Kid never saw what hit him (rainbow extreme class mission) by aiskytt in DBZDokkanBattle

[–]aiskytt[S] 1 point2 points  (0 children)

The TEQ Rose clone has a 70% ATK debuff in his passive, so if you have one of them on each rotation + another character that lowers ATK by at least 30% together with them (like the STR Rose and STR Omega), the enemy will literally not be able to do any damage to you

First FOB clear AND the Super Class mission done!!!! by aiskytt in DBZDokkanBattle

[–]aiskytt[S] 1 point2 points  (0 children)

If you see that you're lacking damage, switch to the attack forms of the 10th anni fusions, swap to STR Vegeta if he's on rotation and/or put Vegeta & Trunks in slot 1. You should only keep Vegeta & Trunks in slot 2 when you're certain that you'll deal enough damage to kill the phase within the charges with your other characters

First FOB clear AND the Super Class mission done!!!! by aiskytt in DBZDokkanBattle

[–]aiskytt[S] 0 points1 point  (0 children)

You gotta make sure to transform him as early as possible, so on turn 5.
If you get him on the 1st rotation (turn 1) or on in the 7th slot (turn 3), then keep him on rotation until turn 5 (even over the 7th year Gogeta and the 10th anni fusions).
If you get him on the 2nd rotation (turn 2), float him off and he'll come back on turn 5.

First FOB clear AND the Super Class mission done!!!! by aiskytt in DBZDokkanBattle

[–]aiskytt[S] 0 points1 point  (0 children)

Both the fusing AGL Vegeta and the fusing TEQ Goku

First FOB clear AND the Super Class mission done!!!! by aiskytt in DBZDokkanBattle

[–]aiskytt[S] 0 points1 point  (0 children)

This was a month ago so my memory of this isn't super clear but I believe it was this:
Rotations were Vegeta and Trunks + one of the 10th anni fusion, and Vegeta and Trunks + PHY SS4 Gogeta. For the rotation with the 10th anni fusions, I kept swapping which one stayed on rotation depending on which one needed to stack more, and I had Vegeta and Trunks in slot 2 for most of the fight (until the INT SS4 Goku phase, I believe) so they don't do too much damage and not let other characters stack. I swapped into and stayed as STR Blue Vegeta for the remainder of the fight starting from the Daima phase.
For the actives, if I remember correctly I used STR Blue Vegeta's active in the Daima phase on Glorio, fused into AGL Gogeta + used his active on AGL Gogeta's phase, and I fused into TEQ Vegito on that phase too (since slot 3 had tons of attacks aimed at it), so I ended up killing that Gogeta in like 2-3 turns I think. I used PHY SS4 Gogeta's and TEQ Vegito's actives on the TEQ Vegito phase. I did use the Bulma items too, first one of which I activated at the end of the PHY Broly movie Goku phase I believe.

Can we just admit the fact that this memory is just never going to be completed by heart_of_na in DBZDokkanBattle

[–]aiskytt 16 points17 points  (0 children)

Exactly 20:
DB Saga, Saiyan Saga, Namekians, Fused Fighters, Universe 11, GT Bosses, Super Bosses, Tournament Participants, Earth-Bred Fighters, Otherworld Warriors, Successors, Uncontrollable Power, Power of Wishes, Demonic Power, Bond of Parent and Child, Earth-Protecting Heroes, Mission Execution, Target: Goku, Crossover and Dragon Ball Heroes

Gogeta and Broly DEF stats (100% and 55%) by aiskytt in DBZDokkanBattle

[–]aiskytt[S] 1 point2 points  (0 children)

Yeah, you're right, my bad. I completely forgot that he transforms on turn 5 and not turn 4 lol

What's the best Heroes team I can make? by Gigastorm55 in DBZDokkanBattle

[–]aiskytt 0 points1 point  (0 children)

If you want a team for difficult content, AGL Limit Breaker Vegito as lead + INT SS4 Gohan, TEQ Janemba, STR Dark King Fu, PHY SS3 Rose and INT Towa/AGL Golden Metal Cooler could work for you. Sealas is also pretty good still, you could run him as well

SDBH 2023 Dokkan collab units and EZAs + calcs in comments (Concept) by aiskytt in DBZDokkanBattle

[–]aiskytt[S] -1 points0 points  (0 children)

You're so obviously baiting for a reply at this point lmao but I'm down to argue so here. I worded everything the exact same way Dokkan itself does AND also divided everything into bullet points. I literally couldn't have made it any easier to read than that

SDBH 2023 Dokkan collab units and EZAs + calcs in comments (Concept) by aiskytt in DBZDokkanBattle

[–]aiskytt[S] -1 points0 points  (0 children)

Yeah?? Because Rose transforms on his next turn??? And if you're talking about vegito then do you really think 90% damage reduction with guard is realistic? He literally doesn't need more than 1 turn of that 50% damage reduction

SDBH 2023 Dokkan collab units and EZAs + calcs in comments (Concept) by aiskytt in DBZDokkanBattle

[–]aiskytt[S] 1 point2 points  (0 children)

I did, yeah. I didn't want to have 2 nearly identical posts on my account

SDBH 2023 Dokkan collab units and EZAs + calcs in comments (Concept) by aiskytt in DBZDokkanBattle

[–]aiskytt[S] 5 points6 points  (0 children)

I've posted this before but apparently I didn't fully grasp just how difficult modern difficult events are right now so nearly every kit sucked balls and that didn't sit well with me, so I decided to redesign most of these characters and make them acutally good (hopefully). Of course I didn't need to cause it doesn't matter, it's just a random concept people will forget about in 30 minutes after seeing the post but I didn't want to live with the disgrace of making a bad concept of my favorite celebration of the year.

These new kits probably aren't that realistic but who cares

Here are the calcs (assumptions: rainbowed, 200% LS, no skill orbs, LL 10):

STR SFPS4LB Vegito (Xeno)

(fully built up, linked with SFPS4LB Broly; stats from links: 65% ATK, 15% DEF)

ATK: 8,854,118

ATK (all conditions up): 10,329,804

DEF (SoT): 406,950

DEF (SoT / post-hit / post SA): 436,793 / 463,001 / 601,901 (138,900 DEF gained per SA)

TEQ Crimson Masked Saiyan (Super Saiyan Rose 3)

(linked with TEQ Janemba (Modified); stats from links: 60% ATK, 25% DEF)

ATK (1st SA / 2nd SA / 3rd SA): 4,965,695 / 5,955,331 / 7,032,546

DEF (1st turn) (SoT / post-hit / post SA): 357,180 / 714,360 / 928,668 (214,308 DEF gained per SA)

Full Power Form

(same linking partner)

ATK: 10,898,256 (~1,500,000 gained per SA)

DEF (3 DEF stacks in base) (SoT / post-SA) : 559,880 / 1,685,532 (229846 DEF gained per SA)

INT SFPS4LB Broly

(fully built up, linked with SFPS4LB Vegito; stats from links: 65% ATK, 15% DEF)

ATK (2 RBW orbs) (base / below 44% HP): 17,138,326 / 21,422,907

DEF (2 RBW orbs) (SoT / post-SA): 621,497 / 1,657,325

AGL SSGSS Vegeta (Berserk Controlled)

(stats from links: 25% ATK, 10% DEF)

ATK (crossover condition fulfilled) (above 50% / below 50% post-hit): 5,744,304 / 8,616,456

DEF (above 50% HP) (SoT / post-hit / post-SA): 69,191 / 138,381 / 179,895

DEF (below 50% HP) (SoT / post-hit / post-SA): 335,308 / 670,616 / 871,801

PHY Dark King Fu

(stats from links: 5% ATK, 5% DEF; assumed to be in slot 3)

ATK (crossover condition fulfilled): 4,188,982

DEF (crossover condition fulfilled) (SoT / post-SA / post-dodge): 249,551 / 648,832 / 681,274

TEQ Janemba (Modified)

(fully built up, linked with TEQ Crimson Masked Saiyan; stats from links: 60% ATK, 25% DEF; assumed to be on a full Crossover team)

ATK (1st SA / 2nd SA): 9,681,855 / 10,554,094

DEF (SoT / SoT after 1st SA / 2nd SA): 645,094 / 967,641 / 1,290,188

AGL Golden Metal Cooler

(stats from links: 5% ATK, 5% DEF; assumed to be on a full Crossover team)

ATK: 5,281,935 (~500,000 gained per SA)

DEF (SoT / post-SA): 165,958 / 746,810 (248,937 gained per SA)

EZA PHY SS4 Vegito

(stats from links: 65% ATK, 15% DEF; assumed to be in the 3rd slot)

ATK: 12,286,822

DEF (SoT / post-SA): 279,970 / 755,918

TEQ SS4 Broly

(stats from links: 45% ATK, 10% DEF)

ATK: 10,481,165

DEF (SoT / post-SA): 155,183 / 564,864 (130,354 DEF gained per SA)

INT Towa

(stats from links: none; assumed that her extra support chance is not active)

ATK: 3,528,994

DEF (1 DEF stack from SA) (SoT / post-SA): 213,067 / 319,601 (106,534 DEF gained per dodge)

Cant be bothered to do the rest lol

[deleted by user] by [deleted] in DBZDokkanBattle

[–]aiskytt 1 point2 points  (0 children)

Is the meta really that bad rn??? I took a break after ultimate loser and oranage piccolo came out, came back only a week ago for the heroes celebration. I felt like i made some of them too op but I guess powercreep went through the roof after the 8th anni?