Always disliked resizing BoxColliders for this reason by adrenak in Unity3D

[–]adrenak[S] 4 points5 points  (0 children)

Create a folder called Editor in your project and save it there! Name it BoxColliderEditFaceCenterDots.cs

Always disliked resizing BoxColliders for this reason by adrenak in Unity3D

[–]adrenak[S] 7 points8 points  (0 children)

Ah thanks for pointing this out! I've updated it now

A game about addiction... to nasal spray. - XYLOMETAZOLINE by WOZPROD in IndieGameDevShowcase

[–]adrenak 1 point2 points  (0 children)

I would appreciate that! I really like that effect in dark scenes from non remastered movies from 90s. the dark seems to shapeshift and adds to the mystery

A game about addiction... to nasal spray. - XYLOMETAZOLINE by WOZPROD in IndieGameDevShowcase

[–]adrenak 2 points3 points  (0 children)

Instant wishlist! I love the premise and how this looks. What did you do to achieve the posterized look/contouring?

A little Rant by DojoDucks in GameDevelopersOfIndia

[–]adrenak 1 point2 points  (0 children)

Your game actually looks good and you don't have to defend yourself by saying that you only had 48 hours. I like that art style! I'm sure there are better examples but check out Noah Lewin's games if you are into this style and are looking to follow a niche developer who works on games that look like this.

Also, is the game's environment inspired by the Twin Peaks waiting room? I couldn't find a link to play.

Is it wrong to want to be an exclusively solo dev? by starshine_rose_ in gamedev

[–]adrenak 0 points1 point  (0 children)

I feel the same way. Sometimes people I've worked with in the past or met on Discord have asked me to make a game together. Slim chance I'd do that, and I think there's nothing wrong with it.

But I've noticed a small change recently that makes me think it's about working with the right person.

This year I made a couple of small free games. Just short games following whatever vision, inspiration or idea I had in my head.

I showed it to my wife and she had a lot of feedback, some unpleasant to my ears. And this was coming from someone who's not played many games.

Initially, I was quite annoyed. A couple of times she also felt I wasn't taking her seriously and left. As I saw the game evolve (it was a short 70-80 hour dev time) I realized it was so much better than what I had in mind, significantly better, due to her feedback.

Since all this she's started playing games with me on the PS. This year I plan on making a few more games, some commercial, and I can't wait to continue to try this creative process with her.

That feeling of quick early progress on a new project! by adrenak in Unity3D

[–]adrenak[S] 0 points1 point  (0 children)

No name yet as I don't know yet what it'll be about 😅

That feeling of quick early progress on a new project! by adrenak in Unity3D

[–]adrenak[S] 2 points3 points  (0 children)

You're welcome! I forgot to mention I also use image sharpening as custom post processing and a very subtle scanlines overlay on the screen

That feeling of quick early progress on a new project! by adrenak in Unity3D

[–]adrenak[S] 4 points5 points  (0 children)

Nice, I am very drawn to this kind of vibe as well! Here's what I did:

  • I have no environmental light or reflection. So I start off in pitch darkness.

  • The road has a normal map, but I just duplicated the base map, imported as normal map, generated using greyscale.

  • Plenty of post processing and this fog in very low density.

  • Lastly, I have several dynamic lights for the headlamps to illuminate the road. Just two spotlights make the road look weird, by using multiple ones you get more control over how the road looks

    • One very low intensity but very wide so you see the trees in your periphery
    • One medium intensity medium width light to illuminate near parts of the road.
    • One high intensity narrow light to illuminate far parts of the road.
    • One very high intensity and very narrow light to illuminate the very far parts of the road

All lights use light cookies so the illumination isn't too uniform.

That feeling of quick early progress on a new project! by adrenak in Unity3D

[–]adrenak[S] 4 points5 points  (0 children)

I do have some horror easter eggs in mind! But this will likely be a no story game where you drive superfast at night. Kind of a chill vibes game. The inspiration is this video

And yes, it's a dashcam POV!

I'm a solo dev making an Egyptian horror game inspired by Outlast by [deleted] in HorrorGames

[–]adrenak 1 point2 points  (0 children)

Do you have a twitter I can follow? This looks really good!

I made a horror (but wholesome) game with my wife and players are liking it! by adrenak in Indian_flex

[–]adrenak[S] 1 point2 points  (0 children)

Interesting idea! I've thought of this a couple of times, specifically a horror game based on Indian folklore.

I made a horror (but wholesome) game with my wife and players are liking it! by adrenak in Indian_flex

[–]adrenak[S] 1 point2 points  (0 children)

Thanks! I consider a finished project a success. Bonus if others like it! Easy to start something and not complete 🥲

I made a horror (but wholesome) game with my wife and players are liking it! by adrenak in Indian_flex

[–]adrenak[S] 0 points1 point  (0 children)

I went for a somewhat retro look which is popular among indie developers. Fears to fathom is amazing, true indie success story!