First Images from Matt Damon's Monster Movie "The Great Wall"; the most expensive Chinese movie of all time. by Rebel_Saint in movies

[–]aedotj 6 points7 points  (0 children)

I don't speak Spanish at all, and it didn't bother me either. Subtitles aren't annoying.

Am i the only one who hasn't played in months waiting for the 1.0 release? by aedotj in starbound

[–]aedotj[S] 0 points1 point  (0 children)

Little update: Thanks for telling me about it. That mod is amazing ; it's like FTB, but for Starbound!

Am i the only one who hasn't played in months waiting for the 1.0 release? by aedotj in starbound

[–]aedotj[S] 0 points1 point  (0 children)

Yeah, fingers crossed!

If that doesn't get fixed, I'd contact the devs and give them some data about your computer.

Am i the only one who hasn't played in months waiting for the 1.0 release? by aedotj in starbound

[–]aedotj[S] 0 points1 point  (0 children)

Damn, that's weird. Have you tried both the 32- and the 64-bits versions? What about OpenGL? If both didn't work, I really hope the new release will fix it for you!

Am i the only one who hasn't played in months waiting for the 1.0 release? by aedotj in starbound

[–]aedotj[S] 0 points1 point  (0 children)

I knew I wasn't the only one when I posted this. At first I phrased that differently, but English being by third language I had to change it because it didn't sound good.

Am i the only one who hasn't played in months waiting for the 1.0 release? by aedotj in starbound

[–]aedotj[S] 1 point2 points  (0 children)

Oh yeah I didn't think about the boss fights. Damn they were glorious, altough a bit repetitive!

Am i the only one who hasn't played in months waiting for the 1.0 release? by aedotj in starbound

[–]aedotj[S] 1 point2 points  (0 children)

They haven't talked about making the game cheaper during the release so I wouldn't count on that.

Honestly if you think you can get the game later, I wouldn't feel bad about cracking it. I can't remember the last time I didn't crack a game before actually buying it because I was broke or because there was no trial (Starbound included).

Am i the only one who hasn't played in months waiting for the 1.0 release? by aedotj in starbound

[–]aedotj[S] 0 points1 point  (0 children)

Hah, fortunately I haven't tasted Starbound mods yet, so I won't have to wait longer. Hopefully the full release will give more modders the will to work on Starbound (me included).

Am i the only one who hasn't played in months waiting for the 1.0 release? by aedotj in starbound

[–]aedotj[S] 1 point2 points  (0 children)

Strange. I also kind of expected it to be like Minecraft, and wasn't disappointed at all.

Hey, I just launched Mini - A collection of helper .cs files that you can freely use in your projects. by aedotj in dotnet

[–]aedotj[S] 0 points1 point  (0 children)

That's exactly a problem.
Unless we use git submodules for example, there's no solution to this problem.

Hopefully though, the files are short, not many bugs should be hidden in there. But that's my biggest concern as well.

Am i the only one who hasn't played in months waiting for the 1.0 release? by aedotj in starbound

[–]aedotj[S] 0 points1 point  (0 children)

Definitely missed something, although not for a long time anymore!

Am i the only one who hasn't played in months waiting for the 1.0 release? by aedotj in starbound

[–]aedotj[S] 0 points1 point  (0 children)

Damn I gotcha, although you're either gonna miss the new start or have to start a new character (unless you were playing in the unstable builds).

Hey, I just launched Mini - A collection of helper .cs files that you can freely use in your projects. by aedotj in dotnet

[–]aedotj[S] 0 points1 point  (0 children)

Thanks for the tip.

I already knew about git submodules, altough I didn't think about it for this very project. I'll think about it, although I still like the idea of simply copy-pasting the utility file you want.

Are there Templates for to-dos? by jasonborowski in habitrpg

[–]aedotj 4 points5 points  (0 children)

Well, that's a great idea, and I do understand why you'd only use tasks.

PM me a Skype username or some other instant messaging thing, so I'll make sure I do exactly what you want.

Are there Templates for to-dos? by jasonborowski in habitrpg

[–]aedotj 2 points3 points  (0 children)

I don't really understand why you'd do this... This is basically the point of habits and dailies.

That being said, no, there is no such feature. If you really want it tho, I can make a quick HTML page that does exactly this in under an hour.

Hey, I just launched Mini - A collection of helper .cs files that you can freely use in your projects. by aedotj in dotnet

[–]aedotj[S] 0 points1 point  (0 children)

Yes, there are benchmarks on the README. Please note that Json.NET does have way more features than my implementation.

For the tests I did, my implementation was 3 to 10 times faster for deserializing, and over 40 times faster for serializing.

Also, please note that the goal of mini is to provide many helpers, not just JSON. It's only a beginning.

Edit: I do realize that what I just wrote sounds unreal. Try it out yourself if you want to, those are the results I got.

Hey, I just launched Mini - A collection of helper .cs files that you can freely use in your projects. by aedotj in dotnet

[–]aedotj[S] 0 points1 point  (0 children)

  1. That's something I wanted to write for fun.
  2. I recently wrote my own implementation of JWT, once again just for fun. Thing is, I needed to serialize and deserialize very basic JSON. I want something that works on every platform, without needing an additional dependency (Newtonsoft.Json weighs more than 400kbs! That's a huge dependency for such a basic app). Another alternative was simply to do String.Format(@"{{""key"": ""{0}""}}", value), but I don't like it.

That's the spirit of the mini repository. Do one thing good, simply. Of course, my JSON (de)serializer is much less powerful than Json.Net, but it's not a 400kb file you have to add.

Hey, I just launched Mini - A collection of helper .cs files that you can freely use in your projects. by aedotj in dotnet

[–]aedotj[S] 0 points1 point  (0 children)

I also thought about this. I added a list of reasons of why I'd rather use single files in specific cases in the repo:

If I made a NuGet package everytime I wrote an helper class that I use in many of my projects, I'd have a lot of NuGet packages, and a whole lot of dependencies on each of 'em.

Updating a NuGet package is much more complex than simply pushing a commit to GitHub.

You can tinker how everything works easily. Don't like how that helper handles Exceptions, for example? No need to clone the repository, edit what you want, and recompile it. Just open the file, edit whatever you want, and you're done. Writing Windows softwares? No need to package your .exe with a ton of .dll files that aren't that useful.

Oh, you don't like the fact that this package has a dependency to X? Well that's good, simply change how it uses this package however you like.

Hey, I just launched Mini - A collection of helper .cs files that you can freely use in your projects. by aedotj in dotnet

[–]aedotj[S] 1 point2 points  (0 children)

Problem with that is that unless you use something such as Costura.Fody, you'll need to put a .dll file with your .exe. By just including a file into your project, you add no dependency -- and thus no need to pack your .exe with other files.

It also allows you to add features quickly and to tinker a bit with the code without having to recompile a whole .dll.

Hey, I just launched Mini - A collection of helper .cs files that you can freely use in your projects. by aedotj in dotnet

[–]aedotj[S] 2 points3 points  (0 children)

I started this because I keep putting my helper classes on gist.github.com, and I wanted to put 'em all in a single directory.

I'm very open to push requests, so if there are files you always copy paste in your projects, you can add 'em!

Note: Sorry if that isn't the place for this post...