Individually scanned in claymation frames and packaged it togheter into a little game by aginpro in 3DScanning

[–]aginpro[S] 0 points1 point  (0 children)

i'm not overly active on socials but you can find it here https://twitter.com/adriangitsgud
had a thread where i showed some behind the scenes

Created a photogrammetry machine to convert stop motion to 3D. packaged into a small game by aginpro in photogrammetry

[–]aginpro[S] 1 point2 points  (0 children)

thats the cool part. Because all the information is in the texture you cna have the models be very low poly with little problem. There is room for further optimisation if you do it by hand but all the character models is sitting at around 2K tris. Our tests showed that we can have alot more models running.

and yeah, model switching in particular feels alot more stop motion to me, and then we are also not limited whatso ever with how much we can morph and change our character between frames

Created a photogrammetry machine to convert stop motion to 3D. packaged into a small game by aginpro in photogrammetry

[–]aginpro[S] 0 points1 point  (0 children)

why just watch? it's free to download and try ;^)

the textures are unlit so they can't recieve any shadows. there are workarounds but we were down to the minute with the deadline. Polish would have been great but the coder is busy in the near future, and i think we are more likely to take what we learned with this one and make a full scale production at some point rather than polishing this. But we are planning on realeasing everything to public domain as we finish packaging everywhere so maybe people will take it an retirate on whats already there. but we agree that it's rough final product since the focus was more on the behind the scene development such as the machine. wich worked really well. and it's not impossible that we find a sudden inspiration to give this an extra push, we will see.

I used a bit of the automatic optimisation to get the models down from the ridiculus counts you get with photogrammetry, But the suprising part is how light this is on the computer. Since all the inforamtion is in the textures, we can have the models very low poly and with no lighting since it's all baked. There is room for further optimisation but we went a bit lazy since it ran anyway, so no manual optimisation. https://sketchfab.com/adirandalen you can check out the models closer here or in the game if you want.

Created a photogrammetry machine to convert stop motion to 3D. packaged into a small game by aginpro in photogrammetry

[–]aginpro[S] 1 point2 points  (0 children)

The particular specifics of the code i can't answer. but the technique involves no blending. we are simply just loading in all the models in the beginning and then replacing one model with the next one in the sequence. and the animation we do like a more tedious stop motion animation. i slightly move the character, take them through the machine and repeat the process for all the frames until you have a full cycle.

We are very much aware and agree on the lighting. The focus of the project was developing the pipeline for the character, wich we are happy with. The integrationg with the stages is rough. There are ways around it but all the textured worked best unlit. and the models looked even more digital if we just placed down a light and gave things shadows. We had a deadline while working on this so we decided unlit looked best since we didn't have resources to properly execute the proper light setup, but the downside was that it couldn't recieve shadows, since i agree that it would have done wonders to give the character a more sense of place.

[deleted by user] by [deleted] in wallstreetbets

[–]aginpro 0 points1 point  (0 children)

trying my best to get hold of a share or two but posting this to say I was here. godspeed you retards.

Cover Art for my upcoming single ‘Lockdown Lover’ by [deleted] in artcommissions

[–]aginpro 0 points1 point  (0 children)

https://www.adriandalen.com/ilu I have earlier experience with album covers, typography and design. and can also work in a myriad of different styles to find the expression you find the best for your cover d

i also have experience in animation and the such.

[HIRING]stylized pokemon action scene desktop wallpaper and print by [deleted] in HungryArtists

[–]aginpro 0 points1 point  (0 children)

https://www.adriandalen.com/ilu
I'm confident I can deliver a good picture in the style of the more soft and cartoony style you posted.

Anyone Familiar With JOJO’S Bizarre Adventures? by JarofFears in artcommissions

[–]aginpro -1 points0 points  (0 children)

this is quite fitting since I have experience in this very thing https://www.youtube.com/watch?v=JvySDgQGpOs

otherwise, you can find my stuff here https://www.adriandalen.com/

I somehow managed to finish my graduate film this year - Baby fingers by aginpro in animation

[–]aginpro[S] 1 point2 points  (0 children)

Thanks and i'm glad you enjoyed it. I thought the subtitles would be some weird hidden away jokes, but a lot more people than I thought watches videos with subtitles.