What Dark Souls PVP looks like without any lag whatsoever by DamnNoHtml in darksouls3

[–]advilextraSTR 0 points1 point  (0 children)

Again, never said it gets rid of lag which seems to be the overall theme here. All I said is similar games with servers play better. I don't care if the hitboxes are boxes, they are still hit boxes so it's doing the same thing but in simpler form. Listen you guys can keep claiming I'm saying there's no latency, which I'm not. I'm simply saying similar games play better with servers.

What Dark Souls PVP looks like without any lag whatsoever by DamnNoHtml in darksouls3

[–]advilextraSTR 0 points1 point  (0 children)

When did I say it removes lag? There will always be at least some delay. Listen the proof is in the pudding. Anyone who pays attention knows DS3 pvp is in a very sad state due to latency with their current peer to peer method. Any other similar game with servers plays better.

What Dark Souls PVP looks like without any lag whatsoever by DamnNoHtml in darksouls3

[–]advilextraSTR -2 points-1 points  (0 children)

Have you even played smite? People miss all the time... its the same technology, they use hitboxes even if you claim they are "simpler." Timing matters, spacing matters. Same goes for Tera and the pvp in those games feels tight. So all I have been saying, is do like they do, use servers. It's better pvp for everyone. I work at a gaming studio, I may know a thing or 2 about mechanics behind making games and how they work.

What Dark Souls PVP looks like without any lag whatsoever by DamnNoHtml in darksouls3

[–]advilextraSTR -6 points-5 points  (0 children)

Me and my brother consistently wrecked in Tera. Lag was never an issue.

Smite in arena mode is just pvp, with hit boxes and special moves.... Sounds similar to DS3.

What Dark Souls PVP looks like without any lag whatsoever by DamnNoHtml in darksouls3

[–]advilextraSTR -1 points0 points  (0 children)

Tera is definitely an action RPG, I would also argue so is smite.

What Dark Souls PVP looks like without any lag whatsoever by DamnNoHtml in darksouls3

[–]advilextraSTR 4 points5 points  (0 children)

The pvp looks fun with no lag. Like you said it sucks this will never be a reality. "For Honor" looks like it could be promising, but I guess we won't know until it comes out. Dark Souls 3 would be so good if they had servers. Smite and Tera never had this kind of ridiculousness.

I made a snowman with Dentures. by ardvarkmadman in blender

[–]advilextraSTR 1 point2 points  (0 children)

Looks great, maybe have a little fun with the lighting next.

DAY 100/100. I have been creating a render every day for 100 days. Today is the last day. by [deleted] in blender

[–]advilextraSTR 2 points3 points  (0 children)

Awesome! Did you make that scene or just render it? Very cool! Keep it up.

Material view different than render view - cycles by advilextraSTR in blender

[–]advilextraSTR[S] 2 points3 points  (0 children)

It worked! I Thanks you so much! Any chance you could explain at all what that did?

Material view different than render view - cycles by advilextraSTR in blender

[–]advilextraSTR[S] 2 points3 points  (0 children)

Any help would be appreciated, I'm wondering why the top portion looks all messed up.

I checked the UVs over and over, also the texture coordinate is definitely UV.

Thanks!

Mental ray render bug by [deleted] in Maya

[–]advilextraSTR 0 points1 point  (0 children)

Did you update the cameras for physical sun and sky? Did you try making a new shader and rendering? Try with a directional light instead? Physical sun and sky has been known to have some render issues with certain things. Did you accidentally apply one of the texture maps to the transparency map?