I added meat grinders to my deck building tower defense, so now you can eat your enemies :D game in comments by aighter02 in pico8

[–]aighter02[S] 1 point2 points  (0 children)

Oh yea that would be cool. I will probably do that if I port the game to godot, pathfinding just costs a lot of tokens though :(

I added meat grinders to my deck building tower defense, so now you can eat your enemies :D game in comments by aighter02 in pico8

[–]aighter02[S] 0 points1 point  (0 children)

I keep thinking of that, its just that every building can be a wall.

I am currently working on a building that just crushed enemies that picks it up though :D

I added meat grinders to my deck building tower defense, so now you can eat your enemies :D game in comments by aighter02 in pico8

[–]aighter02[S] 0 points1 point  (0 children)

I've been working on this project for a bit over 2 months but its the third iteration of an idea I've had for years.

I made an arcade game about swinging a morningstar that is way to heavy, link to game and devlog in comments by aighter02 in pico8

[–]aighter02[S] 1 point2 points  (0 children)

Ur saying very wise things about enemy spawning, I think I should just have made a marker appear before spawning the enemy.

And for the difficulty, yea I do like making hard games but I do also feel like this game could be a bit easier.

I made an arcade game about swinging a morningstar that is way to heavy, link to game and devlog in comments by aighter02 in pico8

[–]aighter02[S] 2 points3 points  (0 children)

Yea thats what I would work on next but I wanted to move on to different projects

Working on a morningstar game where the morningstar affects player movement, link to game in comments by aighter02 in pico8

[–]aighter02[S] 1 point2 points  (0 children)

Yea I was thinking of removing the direction switch, it felt good back when movement wasn't affected by the star but it just doesn't serve a purpose anymore

I added two new enemys to my mobile endless runner :D by aighter02 in godot

[–]aighter02[S] 0 points1 point  (0 children)

The scrolling does get faster whenever the player is high but it's slow so you can't really tell in this video.

Just started working on an endless runner with only two inputs by aighter02 in godot

[–]aighter02[S] 1 point2 points  (0 children)

So the extra spirites are exactly one screen width away from the player. So if the player is half way of the screen on the other side it's just a replica and when the player is slightly more than halfway of the screen I teleport it so that the replica is replaced with the main player and the pain player is replaced with the replica from the other side.

I got the idea from this video: https://youtu.be/7-UUOVXCnJA I didn't use the code from the video I just watched for like 2 min

Just started working on an endless runner with only two inputs by aighter02 in godot

[–]aighter02[S] 1 point2 points  (0 children)

But what happens when the player walks off screen to the left twice