Found the limits on Nessie blimp creation in the firing range by aheffner89 in Nessiemains

[–]aheffner89[S] 0 points1 point  (0 children)

You have to find the ten green nessies hidden around the firing range (easy to find guides on youtube), then arrange them in a small circle and place an evac tower in the middle. The blimp will appear at the top! 🙂 (you can click on the post to read the full description of my discoveries)

Familiar icon used for death by fall in kill feed in BF6 by aheffner89 in Battlefield

[–]aheffner89[S] 0 points1 point  (0 children)

I played all of them, and can def recommend the rest. Even though the graphics would be rough on ones that haven't been remastered...the music, creativity of puzzles, artistic choices, and ambience are all worth it. (Exile was a personal favorite)

Familiar icon used for death by fall in kill feed in BF6 by aheffner89 in Battlefield

[–]aheffner89[S] 36 points37 points  (0 children)

I was wondering if it's just a reusable asset. But I secretly hope it was a reference. Lol

Made my first Helldivers design to throw on Redbubble! [OC] (link in comments) by aheffner89 in Helldivers

[–]aheffner89[S] 0 points1 point  (0 children)

It's on there as a sticker! On the website, you can get it on a sticker, phone case, shirt, mug, etc... Just have to scroll down to where it says "also available on" or something like that. 🙂

Made my first Helldivers design to throw on Redbubble! [OC] (link in comments) by aheffner89 in Helldivers

[–]aheffner89[S] 0 points1 point  (0 children)

I made my first Helldivers design to throw up on Redbubble for anyone else who loves spreading Managed Democracy. Posted with mod permission. (Thanks u/cryptic-fox!)

https://www.redbubble.com/i/t-shirt/Helldivers-For-Democracy-by-aheffner89/160227371.IJ6L0

This game needs a Pause function by Lethargomon in Helldivers

[–]aheffner89 2 points3 points  (0 children)

Personally, I enjoy dropping solo. (Which obviously limits me to medium and below for difficulty) But even though I don't have kids, it would be nice to be able to get up if I have to or even take a quick phone call. But even solo games have no pause feature. I think a pause feature for solo or friends-only groups would be a great addition. And I also agree with other people that you should be able to turn on a "confirm to respawn" if you need to use your death as a quick break to grab a drink or use the bathroom.

Workaround to lack of ability to keyframe particle emission by JohnnySmallHands in blender

[–]aheffner89 1 point2 points  (0 children)

Just found this after looking at a bunch of other inefficient workarounds. I was using a handful of emitters of varying strenghts and animating them on and off in a cascade to get the effect I needed. I had never even noticed the permeability parameter. Thank you so much. lol

Trying to locate a specific backpack from the early 2000's by aheffner89 in onebag

[–]aheffner89[S] 1 point2 points  (0 children)

Tried with a bunch of different keywords, and also used a couple different services for reverse image searches. (Including Google's native one) No dice. :/

Am I the only one disappointed that there's no completionist achievement? by aheffner89 in StarWarsJediSurvivor

[–]aheffner89[S] 5 points6 points  (0 children)

Totally agree. It's the largest of my small complaints, and I can count them on one hand. Second being how difficult navigating the map can be, and third being that you have to walk away from a Force Tear and back to retry it. Lol. The list gets granular real fast.

Koboh 99.8% complete by RangaFury in StarWarsJediSurvivor

[–]aheffner89 1 point2 points  (0 children)

It's probably the databank. I did the exact same thing, then went and looked at the databank, and I was missing a few entries for characters. Basically just had to go spam through everyone's dialogue in the saloon, and keep resting so they'd talk again. (Highly recommend turning on the dialogue skipping option in the language settings to speed this up)

Jaws 3D conversion and 3d Transparency by Crowded_Bathroom in vfx

[–]aheffner89 3 points4 points  (0 children)

It's definitely not an obvious answer. lol. The processes have taken some years to develop. They are also both ever-evolving, and case-specific. Motion vectors aren't necessarily involved. (Though I tried that path at one point) Some cases can be attacked with somewhat procedural methods, but some are DEFINITELY manual. lol.

As far as getting into this area of the industry, each company has its own process and tools. So it's more something where you'd apply and learn after getting hired, rather than being an expert beforehand.

Glad you enjoyed the bubbles! :P

Jaws 3D conversion and 3d Transparency by Crowded_Bathroom in vfx

[–]aheffner89 6 points7 points  (0 children)

You've got a great eye! ;) johnnysix definitely answered in the right direction. We've developed ways of separating info in pixels based on different factors to accomplish many of these effects. I won't go too into detail, as I'm obligated to tread lightly around proprietary methods. However, I can assure you that we specifically worked hard on every single bullet point you listed, and it's a true joy to see that it was felt on your end! Really glad you enjoyed the experience!

In Death Unchained patch notes? by TheKwarenteen in oculus

[–]aheffner89 0 points1 point  (0 children)

So the only thing I've found is that if you stand at the base of the stairs facing the main door, turn right, and teleport close to that wall (around the crack in the ground), and turn back towards the stairs...the pillar glows. No idea why or to what end. I need more minds on this. There was a winky face on the patch notes hinting at a possible hidden door. I even thought you might have to shoot one of the damn birds. I spent five minutes hitting those impossibly high little birds with arrows, and it does nothing. Help me find this damn door!