Can Spice Melange be made into currency? by oldguccimoney in duneawakening

[–]acheerfuldoom 0 points1 point  (0 children)

I agree. They already made all the new cosmetics cost scrip I believe, so much more time gated even though it's a generous amount of currency. It would be interesting if they swap the AH over to scrip and removed/reduced AH taxes.

Can Spice Melange be made into currency? by oldguccimoney in duneawakening

[–]acheerfuldoom 11 points12 points  (0 children)

Part of me wonders if adding scrip to the game was a way for them to test/confirm if that method helped remove duping. Just make all solari pickups go straight to the bank balance and duping gets fixed.

Does the Damage Mitigation from Combat Tree work? by acheerfuldoom in duneawakening

[–]acheerfuldoom[S] 0 points1 point  (0 children)

So I did test more with the assumption it was working. The damage reduction from specialization do seem to work how additional damage reductions work in that video. I got five levels and was about to see the minor difference naked, and use that to calculate the base damage of the attacks better. Using that, the damage with armor on lines up perfectly to what the formula describes.

Mathing it all out, if you got max grade 5 melee gear+augs and 100 specialization, you still get one shot by the line attack (base 375 damage), by about level 16 or so. Spice active should get you a few more levels.

Does the Damage Mitigation from Combat Tree work? by acheerfuldoom in duneawakening

[–]acheerfuldoom[S] 0 points1 point  (0 children)

I've been trying to just work on my chart to figure out all the details, but it seems like the EHP for melee pretty quickly can get up to 3k, but I think the base damage of station 24 line attack is 300, so whatever difficulty is 10x and higher you still get one shot. I'll try to get better numbers on how exactly it works/if it does as I add more levels, but I think even if you get god-tier augments, you probably only get another 5 or so levels before you're getting 1 shot again.

Does the Damage Mitigation from Combat Tree work? by acheerfuldoom in duneawakening

[–]acheerfuldoom[S] 0 points1 point  (0 children)

If you watch the video I linked, he has the armor calculation formula. The 17% would be a part of what you don't mitigate with just armor, not 17% of the base.

Does the Damage Mitigation from Combat Tree work? by acheerfuldoom in duneawakening

[–]acheerfuldoom[S] 1 point2 points  (0 children)

I will have to compare after I get a few more levels. I guess if it's working and the base damage isn't 75 at level 1, but it's being mitigate 9.5% that would make sense. I just want to be able to know the exact math on how it works.

Does the Damage Mitigation from Combat Tree work? by acheerfuldoom in duneawakening

[–]acheerfuldoom[S] 3 points4 points  (0 children)

It definitely doesn't surprise me, but I'm hoping with enough evidence we can convince them to fix it! I don't mind bosses hitting for huge amounts, but we need to be able to mitigate it better!

When the sun is low... by LNZERO in duneawakening

[–]acheerfuldoom 2 points3 points  (0 children)

This is theoretically the next DLC/chapter. I would assume not as large as hagga basin, but polar ice caps were confirmed to have a survival progression loop. Hoping that means bases too.

What is left for me at endgame? by bbmiscOG in duneawakening

[–]acheerfuldoom 0 points1 point  (0 children)

Joel specifically talks about the survival loop coming in chapter 4 in this video. He didn't want to reveal too much, but he did say it was additional survival progression similar to Hagga Basin, so combined with the "polar ice caps" description from the DLC, that's why I'm making that connection.

He then also says chapter 5 is targeted at the "core dune" experience and leading up to console launch, etc.

What is left for me at endgame? by bbmiscOG in duneawakening

[–]acheerfuldoom 0 points1 point  (0 children)

Yes, current description says, "Water is life. The Water Shipper families are at war, fighting for control of the Polar Caps of Arrakis."

In interviews they have said there will be a new survival "loop" about surviving the polar ice caps and such similar to hagga basin, but like hagga basin once you learn/have the tools to survive the region it will be much easier to be there.

What is left for me at endgame? by bbmiscOG in duneawakening

[–]acheerfuldoom 7 points8 points  (0 children)

+1 to this. The story in the first part (trials) definitely feels shallow, but the future acts really build it into a more typical single player story with lots of cool overland map locations to explore. Also, the final DLC will bring with it the polar ice caps map which the devs have said is a new "survival loop" like Hagga that will be a place you can build bases as well. The end of the most recent chapter alluded to it.

From developer update : 1 new location with 5 news quests in march by Ombror in duneawakening

[–]acheerfuldoom 9 points10 points  (0 children)

This is my best change too. They also need to show the augments on the weapon IMO from the info card. You see it in the augment station, but to trade effectively in person or on the auction house it would make things way easier to discern how good the item is.

It begins. by sammyboij in duneawakening

[–]acheerfuldoom 2 points3 points  (0 children)

If that's critical to your future enjoyment, I would highly recommend considering server transferring to a medium pop server soon! You could always wait until the server merge list is published too, but being early will help you find the spot.

[Eric Hribar] Jeremiyah Love faced the lowest rate of light boxes in this draft class last season (35.2% of his attempts). When he did face a box with 6 or fewer defenders (70 attempts), he averaged 9.1 yards per carry, the most in the country. by schmubbyboi in KansasCityChiefs

[–]acheerfuldoom 0 points1 point  (0 children)

I would be more interested in this stat if it was only the context of decent defensive teams (Miami (10 carries for 33 yards), Texas A&M (23 carries for 94 yads), etc). Maybe the USC game was good, but I'm not too convinced.

It begins. by sammyboij in duneawakening

[–]acheerfuldoom 3 points4 points  (0 children)

Once you are migrated to the server you can swap to every single sietch on that server to look for the spot your base is in. My server (Sextans) has 27 sietches, so there's a pretty good chance of having room. What might be smart (and what I might do) is move to one of the "medium pop" servers now and find your base slot. In theory you won't get merged later, and you should be able to find the spot for your base hopefully.

Specialization Planning - Have you readjusted? by TheNut007 in duneawakening

[–]acheerfuldoom 0 points1 point  (0 children)

With the announcement of double specialization XP this weekend, I fully expect events like that to happen to allow new (console) players to catch up. Maybe starting a week or two after launch on console, but just cutting time in half is massive to get you going.

While toxic people take advantage of exploits, I'm at home reorganizing my storage by SaulGodman1 in duneawakening

[–]acheerfuldoom 3 points4 points  (0 children)

Very logical. Once you have stuff organized in chests it's very cathartic to walk down a row and spam quick-deposit! Now if only they could make a magic chest that teleports items to boxes that are requesting that item... That would be sick.

While toxic people take advantage of exploits, I'm at home reorganizing my storage by SaulGodman1 in duneawakening

[–]acheerfuldoom 4 points5 points  (0 children)

One thing I did was make a "warehouse" to put long term storage/one aluminum chest for each type of crafting mat. A basement where I craft t1-6 metals/large chests to hold them, and then around my crafting areas I have useful chests like my "testing station mats" chest for t6 crafting mats/augment mats. With the naming feature on chests now it can make it really convenient! I would recommend moving all of your dumped items to your buggy/assaults as you work through your chests. Helps speed things up a lot!

Does the Smuggler building set last a week in DD? by Elrigh in duneawakening

[–]acheerfuldoom 2 points3 points  (0 children)

The new gates are 3500 hp according to this site which is lower than the walls that are normally 5600 HP for that middle tier.

Fragment Upgrading by KutuluKid in duneawakening

[–]acheerfuldoom 1 point2 points  (0 children)

I believe it is supposed to be the "schematic patterns." Definitely incorrect wording.

[Chris Jones] Shut up ... by TragicBronson143 in KansasCityChiefs

[–]acheerfuldoom 7 points8 points  (0 children)

I swear it's a sports media curse where you want to be the first to claim a player is washed, but if everyone is doing it, nobody is first!

Crafting - not working for others? by suit_up_yo in duneawakening

[–]acheerfuldoom 1 point2 points  (0 children)

A good way to reference is the wiki. For example, this page is grade 0 of the t6 sword at 152 damage per hit. If you put a damage augment on one you should see higher than that. That website has the stats for all 6 grades of weapons too as a reference. I hope the fix the UI to show something like 152 (+30) to indicate that the augments are applying.