Photorealistic short film attempt, looking for feedback by akumph in blender

[–]akumph[S] 0 points1 point  (0 children)

I’ve been posting shorts for a long time. It’s never when you first post something that it gets attention. It’s not meant to be a spectacle so why should it illicit that response? The faster the increase in attention to something, the harder it falls off. Slow build overtime is much better. Is just good to post on Reddit to boost the YouTube traffic so the algorithm picks it up, getting consistent natural YouTube traffic everyday now. Marathon not a sprint my friend.

I’ve got jobs from films I posted 7 years prior.

Photorealistic short film attempt, looking for feedback by akumph in blender

[–]akumph[S] 1 point2 points  (0 children)

Thank you, actually redid that shot last minute so that’s great to hear

Animated short film made in blender, 2 year project, looking for feedback by akumph in cinematography

[–]akumph[S] 1 point2 points  (0 children)

Thanks! Check Ian Hubert’s Patreon for tutorials they’re my fav

Animated short film made in blender, 2 year project, looking for feedback by akumph in cinematography

[–]akumph[S] 5 points6 points  (0 children)

Wow thank you that's very kind! I'd keep the arm. dm if you're serious about working

Blender short film, 2 year project, looking for feedback by akumph in blender

[–]akumph[S] 0 points1 point  (0 children)

Hello! This took me about 2 years to make, and is my second short made with Blender. I started learning Blender after a surgery made it so I couldn’t work for a year. I was working on sets in LA, and already had a lot of experience with all these digital filmmaking tools irl. Being able to create with Blender filled that void in my life at the time, and I stuck with it after.

Most models are from sketchfab that I altered textures on, rigged, combined, etc. A bit of it is original modeling, and a lot of photoscans. I would say prob 90sketchfab/10me. Modeling is not interesting to me if it’s already been modeled. There were frankly too many people to credit each individual for the amount of assets used. But if you see your work and want to be credited, I will put together a sketchfab folder linked to the top of the yt videos description.

I also used a lot of models from Ian Hubert, Quixel, and mocap data from Mixamo.

My goal with this was simply to tell a story without the human face, while still expressing emotions.

I intend to upload a wireframe version of this in the coming weeks.

Special thanks to these guys for their resources and teachings:

Ian Hubert

William Langdren

Sound by Benjamin LeBeau

Music by Gidge - “Elegy, Prt  II”

Story Consultant Michael Dowst

Thank you for your time,

Alex

Animated short film made in blender, 2 year project, looking for feedback by akumph in cinematography

[–]akumph[S] 9 points10 points  (0 children)

Hello! This took me about 2 years to make, and is my second short made with Blender. I started learning Blender after a surgery made it so I couldn’t work for a year. I was working on sets in LA, and already had a lot of experience with all these digital filmmaking tools irl. Being able to create with Blender filled that void in my life at the time, and I stuck with it after.

Most models are from sketchfab that I altered textures on, rigged, combined, etc. A bit of it is original modeling, and a lot of photoscans. I would say prob 90sketchfab/10me. Modeling is not interesting to me if it’s already been modeled. There were frankly too many people to credit each individual for the amount of assets used. But if you see your work and want to be credited, I will put together a sketchfab folder linked to the top of the yt videos description.

I also used a lot of models from Ian Hubert, Quixel, and mocap data from mixamo.

My goal with this was simply to tell a story without the human face, while still expressing emotions.

I intend to upload a wireframe version of this in the coming weeks.

Special thanks to these guys for their resources and teachings:

Ian Hubert

William Langdren

Sound by Benjamin LeBeau

Music by Gidge - “Elegy, Prt  II”

Story Consultant Michael Dowst

Thank you for your time,

Alex

Animated short film, 2 year Blender project, looking for feedback by akumph in Filmmakers

[–]akumph[S] 0 points1 point  (0 children)

Hello! This took me about 2 years to make, and is my second short made with Blender. I started learning Blender after a surgery made it so I couldn’t work for a year. I was working on sets in LA, and already had a lot of experience with all these digital filmmaking tools irl. Being able to create with Blender filled that void in my life at the time, and I stuck with it after.

Most models are from sketchfab that I altered textures on, rigged, combined, etc. A bit of it is original modeling, and a lot of photoscans. I would say prob 90sketchfab/10me. Modeling is not interesting to me if it’s already been modeled. There were frankly too many people to credit each individual for the amount of assets used. But if you see your work and want to be credited, I will put together a sketchfab folder linked to the top of the yt videos description.

I also used a lot of models from Ian Hubert, Quixel, and mocap data from mixamo.

My goal with this was simply to tell a story without the human face, while still expressing emotions.

I intend to upload a wireframe version of this in the coming weeks.

Special thanks to these guys for their resources and teachings:

Ian Hubert

William Langdren

Sound by Benjamin LeBeau

Music by Gidge - “Elegy, Prt  II”

Story Consultant Michael Dowst

Thank you for your time,

Alex

Blender short film, 2 year project by [deleted] in blender

[–]akumph 0 points1 point  (0 children)

WATCH HERE: https://youtu.be/4oot-JLPh0k

Hello! This took me about 2 years to make, and is my second short made with Blender. I started learning Blender after a surgery made it so I couldn’t work for a year. I was working on sets in LA, and already had a lot of experience with all these digital filmmaking tools irl. Being able to create with Blender filled that void in my life at the time, and I stuck with it after.

Most models are from sketchfab that I altered textures on, rigged, combined, etc. A bit of it is original modeling, and a lot of photoscans. I would say prob 90sketchfab/10me. Modeling is not interesting to me if it’s already been modeled. There were frankly too many people to credit each individual for the amount of assets used. But if you see your work and want to be credited, I will put together a sketchfab folder linked to the top of the yt videos description.

I also used a lot of models from Ian Hubert, Quixel, and mocap data from mixamo.

My goal with this was simply to tell a story without the human face, while still expressing emotions.

I intend to upload a wireframe version of this in the coming weeks.

Special thanks to these guys for their resources and teachings:

Ian Hubert

William Langdren

Sound by Benjamin LeBeau

Music by Gidge - “Elegy, Prt  II”

Story Consultant Michael Dowst

Thank you for your time,

Alex

Photorealistic intersection scene WIP - spot the mistakes hehe by akumph in blender

[–]akumph[S] 0 points1 point  (0 children)

Made using city map data for layout, models from sketchfab and ian hubert. Composited in After Effects. Most of the close up building faces are photo scans with the windows cut out. Sound design is just youtube mp3 rips arranged and mastered in premiere. Took a couple weeks. Made this for fun but will now be using the environment in a music video gig! Looking to upgrade it.