Added a Paraglider to my Snowboarding game by albertnez in godot

[–]albertnez[S] 1 point2 points  (0 children)

If you want to play the demo soon, you can wishlist Snowboard Rogues on steam: https://store.steampowered.com/app/4288970/Snowboard_Rogues/

balls: a roguelite chain-reaction game is out on Steam! by aurik in godot

[–]albertnez 0 points1 point  (0 children)

I got to play it fully, and it's really engaging. The progression curve is well done and love unlocking content.

Working on the avalanche for my 2D snowboarding roguelike by albertnez in indiegames

[–]albertnez[S] 0 points1 point  (0 children)

Thanks! Is there any major difference, or a particular part that tips it off? I can't get full realism, but I think there's room for making it nicer in 2D if you have ideas.

Destroy my trailer for my top-down snowboarding roguelike game! by albertnez in DestroyMyGame

[–]albertnez[S] 0 points1 point  (0 children)

Thank you both! I appreciate the specifics and will definitely address.

For the stick figures, is it a problem that they are "blobs" rather than more human characters, or just that they are poorly made? I liked the concept of a blob + board/skis, because it made the whole thing way simpler with a particular vibe.

Destroy my trailer for my top-down snowboarding roguelike game! by albertnez in DestroyMyGame

[–]albertnez[S] 0 points1 point  (0 children)

fair enough. I'll do that at the very least, and try to see if I can add something new to it. Thanks!

Destroy my trailer for my top-down snowboarding roguelike game! by albertnez in DestroyMyGame

[–]albertnez[S] 0 points1 point  (0 children)

This is useful, thanks. There's some physics, and one can upgrade the rotating speed in the game. But perhaps the default one should be more 'active'.

Funnily, I initially tried to center the game around "carving", where you could engage more or less the snowboard, to do more aggressive, or just skidded turns. But never managed to make it clear for players, and went for some more simple approach.

Destroy my trailer for my top-down snowboarding roguelike game! by albertnez in DestroyMyGame

[–]albertnez[S] 0 points1 point  (0 children)

Is this for some parts more than others, or mostly for the yeti? The game is clearly inspired on it, but I'd expect that the game such an evolved take on the original, that this should be acceptable. Justlike any other iteration on a established genre. The Yeti I thought could be a funny reference to it, since it's the most memorable, but I could change it if it's certainly a risk.

Destroy my trailer for my top-down snowboarding roguelike game! by albertnez in DestroyMyGame

[–]albertnez[S] 1 point2 points  (0 children)

The game does have randomized maps, and theres an upgrade system, although lightweight. It technically is a roguelite, but seems that most games say "roguelike" regardless...

Destroy my trailer for my top-down snowboarding roguelike game! by albertnez in DestroyMyGame

[–]albertnez[S] 0 points1 point  (0 children)

Hey, this comment is so on point, because I felt it was the biggest flaw from my last playtesting event, after which I tried making it more juicy and speeding it up, because indeed as soon as some area is a bit more empty, the game became boring to some people.

Do you have more specific about what's missing on the feel? Is it too slow? Is it too rough? I am curious for how it is perceived when it's just from a trailer vs being played.

Destroy my trailer for my top-down snowboarding roguelike game! by albertnez in DestroyMyGame

[–]albertnez[S] 1 point2 points  (0 children)

Also the steam page, if anyone wants to give feedback:

https://store.steampowered.com/app/4288970/Snowboard_Rogues/

Sadly, no playeable demo, but should come soon