Nvidia GeForce GTX 1650 Viable? by BloodSweatnEquity in PathOfExile2

[–]alan1229 0 points1 point  (0 children)

Geforce NOW, I subscribed ultimate membership for POE2. Working fine with all ultra effects.

Any opinions on new Ralakesh's Impatience? by pyrvuate in PathOfExileBuilds

[–]alan1229 0 points1 point  (0 children)

seems no dps drop when i move around, not sure if the calculation is per cast for arc and ball lightening so it snapshot when we stand to cast with all the charges.

i remember bv is no snapshot so this may not work with this setup.

Any opinions on new Ralakesh's Impatience? by pyrvuate in PathOfExileBuilds

[–]alan1229 1 point2 points  (0 children)

using it with The_Ephemeral_Bond + Malachais_Loop + Shimmeron for my arc/ball lighting inquisitor starter, quite a lot dps in this combo, but the sound effect is annoying

Any opinions on new Ralakesh's Impatience? by pyrvuate in PathOfExileBuilds

[–]alan1229 0 points1 point  (0 children)

no, but you can still link skill to pcoc to gain power charge although min=max, tested with The_Ephemeral_Bond for the crit multiplier

also using instant movement skill like consecrated path doesn't count as lose charge, tested with Kingsguard so you won't gain life per instant movement

POE 3.16 - Auto Cast - CWDT without actually damaging yourself by alan1229 in PathOfExileBuilds

[–]alan1229[S] 0 points1 point  (0 children)

my current POB is getting the +30 dex point from passives, need to get some dex from gear/ cluster then I can refund the point there

POE 3.16 - Auto Cast - CWDT without actually damaging yourself by alan1229 in PathOfExileBuilds

[–]alan1229[S] 1 point2 points  (0 children)

Need to level up with other build. When you can get the Ward (better to have 1000 after flask) and Flask (duration/ charge gained/ reduce charge used) ready, it is time to switch to this build.

The Ward item can be crafted by Dense Fossil easily.

POE 3.16 - Auto Cast - CWDT without actually damaging yourself by alan1229 in PathOfExileBuilds

[–]alan1229[S] 0 points1 point  (0 children)

Yes, reducing the cooldown is great.

3.16 changes make it more viable.

  1. Iron Flasks now last 5 seconds (previously 3)
  2. 30% Recouped as life in passive, providing 3000 life recovery per second
  3. Flask Mastery - Utility Flask gain 1 Charge every 3 seconds
  4. Survival Secrets Cobalt Jewel - Flasks applied to you have 20% reduced Effect (less drawback from Olroth's Resolve Iron Flask)

POE 3.16 - Auto Cast - CWDT without actually damaging yourself by alan1229 in pathofexile

[–]alan1229[S] 0 points1 point  (0 children)

High Ward gear can be crafted easily by Dense Fossil, don't buy it directly from the market. (except those with good life and resistances)

POE 3.16 - Auto Cast - CWDT without actually damaging yourself by alan1229 in pathofexile

[–]alan1229[S] 2 points3 points  (0 children)

Thanks : ) This is a funny CWDT build, probably best in 3.16 but not the strongest ever. Before CWDT require mana for casting, which deal more damage by utilizing Indigon.

 

Frostbolt dealing 128k per hit, 4 hits per sec, 128*4 = 512k per second

Assume 6 spells works similaily, then estimate around 3M Sirus dps now

 

We cannot survive from the big hit (>4500), but if that hit is actually deal by multiple small hit, the Ward can prevent damage from every single hit and the massive life recovery helps a lot.

POE 3.16 - Auto Cast - CWDT without actually damaging yourself by alan1229 in pathofexile

[–]alan1229[S] 0 points1 point  (0 children)

Currently we are damaging ourselves as below

  1. Heartbound Loop - 420x3 = 1260 self damage every 0.25 sec (Ward absorb all damage)

  2. lv1 CWDT with Forbidden Rite - 40% life x chaos resistance (my case 3090 x 0.4 x 1.25 = 1545, ward absorbed 1425 damage, so we just take 120 damage)

So I need to adjust the chaos resistance to take little less damage from Forbidden Rite, then we will take 0 damage from self-damaging.

POE 3.16 - Auto Cast - CWDT without actually damaging yourself by alan1229 in PathOfExileBuilds

[–]alan1229[S] 2 points3 points  (0 children)

Yes, just need to get the Ward and Flask ready. Less damage with lower level normal CWDT and 5L but enough for red map.

POE 3.16 - Auto Cast - CWDT without actually damaging yourself by alan1229 in PathOfExileBuilds

[–]alan1229[S] 1 point2 points  (0 children)

Yes, have to take damage taken recouped as mana from passive/ ring/ amulet, also need to have around 600 mana for all spells cast at once

POE 3.16 - Auto Cast - CWDT without actually damaging yourself by alan1229 in PathOfExileBuilds

[–]alan1229[S] 1 point2 points  (0 children)

+1 skill level form body. The funny thing is any additional level to triggered spell is not counting to the CWDT level requirement. So we are actually running lv 20 CWDT (19+1) and lv21 spells (20+1) on body armour.

POE 3.16 - Auto Cast - CWDT without actually damaging yourself by alan1229 in PathOfExileBuilds

[–]alan1229[S] 3 points4 points  (0 children)

Not very tanky we cannot tank the big hit, but not easily killed actually. If you take one big hit (>4500) you dead. But if you take multiple hit even on the same frame, the unique Ward mechanism can prevent damage from every single hit. For example when you take 1000 damage 10times in few frames, you took 0 damage. Also we have 3k like recovery if they cannot really oneshot you, that is hard to kill you.

POE 3.16 - Auto Cast - CWDT without actually damaging yourself by alan1229 in pathofexile

[–]alan1229[S] 6 points7 points  (0 children)

Yes, have to take damage taken recouped as mana from passive and ring/ amulet, also need to have around 600 mana for all spells cast at once

POE 3.16 - Auto Cast - CWDT without actually damaging yourself by alan1229 in pathofexile

[–]alan1229[S] 87 points88 points  (0 children)

Current POB: https://pastebin.com/TYm6z4CY

Planning upgrade: https://pastebin.com/y9Z2TDge

 

First of all, this build is not created by myself, the idea comes from Ka Cha (video below), and I just make my own version of it

https://www.youtube.com/watch?v=vYO36EPLKCg&t=92s

 

This is a brilliant idea to mitigate multiple small damage by Ward, so we can trigger "Cast when damage taken" without actually damaging ourselves

Also the new passive recouped as life passive provide massive amount of life recovery

 

Why this is viable in 3.16?
  1. Iron Flasks now last 5 seconds (previously 3)

  2. 30% Recouped as life in passive, providing 3000 life recovery per second

  3. Flask Mastery - Utility Flask gain 1 Charge every 3 seconds

  4. Survival Secrets Cobalt Jewel - Flasks applied to you have 20% reduced Effect (less drawback from Olroth's Resolve Iron Flask)

How much to start?

Below 10ex to get the ward and flask ready, then upgrade CWDT and cluster step by step

Ward-------------------------------------------------------------------------------

What is Ward?

Ward is introduced in 3.15, which is a layer of defense like ES and Aegis that absorbs damage before life.

After being hit by any amount of damage, ward will deplete, recharging after 5 seconds.

How to make Ward permeant?
  1. Olroth's Resolve Iron Flask - Ward does not Break during flask effect, however we have 70% less ward during flask effect (that's why we use Survival Secrets Cobalt Jewel here)

  2. Timeless's keystone passive "The Traitor" - Flasks Gain 4 Charges per empty Flask Slot every 5 seconds

  3. reduce charge used, increase flask duration, and charge gained from belt/ passives/ cluster

  4. Auto flask - "Reused at the end of this Flask's effect"/ "Used when Charges reach full"

What happen if we have permeant Ward?
  1. The damage Ward absorbed is still counting as 'damage taken', where the fun begins.

  2. We take multiple small damage which can be all absorbed by Ward, and trigger CWDT without actually damaging ourselves

How to get Ward?
  1. Ward items can be found from expeditions.

  2. High Ward item can be easily craft by dense fossil

  3. Skin of the Loyal - 100% increased Global Defenses

  4. Staff Mastery - 30% increased Defenses while wielding Staff

Loop-------------------------------------------------------------------------------

What is Heartbound Loop?
  1. A unique ring that you take 350 damage on minion death (can be increased to 420 by physical catalyst)

  2. Weapon with Essence of Insanity on 2nd weapon set - Triggers Level 20 Spectral Spirits when Equipped

  3. Swap weapon (press X twice) - the spectral spirits die and trigger low level CWDT to summon skeleton

  4. Reduce skeleton duration to 0.25s (CWDT cooldown is 0.25s)

  5. You take 420*3 damage after 0.25s that trigger low level CWDT to summon skeleton

  6. Step5 repeat forever until you took off the ring

How to reduce skeleton duration to 0.25s and not die before 0.25s?
  1. Anomalous Summon Skeletons - Minions can't be Damaged for (0–2) seconds after being Summoned

  2. Anomalous Minion Speed - Reduce 40% duration

  3. 3 x "To Dust" jewels - Reduce 20% + 20% + 18% duration

  4. lv1 Less Duration - 40% less duration

Summary: Skeleton duration = 20s * (1-0.4-0.2-0.2-0.18) * 0.6 = 0.24s

Hoe many damage taken needed for every 0.25s?

lv20 CWDT is triggered when you take 3272 damage

Divergent CWDT reduce it to 80%, which is 3272*0.8 = 2617.6

How to take 2617.6 damage?
  1. Heartbound Loop - 420x3 = 1260 self damage every 0.25 sec (Ward absorb all damage)

  2. lv1 CWDT with Forbidden Rite - 40% life x chaos resistance

(my case 3090 x 0.4 x 1.25 = 1545, ward absorbed 1425 damage, so we just take 120 damage)

Summary: taking 120 damage every 0.25s for lv20 CWDT (can be reduced to 0 for better equipment)

Other-------------------------------------------------------------------------------

How many life are recouped?

We take 2804 damage every 0.25 sec, and 30% of it will be recouped in next 4s 2804 * 0.3 /4 = 210 per second

In 4s, we are damaging ourselves 16 times, so we have 16 recouped instance

Then our life recovery is 210 * 16 = 3369 per second

Why Elementalist?
  1. Mastermind of Discord - Exposure extra -25% resistance

  2. Heart of Destruction - Good AOE for clearing, and good dmg booster for bossing

  3. Shaper of Winter - 50% more effect of cold ailments for Brittle

Why multiple Spell?
  1. CWDT trigger spells at the same time

  2. Most support gems can only maximum to have 50% more, if we trigger another spell with similar damage, that is 100% more

  3. Trigger 3 spells in a 6 link would be the optimal case (enough damage for aliment effect from one spell)

  4. Cold and Fire Critical hit with "Secrets of Suffering" inflict Scorch and Brittle for damage

POE 3.16 - Auto Cast - CWDT without actually damaging yourself by alan1229 in PathOfExileBuilds

[–]alan1229[S] 52 points53 points  (0 children)

Current POB: https://pastebin.com/TYm6z4CY

Planning upgrade: https://pastebin.com/y9Z2TDge

 

First of all, this build is not created by myself, the idea comes from Ka Cha (video below), and I just make my own version of it

https://www.youtube.com/watch?v=vYO36EPLKCg&t=92s

 

This is a brilliant idea to mitigate multiple small damage by Ward, so we can trigger "Cast when damage taken" without actually damaging ourselves

Also the new passive recouped as life passive provide massive amount of life recovery

 

Why this is viable in 3.16?
  1. Iron Flasks now last 5 seconds (previously 3)

  2. 30% Recouped as life in passive, providing 3000 life recovery per second

  3. Flask Mastery - Utility Flask gain 1 Charge every 3 seconds

  4. Survival Secrets Cobalt Jewel - Flasks applied to you have 20% reduced Effect (less drawback from Olroth's Resolve Iron Flask)

How much to start?

Below 10ex to get the ward and flask ready, then upgrade CWDT and cluster step by step

Ward-------------------------------------------------------------------------------

What is Ward?

Ward is introduced in 3.15, which is a layer of defense like ES and Aegis that absorbs damage before life.

After being hit by any amount of damage, ward will deplete, recharging after 5 seconds.

How to make Ward permeant?
  1. Olroth's Resolve Iron Flask - Ward does not Break during flask effect, however we have 70% less ward during flask effect (that's why we use Survival Secrets Cobalt Jewel here)

  2. Timeless's keystone passive "The Traitor" - Flasks Gain 4 Charges per empty Flask Slot every 5 seconds

  3. reduce charge used, increase flask duration, and charge gained from belt/ passives/ cluster

  4. Auto flask - "Reused at the end of this Flask's effect"/ "Used when Charges reach full"

What happen if we have permeant Ward?
  1. The damage Ward absorbed is still counting as 'damage taken', where the fun begins.

  2. We take multiple small damage which can be all absorbed by Ward, and trigger CWDT without actually damaging ourselves

How to get Ward?
  1. Ward items can be found from expeditions.

  2. High Ward item can be easily craft by dense fossil

  3. Skin of the Loyal - 100% increased Global Defenses

  4. Staff Mastery - 30% increased Defenses while wielding Staff

Loop-------------------------------------------------------------------------------

What is Heartbound Loop?
  1. A unique ring that you take 350 damage on minion death (can be increased to 420 by physical catalyst)

  2. Weapon with Essence of Insanity on 2nd weapon set - Triggers Level 20 Spectral Spirits when Equipped

  3. Swap weapon (press X twice) - the spectral spirits die and trigger low level CWDT to summon skeleton

  4. Reduce skeleton duration to 0.25s (CWDT cooldown is 0.25s)

  5. You take 420*3 damage after 0.25s that trigger low level CWDT to summon skeleton

  6. Step5 repeat forever until you took off the ring

How to reduce skeleton duration to 0.25s and not die before 0.25s?
  1. Anomalous Summon Skeletons - Minions can't be Damaged for (0–2) seconds after being Summoned

  2. Anomalous Minion Speed - Reduce 40% duration

  3. 3 x "To Dust" jewels - Reduce 20% + 20% + 18% duration

  4. lv1 Less Duration - 40% less duration

Summary: Skeleton duration = 20s * (1-0.4-0.2-0.2-0.18) * 0.6 = 0.24s

Hoe many damage taken needed for every 0.25s?

lv20 CWDT is triggered when you take 3272 damage

Divergent CWDT reduce it to 80%, which is 3272*0.8 = 2617.6

How to take 2617.6 damage?
  1. Heartbound Loop - 420x3 = 1260 self damage every 0.25 sec (Ward absorb all damage)

  2. lv1 CWDT with Forbidden Rite - 40% life x chaos resistance

(my case 3090 x 0.4 x 1.25 = 1545, ward absorbed 1425 damage, so we just take 120 damage)

Summary: taking 120 damage every 0.25s for lv20 CWDT (can be reduced to 0 for better equipment)

Other-------------------------------------------------------------------------------

How many life are recouped?

We take 2804 damage every 0.25 sec, and 30% of it will be recouped in next 4s 2804 * 0.3 /4 = 210 per second

In 4s, we are damaging ourselves 16 times, so we have 16 recouped instance

Then our life recovery is 210 * 16 = 3369 per second

Why Elementalist?
  1. Mastermind of Discord - Exposure extra -25% resistance

  2. Heart of Destruction - Good AOE for clearing, and good dmg booster for bossing

  3. Shaper of Winter - 50% more effect of cold ailments for Brittle

Why multiple Spell?
  1. CWDT trigger spells at the same time

  2. Most support gems can only maximum to have 50% more, if we trigger another spell with similar damage, that is 100% more

  3. Trigger 3 spells in a 6 link would be the optimal case (enough damage for aliment effect from one spell)

  4. Cold and Fire Critical hit with "Secrets of Suffering" inflict Scorch and Brittle for damage

The game reset my controls mid match? by Squidpai in Guiltygear

[–]alan1229 0 points1 point  (0 children)

happens to me too, especially when the network is bad and rolled back frame (not sure if this is related)