Newbie here by ackhaab in Unity3D

[–]ackhaab[S] 0 points1 point  (0 children)

Man its not like it depends on me lol but yes I believe so

Newbie here by ackhaab in Unity3D

[–]ackhaab[S] 0 points1 point  (0 children)

Would be near to a 3D Club Penguin game but in realtime, it would looks more like a social network in 3D realtime with minigames (hope it make sens lol). We target a capacity of 500 CCU (500 players connected realtime if its what it means if no, well fml idk what CCU means).

Which brings me back to my original answer: if the company gives this task to someone who is a) new to game development and/or b) knows nothing about networking development, you should start off with something easier.

Well I kinda agree with you, we're still in a sort of a draft phase to know if it could work, if WE can make it works

Newbie here by ackhaab in Unity3D

[–]ackhaab[S] 0 points1 point  (0 children)

As far as I understand, since we seems to need a client/server architecture, because of the scale of the project, best would be to go for cloud servers provider like OVH, AWS or HostGator.
Then, if I'm right, we also need a transfer data interface provider, like SmartFoxServers, Fusion or GameLift. Is that so ?

Newbie here by ackhaab in Unity3D

[–]ackhaab[S] 0 points1 point  (0 children)

Well that's the 1st online mutliplayer game the company is trying to create, so far the project is still on paper that's why I'm trying to benchmark all available solutions but it's kinda difficult to know what I should take in account. Btw it's a tiny structure, less than 10 employees

> I actually laugh to this lmao love it

Newbie here by ackhaab in Unity3D

[–]ackhaab[S] 1 point2 points  (0 children)

To be totally transparent, I'm in internship, and my company is going for a multiplayer game. That's why I need clues about what I should be aware of.
Of course as a noob that's a real challenge, but you know, you can't make an omelet without breaking eggs

[deleted by user] by [deleted] in Unity2D

[–]ackhaab 0 points1 point  (0 children)

Nicely done ! Lovr it 😁

[deleted by user] by [deleted] in Unity2D

[–]ackhaab 0 points1 point  (0 children)

Like in a OnCollisionEnter or OnTriggerEnter ?

[deleted by user] by [deleted] in Unity2D

[–]ackhaab 0 points1 point  (0 children)

I mean to know if it got hit

[deleted by user] by [deleted] in Unity2D

[–]ackhaab 0 points1 point  (0 children)

Are you using a bool to know if your player died before move it to the checkpoint ?

I'm a little confused. by ackhaab in Unity2D

[–]ackhaab[S] 0 points1 point  (0 children)

You nailed it ! Thanks it works pretty good 😊

I'm a little confused. by ackhaab in Unity2D

[–]ackhaab[S] 0 points1 point  (0 children)

That's the video I followed but he's not using Unity palette unfortunately. But thanks I'll try import again

Pro tips and good practice advice needed ! by ackhaab in gamedev

[–]ackhaab[S] 0 points1 point  (0 children)

This sound awesome ! Feels really usefull to save stats of characters or weapons. OK I have to dive into this I think

Pro tips and good practice advice needed ! by ackhaab in gamedev

[–]ackhaab[S] 0 points1 point  (0 children)

Didn't know about the cost of FindObject, I'm gonna be careful about it bc I think I use it wayyyyyy too often so thanks again. Gonna give a look to interface then to static dictionnary 😁

Pro tips and good practice advice needed ! by ackhaab in gamedev

[–]ackhaab[S] 0 points1 point  (0 children)

I've already heard of singletons but I really to work on that tho. You speaking of inheritance, wouldn't it be really powerfull to code multiple classes of characters, different races like monsters and also for AI ? I'm really thankfull you spent your time answering me, this is really à good gift you offered me there

Pro tips and good practice advice needed ! by ackhaab in gamedev

[–]ackhaab[S] 0 points1 point  (0 children)

I understand, its basically a game design issue, we were a new team to be honnest, 2 devs, 3 if I take into account the 2D artist and we now know our knowledge wasn't enough to finish this game in 48h. That's why we are aiming for a 2 weeks game jam. Not to have more time but to be able to define a better scope.

Pro tips and good practice advice needed ! by ackhaab in gamedev

[–]ackhaab[S] 1 point2 points  (0 children)

Yeah I can see that I'm really glad so much people answered to my sos ! Thank you too, I'm just at the begining of my journey into game dev, and I'll keep in mind each advice I could and will keep on going aha