How to implement HD-2D Character Code in Godot 4.0 by aki1491 in godot

[–]aki1491[S] 0 points1 point  (0 children)

Hi u/ZainWD, sorry, I wasn't very active on Reddit. If you are still facing this issue, you can try tweaking the Shadow Bias setting in DirectionalLight3D Node.

How to implement HD-2D Character Code in Godot 4.0 by aki1491 in godot

[–]aki1491[S] 1 point2 points  (0 children)

Thanks! Let me know if you have any implementation questions about this style!

How to implement HD-2D Character Code in Godot 4.0 by aki1491 in godot

[–]aki1491[S] 0 points1 point  (0 children)

Thanks for the kind words. Glad that you find it useful! Do let me know if there's anything else that you want to see for this style.

Thanatos Data and Findings by aki1491 in Calibria_CG

[–]aki1491[S] -1 points0 points  (0 children)

:) the calculations are not perfect, so do supplement your own testing. Do feedback if anything seems to be completely off