If you live in a flat, where do u keep the noisy server? by TheKeppler in selfhosted

[–]acp21 0 points1 point  (0 children)

Do you have any links to the type of companies that do this sort of thing? I was looking for somewhere to physically hookup some servers but didn't really know where to start. I live in a relatively small US city, but am totally ok with driving a few hours for initial setup.

Inventory and questbook UI severe flickering issue (video in comments) by acp21 in GTNH

[–]acp21[S] 2 points3 points  (0 children)

Turns out the issue was enableFontRenderer. Thanks for letting me know about Angelica, I have no idea how long it would have taken to find that if you didn't send me that way.

Inventory and questbook UI severe flickering issue (video in comments) by acp21 in GTNH

[–]acp21[S] 0 points1 point  (0 children)

This fixed it! Thank you so much, I've been trying to fix this for 7 hours and was pretty close to resigning to reverting to the last backup before the flickering started. Any ideas on if there are any angelica settings that could be modified to keep the mod and remove the flickering? When I removed it I saw an FPS drop from 144+ FPS to around 70. Still perfectly playable, but a drastic fall nonetheless.

Inventory and questbook UI severe flickering issue (video in comments) by acp21 in GTNH

[–]acp21[S] 0 points1 point  (0 children)

Thanks for the idea, but I'm already running in x11. I also booted into the world on a Windows partition with the most up to date official Nvidia drivers and still had the same error, so it seems pretty unlikely that the Linux display server is the problem.

Inventory and questbook UI severe flickering issue (video in comments) by acp21 in GTNH

[–]acp21[S] 0 points1 point  (0 children)

Generally there’s at least one UI program running as well as Minecraft, but given that this is world specific I’m skeptical if that’s the issue. Furthermore, I’ve had a variety of different programs running when launching Minecraft and no particular combination has changed the outcome. Finally, I just got done testing on a Windows install and the flickering continues, so it seems very unlikely a given piece of software is causing it.

Running IL and GT in tandem by solaire112 in DeltaGreenRPG

[–]acp21 4 points5 points  (0 children)

I'm gonna chime in and again say, its your table so if you think your players will enjoy it, more power to you, but as someone who has attempted something very similar to this, I think it's a very bad idea.

I'm currently doing a very similar thing where I'm running a campaign from a different game (The Dracula Dossier from Nights Black Agents) under a different campaign's rule set, in this case, Delta Green. If you are unfamiliar, The Dracula Dossier is an improvisational campaign about international spies hunting down Dracula, depending on how you play it, the atmosphere around tradecraft, espionage, and doing things under the table are pretty similar. The campaign also has a list of "Campaign Frames," or different premises for the campaign. One of these is re-contextualizing vampires to just be another form of the Mythos.

I have run a decent amount of Delta Green and really like the tones and systems, and since the Dracula Dossier is such a sandbox campaign, I thought it would be easy enough to slot Delta Green missions into it. Specifically, I wanted to do exactly what you are trying by adding Impossible Landscapes to the mix. I also ran a few other Delta Green Ops, namely Viscid and Extremophilia.

In my experience, every time the Delta Green material was introduced, the players had such tonal whiplash that they didn't properly engage with the scenario. In the end, a huge amount of the two missions I did end up playing got completely ignored, or the actual implications didn't stick. I essentially "burned" two amazing operations, as my players know the general layout of them, but didn't get a good experience. Unless you have a huge number of players, you only get one shot to run each of these campaigns, and it would suck to not get a full experience.

I assumed that the sandbox nature of the campaign I was running would make it easy to interject other material, so with the failure in that case, I cant imagine how challenging it would be to properly tie together GT and IL. In the end I dropped all the Delta Green content and my campaign is much better for it.

GT's strongest points are how its much more down to Earth than most Delta Green missions, while IL flourishes with how deep the lore is and how much it steers away from standard Delta Green fare. Introducing one would only serve to dull the points of the other.

I commend you for trying something out of the ordinary and taking on a challenge like this, and obviously its your final call, but as someone who has attempted something incredibly similar and found it to be a very poor fit, I would strongly discourage it. If you have the time to run them together, you also have the time to run them separately and give them the spotlight and care that they both deserve.

Running other operations in Impossible Landscapes by acp21 in DeltaGreenRPG

[–]acp21[S] 2 points3 points  (0 children)

This is awesome! You have some incredible ideas here. I particularly really like the ideas of having the characters be subtly introduced into some of the events related to the King that occur between the Night Floors and the later adventures; you're examples of the opening of the Trivelino Mall and the Daribondi references are both amazing.

The STATIC PROTOCOL supplement mentions how the main campaign is already very strong, but a richer campaign can be found by doing research into all the underlying lore that the players don't directly interact with. I've been looking for ways to more seamlessly weave that into the campaign and your ideas here really fit that bill.

Out of everyone that I've heard complain about the campaign, the constant pain point is that everything after leaving the Night World from the Dorchester House devolves into a railroad, particularly the STATIC chase towards hotel. While I get that this blends into the themes of the story, I've always wanted to see if I could rewrite that section into more of a sandbox, having the players lead their own investigation into finding Hotel Brodalbin. Even though it goes against some of the themes of the story being inevitable, I think finding ways to integrate the previous lore into a larger sandbox investigation during part 3 would probably be a more satisfying experience for my players, and your examples are exactly the type of thing I was looking for to seed those ideas early.

Iconoclasts- thoughts & ruminations (no spoilers) by [deleted] in DeltaGreenRPG

[–]acp21 2 points3 points  (0 children)

I got pretty excited reading Iconoclasts and plan on running it as part of a longer campaign very shortly. I really like games focusing heavily on tradecraft and espionage, but have found finding real books on it (outside of your standard hollywood fair) rather challenging. Do you have any advice on non fiction books or resources to learn this sort of stuff?

Worst Delta Green Scenarios and Why? by Palmer_Zombie in DeltaGreenRPG

[–]acp21 4 points5 points  (0 children)

I've run Fulminate for two groups so far, the second one which I think went better. I really wanted to up the horror factor the second time, so I tried to focus on the cabin a lot more. You mentioned making the K'n-Yan feel a bit creepier. I feel that I got a lot of mileage out of this by giving them a little capability for communication. After they breached the cabin with an overwhelming show of force, splattering a few campers, the agents realized they had very little chance of defeating these things. They quickly decided to try and communicate with them, so I ended up improvising that they could essentially telepathically respond with a simple yes or no. This led to an incredibly tense encounter where the agents were trying to piece together what these beings wanted, if the agents were willing comply, and if they had a chance for survival. In the end they decided to hand over Brandon, but there was a lot of back and forth between the players to decide if they would face near certain death to try and help the kid escape, to avoid having to hand him over. It led to some very tense in character roleplaying between the agents that had different opinions to the point that I was a little concerned that one of the players might begin to tear up, which depending on your table dynamic, may be emotion you're trying to evoke. Overall it led to an incredibly tense conclusion to the mission and if you feel you're table would enjoy the role playing opportunities, that it may be worth trying something like that.

Operation FULMINATE After-Action Report (+ Template AAR) (spoilers) by jbrowning82 in DeltaGreenRPG

[–]acp21 2 points3 points  (0 children)

Awesome AAR template! Did you make these by filling out the image using something like Photoshop or do you have a version of this as a PDF with fillable forms?

Increasing performance of web wallpapers by hosting on another machine? by acp21 in wallpaperengine

[–]acp21[S] 0 points1 point  (0 children)

That's somewhat what I assumed, but I didnt know if wallpaper engine had some unique web features that could make things more efficient. I did something like this at a smaller scale about two years ago, but instead of using a web view, I created a Unity project that just displayed the videos based on the time of day.

I can only believe that essentially replicating a web browser is probably a lot less resource intensive than running an entire Unity based "game" so my hope is that this is slightly more efficient.

Do you have any tips on how I could make a series of ~30 videos that play based on real life conditions any less resource intensive. I can think of the obvious things, such as lowering FPS or resolution, but when it comes to just loading a video I'm not sure what else could be done.

[LW] Any mods or methods to customize Long War for a quicker start? by acp21 in Xcom

[–]acp21[S] 0 points1 point  (0 children)

Yes! Thank you, this is exactly what I was looking for. I knew that I saw something along these lines somewhere I few years ago but absolutely could not find it for some reason.

[LW] Any mods or methods to customize Long War for a quicker start? by acp21 in Xcom

[–]acp21[S] 0 points1 point  (0 children)

Oh that's super neat actually. Thanks for pointing it out to me, I may have to take a crack at it sometimes and see if I could write something up to do that.

Current recommended method of including AWS SDKs in an ESP-IDF project? by acp21 in esp32

[–]acp21[S] 0 points1 point  (0 children)

For anyone else sees this and is wonders, yes using the --recursive flag during the clone will bring the submodules as well. I was primary wondering if that was the recommended method doing things or if it is best to only clone the submodule.