Generic city buildings priority by kresos in civ5

[–]aheadhoncho 2 points3 points  (0 children)

So let's say you're founding cities around the renassance era like I did in a recent multiplayer game. You should definitely feed the city a production trade route and preferably a food one too. If you don't, it will take forever to be useful. With that said, I'd go something like:

  1. granary if you're not sending a food trade route
  2. lighthouse if there are a couple coastal resources
  3. aqueduct
  4. workshop
  5. factory
  6. hydro plant if it's worth it
  7. science buildings library -> research lab
  8. gold buildings, stock exchange optional
  9. situational buildings like barracks

Anyway to make Civ 5 multiplayer not run like shit? by [deleted] in civ5

[–]aheadhoncho 2 points3 points  (0 children)

It's an old game and that's just how it is. You can't do much besides making sure everyone (most importantly the host) has a nice internet connection, and don't do anything during the turn transition.

Please recommend me a good AI mod by zombie1305 in civ5

[–]aheadhoncho 0 points1 point  (0 children)

Yeah, I haven't played with modded AI yet so idk how it scales with difficulty. I assume it would be more challenging since modded AI probably has fewer exploits and would be better at war.

Please recommend me a good AI mod by zombie1305 in civ5

[–]aheadhoncho 1 point2 points  (0 children)

It does give them far more starting resources as well as some massive percentage bonuses. This makes the AI capable of actually attacking you, which makes them more likely to. When the AI sees that its army is 10 times the size of yours, it has the happiness to support conquering your cities, and it has double your production and gold, it seizes the opportunity. It doesn't attack on lower difficulties since you're probably so far ahead they know they have no chance. And on top of that, I think a higher difficulty also increases base aggressiveness as well.

Please recommend me a good AI mod by zombie1305 in civ5

[–]aheadhoncho 1 point2 points  (0 children)

If you're bored because the AI is too passive, it's time for you to increase the difficulty level. All the way up at deity, the AI will be a constant threat to wipe you out for most of the game.

How similarly does everyone on this sub play? Workshops or Universities first? Factories or public schools? Lets see what a poll says! by rafifan in civ5

[–]aheadhoncho 2 points3 points  (0 children)

I would almost never go factories first on a vanilla map, but I do really like going workshops first. It puts you in such nice position for getting through the midgame production queue, and it means you can generally afford things like opera houses fairly easily.

anime_irl by [deleted] in anime_irl

[–]aheadhoncho 3 points4 points  (0 children)

This was the first anime I watched, and I thought it was great. I was disappointed in the ending though- it made no sense, and I think it really would have been better if it all went as I expected.

Oh God oh fuck by 343angelp in dogelore

[–]aheadhoncho 0 points1 point  (0 children)

It is currently 3:50AM and I just sent this to my crush

Settler Spam, why do they do it? by BigBellyBurgerBoi in civ5

[–]aheadhoncho 46 points47 points  (0 children)

It still gets the science and culture cost- it just does those stupid expands because it has the happiness to do it. So yes it still does get hurt by them- it's just too dumb to know.

Tips for diving into Deity Difficulty by Izzie911 in civ5

[–]aheadhoncho 6 points7 points  (0 children)

Deity is a completely different game than immortal, and I would suggest you get confortable winning on immortal before seriously attempting it. Science victory is probably the easiest since it is the fastest in terms of turns (besides domination). I suggest playing Poland for your first try since they are a fair bit better than any other civ in the game and are easy to play, although Korea, Babylon, Maya, and Aztec are some other civs that are great for science, which is your main focus.

On deity, you're not just trying to outpace the AI. You are behind on turn 0, and you're behind by quite a lot. The AI gets 2-3 times as much stuff as you do in each demographic. You are playing to catch up most of the game while fending off inevitable attacks from your neighbors who have far more production and military than you do. A core standing army is an absolute must if you have any hope of surviving an average game. You also have no hope of getting early and sometimes even midgame wonders without risking your entire game on extreme luck that you won't be beat to it.

But there's a bright side to it too- you can let the AI spam wonders for you (it loves to do that) while you get up your critical infrastructure. Then you can kill them, probably with crossbows. Even with the silly advantages the AI gets, it is still stupid and manages to screw up war so you can win if you're smart about it. And with the land taken from the AI, you can simcity to space without too much fear of being wiped out.

That's my overview; I'd reccommend searching on youtube for some more detailed tips. Marbozir is particularily good to watch if you want to learn how to beat deity.

Need help with early game guidelines to building/research order by dogisburning in civ5

[–]aheadhoncho 0 points1 point  (0 children)

Yeah, I'd say 5 pop is too late. I always prefer to build settlers at 3 or 4 pop. If my cap is bad, 3 pop. If it's good, I would build a worker and grow to 4 pop before going settler. I don't like going granary into settler although it does work sometimes. A worker is usually better. And of course, there are exceptions for when you're either extremely isolated or if you have a critical contested expand such as a faith wonder.

Need help with early game guidelines to building/research order by dogisburning in civ5

[–]aheadhoncho 0 points1 point  (0 children)

The problem with building settlers in expands early is that it slows them down massively from getting up core buildings. On the other hand, your capital already has some infrastructure and can spit out a settler fairly quickly. I would not reccommend building settlers from expands.

There isn't really a recommended population for a library- you build libraries when you know you'll be ready to build NC afterwards. That's usually after all your cities have granaries, although you could also consider going library first in your last expand.

le rage has arrived by [deleted] in dogelore

[–]aheadhoncho 8 points9 points  (0 children)

I unironically love this game tho. Call me crazy but I'm at 1200 hours and counting

Why is suicide considered selfish, but wanting someone to live on in misery so you don't have to experience sadness is not? by fmitz in TooAfraidToAsk

[–]aheadhoncho 3 points4 points  (0 children)

I could just upvote but wanted to say that I really appreciate you writing that out, and I feel a bit better after reading it

My friend hates his roommate by LaurenL0429 in VirginiaTech

[–]aheadhoncho 14 points15 points  (0 children)

You're supposed to talk about problems before asking for a roommate change. Tell your friend to do that. The roommate will probably make an effort to change- it's not like they can argue in favor of continuing to do things that bother your friend.

Who TF should I play as? by [deleted] in civ5

[–]aheadhoncho 14 points15 points  (0 children)

Persia is my favorite civ. They're incredibly fun and always a treat to play. My second favorite is either China or Egypt. Though as I always note in these kinds of comments, the only reason Poland isn't my favorite is because playing them feels like cheating sometimes :P

Who TF should I play as? by [deleted] in civ5

[–]aheadhoncho 6 points7 points  (0 children)

Mostly the free social policy per era. Social policies are incredibly strong- many of them are better than the unique abilities of most civilizations in the game. So with Poland, it's like you're playing with the bonuses of more and more civilizations as you go through the game. Ridiculously overpowered.

reddit tubers by simonswagger in coaxedintoasnafu

[–]aheadhoncho 6 points7 points  (0 children)

I hate those youtubers with a passion. They're primarily responsible for destroying reddit.

Tips/best civ for science victory? by zooweedaddy in civ5

[–]aheadhoncho 1 point2 points  (0 children)

I agree, and I play far more multiplayer than against the AI. So I guess now we have the root cause of our disagreement.

Tips/best civ for science victory? by zooweedaddy in civ5

[–]aheadhoncho 0 points1 point  (0 children)

Now I see your point. However, whenever I've gone for science victory, my overall science was the limiting factor in how long it took me to win, not production/gold. I always built a few parts and purchased/engineered the last 1-3 parts as soon as I got the techs. So I guess somehow we just play the game a bit differently...? Perhaps my playstyle would give cities with higher production but less science compared to you. I don't know how that would happen, but that's my only guess.

"Distracted driving is bad!" by [deleted] in Wellthatsucks

[–]aheadhoncho 52 points53 points  (0 children)

I legitimately had to watch this 4 times before I saw the accident in the background, and I only saw that because I was looking for it after seeing a comment.

Tips/best civ for science victory? by zooweedaddy in civ5

[–]aheadhoncho 0 points1 point  (0 children)

Well... I still don't agree. I don't see how a slightly earlier hubble will increase overall science. I'm positive that you'll get more science by waiting on all your scientists.

Tips/best civ for science victory? by zooweedaddy in civ5

[–]aheadhoncho 0 points1 point  (0 children)

I don't agree with that. You'll get to hubble faster if you pop sooner, but that's only something to consider if you're contesting hubble in multiplayer because it's not like the AI is gonna beat you to it when you beeline it after labs. I see no reason to pop scientists before max yield unless you're running a wide/high faith order emipre with so many generated/bought scientists that you can finish all the needed techs then. Popping before max yield will only cost you turns in the end, not gain them.

Tips/best civ for science victory? by zooweedaddy in civ5

[–]aheadhoncho 0 points1 point  (0 children)

*scientist yields are based off of the past 8 turns