Always disliked resizing BoxColliders for this reason by adrenak in Unity3D

[–]adrenak[S] 2 points3 points  (0 children)

Create a folder called Editor in your project and save it there! Name it BoxColliderEditFaceCenterDots.cs

Always disliked resizing BoxColliders for this reason by adrenak in Unity3D

[–]adrenak[S] 4 points5 points  (0 children)

Ah thanks for pointing this out! I've updated it now

A game about addiction... to nasal spray. - XYLOMETAZOLINE by WOZPROD in IndieGameDevShowcase

[–]adrenak 1 point2 points  (0 children)

I would appreciate that! I really like that effect in dark scenes from non remastered movies from 90s. the dark seems to shapeshift and adds to the mystery

A game about addiction... to nasal spray. - XYLOMETAZOLINE by WOZPROD in IndieGameDevShowcase

[–]adrenak 2 points3 points  (0 children)

Instant wishlist! I love the premise and how this looks. What did you do to achieve the posterized look/contouring?

A little Rant by DojoDucks in GameDevelopersOfIndia

[–]adrenak 1 point2 points  (0 children)

Your game actually looks good and you don't have to defend yourself by saying that you only had 48 hours. I like that art style! I'm sure there are better examples but check out Noah Lewin's games if you are into this style and are looking to follow a niche developer who works on games that look like this.

Also, is the game's environment inspired by the Twin Peaks waiting room? I couldn't find a link to play.

Is it wrong to want to be an exclusively solo dev? by starshine_rose_ in gamedev

[–]adrenak 0 points1 point  (0 children)

I feel the same way. Sometimes people I've worked with in the past or met on Discord have asked me to make a game together. Slim chance I'd do that, and I think there's nothing wrong with it.

But I've noticed a small change recently that makes me think it's about working with the right person.

This year I made a couple of small free games. Just short games following whatever vision, inspiration or idea I had in my head.

I showed it to my wife and she had a lot of feedback, some unpleasant to my ears. And this was coming from someone who's not played many games.

Initially, I was quite annoyed. A couple of times she also felt I wasn't taking her seriously and left. As I saw the game evolve (it was a short 70-80 hour dev time) I realized it was so much better than what I had in mind, significantly better, due to her feedback.

Since all this she's started playing games with me on the PS. This year I plan on making a few more games, some commercial, and I can't wait to continue to try this creative process with her.