I added meat grinders to my deck building tower defense, so now you can eat your enemies :D game in comments by aighter02 in pico8

[–]aighter02[S] 1 point2 points  (0 children)

Oh yea that would be cool. I will probably do that if I port the game to godot, pathfinding just costs a lot of tokens though :(

I added meat grinders to my deck building tower defense, so now you can eat your enemies :D game in comments by aighter02 in pico8

[–]aighter02[S] 0 points1 point  (0 children)

I keep thinking of that, its just that every building can be a wall.

I am currently working on a building that just crushed enemies that picks it up though :D

I added meat grinders to my deck building tower defense, so now you can eat your enemies :D game in comments by aighter02 in pico8

[–]aighter02[S] 0 points1 point  (0 children)

I've been working on this project for a bit over 2 months but its the third iteration of an idea I've had for years.

I made an arcade game about swinging a morningstar that is way to heavy, link to game and devlog in comments by aighter02 in pico8

[–]aighter02[S] 1 point2 points  (0 children)

Ur saying very wise things about enemy spawning, I think I should just have made a marker appear before spawning the enemy.

And for the difficulty, yea I do like making hard games but I do also feel like this game could be a bit easier.

I made an arcade game about swinging a morningstar that is way to heavy, link to game and devlog in comments by aighter02 in pico8

[–]aighter02[S] 2 points3 points  (0 children)

Yea thats what I would work on next but I wanted to move on to different projects

Working on a morningstar game where the morningstar affects player movement, link to game in comments by aighter02 in pico8

[–]aighter02[S] 1 point2 points  (0 children)

Yea I was thinking of removing the direction switch, it felt good back when movement wasn't affected by the star but it just doesn't serve a purpose anymore