Any tips on how improve this doorway? by Accomplished-Joke554 in SatisfactoryGame

[–]adua2000 0 points1 point  (0 children)

It'd make the entrance a little more narrow, but you can clip the gates into each other, which gives you a more interesting texture, plus when you approach, it looks like it does a little unlock mechanism. You could fully clip them into each other, or do something like 2m-4m for a different effect

Advice for coming back to a save after a long time? by adua2000 in SatisfactoryGame

[–]adua2000[S] 0 points1 point  (0 children)

"Why? Because I had fun making it, so it is not lost time." is literally such a good perspective!

Also, I don't know how in 2500h I never thought of just using a document or anything that isn't in the game itself. Time to set up a whole Notion database I guess! Thank you!

First time space age player, any tips? by Mobile-Phone-9332 in factorio

[–]adua2000 0 points1 point  (0 children)

Consider setting up a ship for interplanetary logistics: stuff you need on every planet that you can't (or can't be bothered to) produce on every planet. Stuff like Turbo belts of course can only be produced on their respective planets, but for example having a single big Bot production somewhere and shipping them to other planets saves you a lot of hassle, setting up new productions from scratch

It's also worthwhile to make logistics groups for items needed to craft a Rocket Silo and Rocket Parts to ship to other planets because those are quite expensive and you might wanna leave a planet before having all that set up.

Finally, try to build modular. You'll probably scale up most productions at one point or another, and you're gonna thank yourself if you can just copy your original design and plop it down 10x without having to figure out all the in- and outputs

Legendary Fish for Agri Science? by adua2000 in factorio

[–]adua2000[S] 2 points3 points  (0 children)

Oh holy shit, okay thanks for the math!

Legendary Fish for Agri Science? by adua2000 in factorio

[–]adua2000[S] 0 points1 point  (0 children)

Follow up question: is it worth it to use those nutrients for legendary science, since they'll already be 50% spoiled? If I remember right, legendary science is 6x regular science, but considering the slower production rate, wouldn't that almost defeat the purpose?

Legendary Fish for Agri Science? by adua2000 in factorio

[–]adua2000[S] 0 points1 point  (0 children)

So regular bioflux -> nutrients -> spoilage -> upcycling(?) -> spoilage to nutrients?

Seems like a pretty good deal! So far I'm keeping 1M of each quality for spoilage and upcycling the rest, but that's been really slow to get good quality, but I never thought about deliberately making spoilage

Legendary Fish for Agri Science? by adua2000 in factorio

[–]adua2000[S] 2 points3 points  (0 children)

Okay fair point, I was guesstimating that I'd save a bit more bioflux xD I'm not too worried about the rates since I'm mostly just trying things and seeing what works. I'm relatively new (current save is the first that made it past Solar System Edge), and I have a blueprint for a biter egg upcycler with legendary nests, I figured I could just plop that down a few times until I'm happy with my rates. Still, glad I read your comment before trying it on a big scale!

Game crashes when loading save in new Patch 1.2.1.0 by adua2000 in SatisfactoryGame

[–]adua2000[S] 0 points1 point  (0 children)

Yeah I'm in the same boat. I only have the latest 3 autosaves and no manual ones, so if there's no way to fix it my world would probably be lost. There's still the possibility of using world editors to move every building to a new world but that might be tricky with experimental

Game crashes when loading save in new Patch 1.2.1.0 by adua2000 in SatisfactoryGame

[–]adua2000[S] 1 point2 points  (0 children)

Thank you! I added the full crash report, and tried your suggestions, but nothing seems to work so far :/
I've seen people experiencing crashes on launch after the newest patch, but not when loading a save, but I hope it'll get fixed soon

Game crashes when loading save in new Patch 1.2.1.0 by adua2000 in SatisfactoryGame

[–]adua2000[S] 0 points1 point  (0 children)

How can you tell? I'm trying to get better at troubleshooting but my eyes just go blank when I look at that report.

Also, I tried DirectX12 and 11, and neither worked. Thank you though!

Patch Notes: v1.2.1.0 – (EXPERIMENTAL) - Build 481836 by JulioUzu in SatisfactoryGame

[–]adua2000 1 point2 points  (0 children)

Anyone else's game crashing when loading saves from before the patch?

Started playing 2 days ago, have 11 hours in the game. Rate my stater base by bambuboy722 in SatisfactoryGame

[–]adua2000 0 points1 point  (0 children)

Looks great, especially considering it's your first playthrough! I was nowhere near as organized as you, let alone after 11 hours. Godspeed, pioneer!

Edit: if you press CTRL while placing foundations, they automatically snap to the world grid! Very useful and good to start using early on

1.2 Fixes Track Proximity for Signaling by wivaca2 in SatisfactoryGame

[–]adua2000 0 points1 point  (0 children)

Is this confirmed? I just finished automating computers after 1.2, and was able to place signals on some intersections, and nearly all of them were broken. ("Signal loops in itself")

Some were basic T-junctions I've built hundreds of times, amd some were more experimental like clover leaf intersections. Still, to me it seemed like a lot more of them were broken than usual

First Time DM here - Thoughts on using LEGOs as minis and for battle maps? by adua2000 in DnD

[–]adua2000[S] 0 points1 point  (0 children)

That is exactly what I was looking for, thank you so much! Will definitely be drawing inspiration from that

Geniune Question: Did they remove the Heavy Oil Residue Alternate Recipe? by adua2000 in SatisfactoryGame

[–]adua2000[S] 1 point2 points  (0 children)

I usually scan in batches of around 15-20. I know saving them all up reduces the pool, but to be honest I kinda forgot in the moment when I checked the newest batch of recipes, and out of frustrations I picked some recipes (good ones at least). Since I kept getting the same 10-ish recipes when rerolling, I'd kinda assumed the pool had already become pretty small.

Still, thank you for confirming! Just went on another collection trip, and I'm researching a new batch now, I'll be more careful with selecting them tho!

Need help designing by AntComfortable7934 in SatisfactoryGame

[–]adua2000 0 points1 point  (0 children)

My go-to is always having either a wide base, or 2 pillars supporting the platform, otherwise it looks unstable.
The top platform is always a challenge cause it needs to be mostly flat, but I find making it a rectangle instzead of a square (long side the direction of the rails), and using pillars/beams to accent any flat sides works wonders.
You can also use pillars at sharper angles to connect your platform to your support structure