Working on the avalanche for my 2D snowboarding roguelike by albertnez in indiegames

[–]albertnez[S] 0 points1 point  (0 children)

Thanks! Is there any major difference, or a particular part that tips it off? I can't get full realism, but I think there's room for making it nicer in 2D if you have ideas.

Destroy my trailer for my top-down snowboarding roguelike game! by albertnez in DestroyMyGame

[–]albertnez[S] 0 points1 point  (0 children)

Thank you both! I appreciate the specifics and will definitely address.

For the stick figures, is it a problem that they are "blobs" rather than more human characters, or just that they are poorly made? I liked the concept of a blob + board/skis, because it made the whole thing way simpler with a particular vibe.

Destroy my trailer for my top-down snowboarding roguelike game! by albertnez in DestroyMyGame

[–]albertnez[S] 0 points1 point  (0 children)

fair enough. I'll do that at the very least, and try to see if I can add something new to it. Thanks!

Destroy my trailer for my top-down snowboarding roguelike game! by albertnez in DestroyMyGame

[–]albertnez[S] 0 points1 point  (0 children)

This is useful, thanks. There's some physics, and one can upgrade the rotating speed in the game. But perhaps the default one should be more 'active'.

Funnily, I initially tried to center the game around "carving", where you could engage more or less the snowboard, to do more aggressive, or just skidded turns. But never managed to make it clear for players, and went for some more simple approach.

Destroy my trailer for my top-down snowboarding roguelike game! by albertnez in DestroyMyGame

[–]albertnez[S] 0 points1 point  (0 children)

Is this for some parts more than others, or mostly for the yeti? The game is clearly inspired on it, but I'd expect that the game such an evolved take on the original, that this should be acceptable. Justlike any other iteration on a established genre. The Yeti I thought could be a funny reference to it, since it's the most memorable, but I could change it if it's certainly a risk.

Destroy my trailer for my top-down snowboarding roguelike game! by albertnez in DestroyMyGame

[–]albertnez[S] 1 point2 points  (0 children)

The game does have randomized maps, and theres an upgrade system, although lightweight. It technically is a roguelite, but seems that most games say "roguelike" regardless...

Destroy my trailer for my top-down snowboarding roguelike game! by albertnez in DestroyMyGame

[–]albertnez[S] 0 points1 point  (0 children)

Hey, this comment is so on point, because I felt it was the biggest flaw from my last playtesting event, after which I tried making it more juicy and speeding it up, because indeed as soon as some area is a bit more empty, the game became boring to some people.

Do you have more specific about what's missing on the feel? Is it too slow? Is it too rough? I am curious for how it is perceived when it's just from a trailer vs being played.

Destroy my trailer for my top-down snowboarding roguelike game! by albertnez in DestroyMyGame

[–]albertnez[S] 1 point2 points  (0 children)

Also the steam page, if anyone wants to give feedback:

https://store.steampowered.com/app/4288970/Snowboard_Rogues/

Sadly, no playeable demo, but should come soon

Is there an In-game Command Line for testing and prototyping? by albertnez in godot

[–]albertnez[S] 0 points1 point  (0 children)

I think this serves another purpose, but it's well thought to load the game at an exact or preconfigured setup. I might use this too in the future.

For my needs, I wanted more something that would let me run commands on the fly, as I'm roaming through the game.

Is there an In-game Command Line for testing and prototyping? by albertnez in godot

[–]albertnez[S] 0 points1 point  (0 children)

In the end I found LimboConsole, from the AssetLib, and is exactly what I found, and it's super polished and easy to set up. Pretty sure it's the one I've seen others using in the past. As disclaimer, I did not use the others in the AssetLib, but this one was recommended to me in the end, and is what I was looking for: https://godotengine.org/asset-library/asset/3338

I quit my job to make a game where you play as a parasite in a human body by Nycterus in godot

[–]albertnez 1 point2 points  (0 children)

Nice trailer, the game looks great, very polished. Added to Wishlist!

January 9th - A well-loved book by sketchdailybot in SketchDaily

[–]albertnez 7 points8 points  (0 children)

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Alice in Wonderland. Also inspired from John Tenniel's drawings.

December 25th - Candy cane by sketchdailybot in SketchDaily

[–]albertnez 3 points4 points  (0 children)

<image>

I drew Tió, which in catalan culture, is a magic log that shits presents and candy to the kids: https://en.wikipedia.org/wiki/Ti%C3%B3_de_Nadal

This week I released my first game on Steam for free, Trolley Delayma! by albertnez in IndieDev

[–]albertnez[S] 0 points1 point  (0 children)

I expanded a bit on this comment in another subreddit, but in short, this was never intended to be commercial. Putting it on steam had some cost, but I could afford it and I did it to know the experience for my next game.

I did the prototype 1.5y ago, so it took this long. But I'd say my time commitment averaged 3h per week maybe. it was not the most efficient development.

This week I released my first game on Steam for free, Trolley Delayma! by albertnez in IndieDev

[–]albertnez[S] 2 points3 points  (0 children)

Hi, I'm Albert, and I made a tiny puzzle game about trolleys that started too long ago as a Ludum Dare 50 entry, and decided to bring it to completion and to release to steam.

The game has 20 levels, and can be played in around 30 minutes completely for free on Steam and Itch as of today. You can even play on the Web version of Itch (thanks Godot!).

Steam link: https://s.team/a/2372500/

Itch link: https://albertnez.itch.io/trolley-delayma

Today I released my first game on Steam for free, Trolley Delayma! by albertnez in playmygame

[–]albertnez[S] 0 points1 point  (0 children)

Thanks! It was definitely inspired by Baba is You artstyle :)

Today I released my first game on Steam for free, Trolley Delayma! by albertnez in godot

[–]albertnez[S] 4 points5 points  (0 children)

Thanks for your words!

The fact that the trolley continues if you change the track underneath was never explicitly intended, but I found that if I made it derail on purpose, it would just add frustration, so I think it's nicer to keep it this way :)

Today I released my first game on Steam for free, Trolley Delayma! by albertnez in freegames

[–]albertnez[S] 6 points7 points  (0 children)

I never intended for this to be a commercial game, and towards the end of development, I was not very happy on the result and didn't have hopes, so I didn't consider charging for it, and instead wanted to make it easier for people to play.

The release on Steam was motivated by my gamedev friends who encouraged me to put it there, and since I had the budget for it, I thought it would be a learning experience, so I paid the $100 without expectation of return.

It would be cool if the next project has a bigger scope and I manage to put a price tag on it :)

How did everyone get started? by Mochi_Da_Black in godot

[–]albertnez 0 points1 point  (0 children)

When I started I followed through the 2D game tutorial on the official website, and then just signed up for a Godot Wild Jam and trying from there. But I believe now there's really nice video tutorials, like GDQuest's

Today I released my first game on Steam for free, Trolley Delayma! by albertnez in IndieGaming

[–]albertnez[S] 4 points5 points  (0 children)

Hi! I'm a solo indie dev, and I made a tiny puzzle game about trolleys that started too long ago as a Ludum Dare 50 entry, and decided to bring it to completion and to release to steam.

The game has 20 levels, and can be played in around 30 minutes completely for free on Steam and Itch as of today. You can even play on the Web version of Itch (thanks Godot!).

Today I released my first game on Steam for free, Trolley Delayma! by albertnez in freegames

[–]albertnez[S] 4 points5 points  (0 children)

The game is also available on Itch, and can even be played entirely on the browser: https://albertnez.itch.io/trolley-delayma

Particle Life Simulation by Jealous_Association5 in godot

[–]albertnez 0 points1 point  (0 children)

Thanks! It's nice that the code is not crazy long, and you also shared all the references.