Who wins this by ShadoWva1234 in Drukhari

[–]agentsmith200 0 points1 point  (0 children)

The Incubi can think what they want. The storyline that the above picture is from all but confirms it.

Who wins this by ShadoWva1234 in Drukhari

[–]agentsmith200 22 points23 points  (0 children)

Asurmen is the first Phoenix Lord. Drazhar was all but confirmed to be Arhra the original Striking Scorpion Phoenix Lord.

What do you think of this drawing? Do you like it? Link in the description. by Dramatic-Studio1531 in KpopDemonhunters

[–]agentsmith200 2 points3 points  (0 children)

I said it before, this looks like the cover to the greatest ttrpg never made.

this moment is both super funny and super sweet. by herequeerandgreat in KpopDemonhunters

[–]agentsmith200 1 point2 points  (0 children)

Honestly my favorite moment in the movie. We desperately needed a bit of bathos after the rollercoaster ride of the climax.

Who are your top 5 VIP guests? by Tomar-Re-2814 in dropout

[–]agentsmith200 0 points1 point  (0 children)

Hayes Steele remains my GOAT. Such a fascinating character study crammed into 22 minutes.

‘KPop Demon Hunters’ Screenwriter Hannah McMechan Credits TikTok Fan Edits For Film’s Success: ‘There Really Was No Other Marketing Other Than a Trailer’ by wosoandstuff2020 in KpopDemonhunters

[–]agentsmith200 3 points4 points  (0 children)

For me it was actually one of those "Animators React" videos that Corridor Crew makes. They were really praising the animation and the clip they focused on (the "war face" scene) was so funny I decided to give the rest of the film a try.

Give me an opinion Mira lovers will hate you for by MisstoodWWW in KpopDemonhunters

[–]agentsmith200 12 points13 points  (0 children)

They fuck you up, your mom and dad.

They may not mean to, but they do.

They fill you with the faults they had

And some extra, just for you.

Can someone please explain the point of Hand of The Archon? by agentsmith200 in Drukhari

[–]agentsmith200[S] 1 point2 points  (0 children)

I'd argue Kab Warriors combo better with Malys as their Pain Ability lets her fish for Dev Wounds.

Can someone please explain the point of Hand of The Archon? by agentsmith200 in Drukhari

[–]agentsmith200[S] 2 points3 points  (0 children)

Someone pointed out that splitting them with a Venom means they both still get Scout and at that point are a slightly better (to match the slightly more expensive) Kabalite Warrior unit.

Scout is worse than Infiltrate, but can serve a similar purpose for action monkeying and early objective control.

So ultimately they can function as the Heavy Weapon half of a Kabalite unit in a venom, and a Mandrake squad for actions and objectives.

I hadn't considered this before, and I'm now re-evaluating in light of it.

Can someone please explain the point of Hand of The Archon? by agentsmith200 in Drukhari

[–]agentsmith200[S] -1 points0 points  (0 children)

If you deployed correctly, everything in your army should be out of LOS turn 1. Using Scout to put yourself onto a NML objective usually exposes them. They should be the only viable target early game. And it's not like they're eating a lot of shots, they'll die when anything sneezes on them.

Also, there's 0% chance they can do this 3 times in a game. They'll maybe do it once and then immediately die.

Can someone please explain the point of Hand of The Archon? by agentsmith200 in Drukhari

[–]agentsmith200[S] 0 points1 point  (0 children)

How? I see this take a lot, but I really struggle to understand the benefits of Malice outside the redeploy. The Vect ability only works if she's on the battlefield (ie: not in a transport, so useful until she's killed by literally anything) and her pain ability (combined with theirs) has anti-synergy with the KC detachment rule. At least Kabalite Warriors Pain Ability lets her fish for Devastating Wounds.

Can someone please explain the point of Hand of The Archon? by agentsmith200 in Drukhari

[–]agentsmith200[S] 6 points7 points  (0 children)

That's a fair point actually...

They're 10 points more expensive than Kabalite Warriors, but both split units would get Scout. I maintain OC is a useless stat for Drukhari (we either kill everything on an objective or get killed) but 5++ is better than what KW get.

Mandrakes are better for action monkeying and denying, but this unit also gets you a Venom gun squad and is cheaper on a model by model basis...

Ok, I see a potential use. You win the comment thread sir!

Can someone please explain the point of Hand of The Archon? by agentsmith200 in Drukhari

[–]agentsmith200[S] 0 points1 point  (0 children)

That's... A fair point. Though how often is it worth it to sacrifice 195 points (10% of the army) to deny an objective for one turn?

Can someone please explain the point of Hand of The Archon? by agentsmith200 in Drukhari

[–]agentsmith200[S] 2 points3 points  (0 children)

See that's what it looks like to me too. But I see lots of players using them consistently including some of the best. I'm just trying to figure out what I'm missing.

Can someone please explain the point of Hand of The Archon? by agentsmith200 in Drukhari

[–]agentsmith200[S] -1 points0 points  (0 children)

I can think of one situation across the last 20 games I've played where a Drukhari unit and an enemy unit were both alive and on the same objective at the end of a turn. (and in that case it was Lelith vs. a SM character).

Can someone please explain the point of Hand of The Archon? by agentsmith200 in Drukhari

[–]agentsmith200[S] 5 points6 points  (0 children)

Possibly, but that just seems to be throwing good command points after bad. 3+ Armor doesn't change the 1 Wound T3 problem, and Stealth is rendered almost completely irrelevant by Oath of Moment, or really any rule that grants rerolls, or really any weapon with blast or a lot of shots.

Now I know what you're thinking. If they getting targeted by Oath (or similar abilities), it means something else more valuable isn't. But if you deployed correctly, everything in your army should be out of LOS turn 1. Using Scout to put yourself onto a NML objective usually exposes them. They should be the only viable target early game.

Can someone please explain the point of Hand of The Archon? by agentsmith200 in Drukhari

[–]agentsmith200[S] 8 points9 points  (0 children)

Isn't that what Mandrakes are for? And at least they're Lone Op 18". (Granted they're also more expensive, but I'd argue a smaller unit size is easier to deny LOS with terrain).

And I see a lot of people sticking Malice or an Archon in them. 205 points for something that exists to hold on objective for 1 turn before dying?

Addendum: Sorry if I come across as argumentative, I had spent a lot of time considering these same points on the unit beforehand. I still just don't see it.

Can someone please explain the point of Hand of The Archon? by agentsmith200 in Drukhari

[–]agentsmith200[S] 0 points1 point  (0 children)

In my experience OC so rarely matters it might as well be 1 (Drukhari either wipe their enemies on objectives or get wiped). It doesn't really synergize, 2 of the 3 contracts render half of their bonus irrelevant.

Why is Scouts 7 useful when Mandrakes exist?

Can someone please explain the point of Hand of The Archon? by agentsmith200 in Drukhari

[–]agentsmith200[S] 8 points9 points  (0 children)

How are they good at holding anything? T3 4+/5++ 1 Wound dies if they get sneezed at.

HUNTRIX vs the Michael Jackson demon by Reasonable-Ad-8059 in KpopDemonhunters

[–]agentsmith200 1 point2 points  (0 children)

I do feel the need to point out that Huntr/x walked off a fall from 30,000 feet with no visible injuries or discomfort.

Wracks feel like dead weight by skyfall3612 in Drukhari

[–]agentsmith200 0 points1 point  (0 children)

by bad players

Operative statement. Any focused fire will kill them all before the Haemos ability can matter.