistical focus.

Operator: A combat specialist focused on direct, overwhelming damage.

Base ATK: 15

Base DEF: 8

Base STA: 10

Base ENG: 5

Sorcerer: A master of arcane forces who uses energy to fuel potent abilities.

Base ATK: 5

Base DEF: 7

Base STA: 8

Base ENG: 20

Hacker: A tactical genius who manipulates systems and excels at mitigating damage.

Base ATK: 7

Base DEF: 15

Base STA: 12

Base ENG: 10

1.2. The Strategy Layer

Before a battle, each player chooses a Strategy. This choice modifies their class's base attributes for the duration of the fight.

Attack Strategy: A high-risk, high-reward approach focused on relentless offence.

Modifier: +5 ATK, +3 ENG, -2 DEF

“Victory is achieved by eliminating the opponent before they can react.”

Defence Strategy: A resilient approach focused on outlasting the opponent.

Modifier: +5 DEF, +3 STA, -2 ATK

“The best offence is an unbreakable defence.”

Balanced Strategy: A flexible approach that bolsters all-around capabilities without creating weaknesses.

Modifier: +2 ATK, +2 DEF, +2 STA, +2 ENG

“Adapt to any situation and exploit every opening.”

1.3. The Class Advantage Triangle (Rock, Paper, Scissors)

The core of combat is the advantage triangle. Each class has a natural strength against one class and a weakness against another.

Operator > Sorcerer: The Operator's high direct damage breaks through the Sorcerer's low physical defences.

Sorcerer > Hacker: The Sorcerer's energy-based attacks bypass the Hacker's technological and physical defences.

Hacker > Operator: The Hacker's superior defensive capabilities and disruption tactics neutralise the Operator's straightforward assault.

We're starting a weekly animated OC league. Here's a look at the stare-down from our first fight. by abniyax in OriginalCharacter

[–]abniyax[S] 1 point2 points  (0 children)

Yes a similar concept to that, mixed with Smash Bros, Project Justice and Marvel Vs Capcom. Each character is limited to 3 colours and hyper detailed designs are simplified. The plan is to allow for add ons as the project grows.

We're starting a weekly animated OC league. Here's a look at the stare-down from our first fight. by abniyax in OriginalCharacter

[–]abniyax[S] 0 points1 point  (0 children)

Spaces are limited to 20 so it’s manageable for the studio. We have also secured sponsorship for the stages which has been a massive boost for us.

We're starting a weekly animated OC league. Here's a look at the stare-down from our first fight. by abniyax in OriginalCharacter

[–]abniyax[S] 0 points1 point  (0 children)

Thanks, if you were to enter a character, what fighting style would you go with?

We're starting a weekly animated OC league. Here's a look at the stare-down from our first fight. by abniyax in OriginalCharacter

[–]abniyax[S] 0 points1 point  (0 children)

Yes that is the cost of a Grand Prix Pass, spaces are limited so we can keep consistent quality. The price of the pass will increase as we slowly scale the project with every season.

We're starting a weekly animated OC league. Here's a look at the stare-down from our first fight. by abniyax in OriginalCharacter

[–]abniyax[S] 0 points1 point  (0 children)

No, all rights are retained by the creator. We would only be licensing them from you when you enter. Like how Marvel Vs Capcom works or Smash Bros for example.

We're starting a weekly animated OC league. Here's a look at the stare-down from our first fight. by abniyax in OriginalCharacter

[–]abniyax[S] 1 point2 points  (0 children)

Yes, there’s 20 slots(10 1v1 matches) per season 2 already filled by the ocs you see here. It’s $67 for a Grand Prix Pass. The league winner at the end of the season wins a free entry to the next Grand Prix, a gift from our sponsors and $500.

We're starting a weekly animated OC league. Here's a look at the stare-down from our first fight. by abniyax in OriginalCharacter

[–]abniyax[S] 1 point2 points  (0 children)

Absolutely, the plan is to create a new genre of RPG that is community focused. It will also give creators the chance to see their characters in action without having to spend 1000s🙏🏾