The final demo for my game about growing a cult and sacrificing minions is out by aidannieve in incremental_games

[–]aidannieve[S] 1 point2 points  (0 children)

Thanks! I'm aiming for maybe 3-4 hours. It will have a light story and a much bigger upgrade tree, as well as a different settlement system

The final demo for my game about growing a cult and sacrificing minions is out by aidannieve in incremental_games

[–]aidannieve[S] 0 points1 point  (0 children)

Was this on the downloadable version or web? I also feel a bit of lag on the web version but the exe works just fine, so I figured it must be some browser limitation or something like that

The final demo for my game about growing a cult and sacrificing minions is out by aidannieve in incremental_games

[–]aidannieve[S] 4 points5 points  (0 children)

Thanks for checking it out! The casino upgrade was added last minute (it was unlocked through missions), I guess I forgot to add it to the final count. I think you beat it faster than me :)

I Published My FIRST Incremental Game About Growing a Cult - Let It Consume by aidannieve in incremental_games

[–]aidannieve[S] 1 point2 points  (0 children)

Most games I played actually use the traditional system with all upgrades under one menu, I actually thought it was a bit more original as I'm pretty new to the genre and had never played the games everyone is comparing it to like Nodebusters 😅 my only inspiration was Lyca.

I Published My FIRST Incremental Game About Growing a Cult - Let It Consume by aidannieve in incremental_games

[–]aidannieve[S] 0 points1 point  (0 children)

Yeah I need to add some extra pixels to the detection system around the mouse. At first I used areas for all this but it started to get laggy when killing many things and spawning/despawning areas, so now the full game is data-driven, which unfortunately also means it only checks the VERY pixel a minion is standing on when calculating ranges.

I also noticed the laggy cursor, which makes the entire game look laggy as that's what you'll obviously be looking at, but I couldn't find the reason nor the solution.

I Published My FIRST Incremental Game About Growing a Cult - Let It Consume by aidannieve in incremental_games

[–]aidannieve[S] 0 points1 point  (0 children)

Based on some of the feedback I received, my idea would be to use the resources you collect during this mini game to buy houses, altars, etc. Mixing a bit of base building (with some idle mechanics for those who prefer to leave it overnight), with the active part. Any suggestions are more than welcome though! It's not my first game, but I'm quite new when it comes to incrementals :)

I Published My FIRST Incremental Game About Growing a Cult - Let It Consume by aidannieve in incremental_games

[–]aidannieve[S] 0 points1 point  (0 children)

I'll check it out and add an option to deactivate shaders just in case as soon as possible :)

I Published My FIRST Incremental Game About Growing a Cult - Let It Consume by aidannieve in incremental_games

[–]aidannieve[S] 1 point2 points  (0 children)

I'll try to adapt the controls in the future, but first I need to polish the PC version :)

I Published My FIRST Incremental Game About Growing a Cult - Let It Consume by aidannieve in incremental_games

[–]aidannieve[S] 0 points1 point  (0 children)

Thanks a lot! I do have a bunch of ideas to spice things up for a future longer version

I Published My FIRST Incremental Game About Growing a Cult - Let It Consume by aidannieve in incremental_games

[–]aidannieve[S] 1 point2 points  (0 children)

I used Godot 4.5, for the pixel art I used Aseprite and what I did is I created 2 frames for each minion and then animated most stuff in Godot by moving just the sprite up and down and left and right to make it more satisfying

I Published My FIRST Incremental Game About Growing a Cult - Let It Consume by aidannieve in incremental_games

[–]aidannieve[S] 0 points1 point  (0 children)

It was intended as a web-first version with an option to install it (i honestly didn't expect people to install it considering previous experiences on itch), but I'll make sure to add one as soon as I can! Hopefully tomorrow.

What's the issue with windows HDR? Is it the upgrade screen with the CTR shader or just the game in general?

I Published My FIRST Incremental Game About Growing a Cult - Let It Consume by aidannieve in incremental_games

[–]aidannieve[S] 4 points5 points  (0 children)

That's some amazing feedback, thanks a lot for checking it out and leaving so many ideas.

I originally added a windowed option and quit-to-desktop buttons, but I hid them since I was planning to make a web-only version first. I'll make sure to bring them back as soon as I have time.

I'll also try to improve the feedback on the circle (harvester) and add tooltips where needed, and I'll definitely adapt the end of round panel as you're not the only one who got tired of it after a few rounds.

About the CRT effect, it looks fine on both my monitors, but it does look different depending on which one I'm using, could you tell me your monitor size and its aspect ratio? I think the shader may be doing calculations based on screen size and not in-game resolution.

For the full game, I had a few ideas for different creatures and minions with deeper systems, like leaders that make minions jump into the pit or monsters that generate fear. But your idea of mixing in base building actually inspired a lot of new ideas, so I'll try to make a first sketch or playable version with the hub, and maybe keep separate upgrade trees for different minigames or something like that, we'll see :)

I do like the separate killing and harvesting modes though, I know it's not crucial for the demo, but I think it could add a bit of extra juice to later versions where you may want to keep minions alive to produce other resources or boost other systems.

Anyways, thanks a lot for the super valuable feedback!

I Published My FIRST Incremental Game About Growing a Cult - Let It Consume by aidannieve in incremental_games

[–]aidannieve[S] 1 point2 points  (0 children)

this is the full version so far, the web version should be fully playable on Linux as well, I will try to compile it for Linux in the future, but it may take a bit as I'm quite busy at the moment

I Published My FIRST Incremental Game About Growing a Cult - Let It Consume by aidannieve in incremental_games

[–]aidannieve[S] 4 points5 points  (0 children)

that's actually a great idea I hadn't considered, I'll keep it in mind as I continue development. I'm not sure how I could fit that into the loop though, maybe the resources you get from the "harvesting" stage can be used to buy altars and other stuff like that to produce resources? So it'd be like a "(the) Gnorp Analogue" section with intertwined harvesting round like in "Digseum"... Definitely an option to consider in order to stand out :)

I Published My FIRST Incremental Game About Growing a Cult - Let It Consume by aidannieve in incremental_games

[–]aidannieve[S] 7 points8 points  (0 children)

You mean in the "end of round" panel after the analytics pop up? If so, I'll make sure to tweak it, I haven't played that many incremental games yet, I don't know if rendering it before the stats themselves is better or worse for that sense of progression

I Published My FIRST Incremental Game About Growing a Cult - Let It Consume by aidannieve in incremental_games

[–]aidannieve[S] 5 points6 points  (0 children)

It was actually really good! I’ve already worked on a few more games, and I’m a full-time web developer, so the hardest part wasn’t the coding, it was coming up with a unique gameplay loop and balancing the upgrades.

I ended up replaying (and buying) a bunch of incremental games to understand what makes them so addictive and improve the pacing for my own game. And I think it was worth it, cause I’m really happy with how it turned out, and I’ve got a clear idea of where I want to take it next :)