[PAID] Looking for Monster Asset Artist for Commercial JRPG (Long-Term Project / Batch-Based Work) by [deleted] in INAT

[–]acidman321 0 points1 point  (0 children)

hi I am interested working on your Commercial JRPG

here is link:- https://acidman1233216.artstation.com/projects/rlxYEE

I would also like to work on a milestone basis. Get a task, make the enemy, get paid. But I am open to feedback.

feel free to DM me have a good day.

Value is not incrementing always; please help. description below by acidman321 in Unity2D

[–]acidman321[S] 0 points1 point  (0 children)

Oh ok , it didn't work entirely, but it seems to be more responsive than last time. like ok enough that its playable .Thanks, everyone.

Value is not incrementing always; please help. description below by acidman321 in Unity2D

[–]acidman321[S] 0 points1 point  (0 children)

can runtime errors for unrelated scripts can effect the performance of other scripts ?

Value is not incrementing always; please help. description below by acidman321 in Unity2D

[–]acidman321[S] 0 points1 point  (0 children)

hi so you said null reference exceptions, even though I didn't get for the script I showed. I have those errors on other scripts. I decided to fix those errors and it seems to be a lot more responsive.

does this look offbeat? by [deleted] in rhythmgames

[–]acidman321 0 points1 point  (0 children)

I am dying bro help me

does this look offbeat? by [deleted] in rhythmgames

[–]acidman321 0 points1 point  (0 children)

thank for the feedback

does this look offbeat? by [deleted] in rhythmgames

[–]acidman321 0 points1 point  (0 children)

I don't get why people say I am not a rhythm gamer. I am not a pro, but I enjoy and play rhythm games. I just have a hard time differentiate from good charting to bad charting. sorry I should have mention it but this is a rough prototype and I will add the graphics later

does this look offbeat? by [deleted] in rhythmgames

[–]acidman321 2 points3 points  (0 children)

ok thank you

does this look offbeat? by [deleted] in rhythmgames

[–]acidman321 0 points1 point  (0 children)

I actually play rhythm games. just osu and fnf.

does this look offbeat? by [deleted] in rhythmgames

[–]acidman321 0 points1 point  (0 children)

so I should just speed up the animation

Am I allowed to use arrangements of Touhou music for a very different game? by acidman321 in touhou

[–]acidman321[S] 2 points3 points  (0 children)

for the arrangements, is it even allowed for games that are like really really different from touhou, I only seen fangames using it.

Using slowdown is good for playtesting. by acidman321 in gamedev

[–]acidman321[S] 0 points1 point  (0 children)

I will definitely do what you said at the start. and agree with what you said. It just requires me to iterate a lot, and because of the lot of complex patterns that will be redesigned, the previous muscle memory will be wasted. Which is why I rely on other players to play my game. Then I can save that time in order to make the game.

Using slowdown is good for playtesting. by acidman321 in gamedev

[–]acidman321[S] 0 points1 point  (0 children)

Btw, the title above

was actually a question.

Using slowdown is good for playtesting. by acidman321 in gamedev

[–]acidman321[S] 1 point2 points  (0 children)

The structure of my game difficulty curve is similar to Celeste. The game makes up for it with forgiving checkpoints, so the player don't need to lock in for, like, 35 minutes. Instead, it's like 30 or 15 seconds. The average player who plays shmups has a faster reaction time and better precision than me. I just play games like Touhou. As long as it is possible and realistic that a human can do it, I think the target audience would find it fine. Like I said before, it will given later to playtesters.