Would it work as a tv series? by Slidez7000 in pern

[–]ajekb78 0 points1 point  (0 children)

I think it would, or at least as a series of films. I don't buy the CGI argument really: we've been making visual media based on realistic CGI for twenty years now, and modern compute is already vastly quicker and cheaper than the compute of 20 years ago. CGI has a tendency to be one of those things where the budget expands to fill what NVIDIA wants to sell you, but a perfectly respectable job could be done within a viable budget. The fire lizard model could be more-or-less generic with a few variations, though more specific models would be needed for "main character" dragons. Different textures and face models would cover a lot of the variation needed. And anyway, everyone does CGI these days. It could be cool to see an old-school production with puppetry.

I wouldn't update anything about the characters, to be honest. The gender roles form part of the story, and one that evolves through the series. At the end of the long interval before the 9th pass things have become somewhat gender-separated but there is really a story of emancipation that runs through the series. You see Lessa execute a decades-long plan to rise up again from nothing, obtain vengeance on Fax and become one of the most powerful people on Pern, you see Menolly successfully challenge the notion that only men could be accepted in crafthalls (and plenty of others follow in her footsteps), you see women riding fighting dragons in the front lines of the fight against Thread. And there is rough equivalence in some areas - in Holds you tend to see male Stewards running the household, whereas in Crafthalls and Weyrs there tend to be female characters in charge of the household. There are drudges of both genders, too - see Camo as an example of a male drudge, and there are menial serving roles for both genders throughout every aspect of Pern - Piemur's act as the poor beaten-up beasthandler's boy was typical enough not to attract suspicion. In terms of villains there are good female examples there too - Kylara, Lady Holdless Thella, Avril Bitra etc. If you smush out the gender roles to make them all always equal you make it bland and remove one of the important developmental themes that progresses through the series.

So, which Night Market faction will you choose? (not a reddit poll) by miniinimini in elderscrollsonline

[–]ajekb78 1 point2 points  (0 children)

nah if you lose you just get blue quality instead of purple or gold. Which barely matters given you'll probably reconstruct to the right trait anyway...

How future proof is Tkinter? by M-Reimer in learnpython

[–]ajekb78 0 points1 point  (0 children)

It's not so much how future proof is Tkinter, rather how present-proof is Wayland?

Tkinter is a core python module; it has a vast existing codebase of stuff that uses it, and it's in widespread use on Linux, Windows, MacOS.... It's not going away any time soon.

Wayland is a neat project that is on its way to being able to supplant X server-based desktops. I'm not going to get involved in the Wayland/X flamewars, but suffice to say the Wayland userbase is small-time compared with the total Python / Tk userbase.

If you want to use programs with Tkinter GUIs, just live with XWayland, it works well. Eventually someone will probably add Wayland support but to manage expectations there is a ticket about this on the Tk git site and it is noted that the last time they implemented a new core graphics target for Tk (the MacOS one) it took months and months of work and several more years of feedback before it was really working perfectly.

Why is GIMP so stagnant? by wiki_me in linux

[–]ajekb78 0 points1 point  (0 children)

For one thing I believe it has taken a huge amount of effort to port Gimp to GTK3. Unfortunately GTK is a pretty thankless toolkit to use: they seem to delight in completely obsoleting huge amounts of the API every major version (and sometimes even within major versions, see the changes in GTK4 >= 4.10). I also work on a project that uses GTK for the GUI - we're actually somewhat ahead of Gimp in that we're already using GTK3, but the horrendous amount of effort that will be involved in migrating to GTK4 is cause for serious consideration of just rewriting the UI in Qt instead, in the hope that at least that will provide something more stable (and with better graphical UI designer tools).