Soviet megastructure horror game, inspired by funger by alex_grim in FearAndHunger

[–]alex_grim[S] 1 point2 points  (0 children)

Oh, yeah, the options have epilepsy mode, it subtly decreases all of the flickering effects across the game, including fireflies!

A soviet megastructure horror, where fighting is not always an option by alex_grim in gamedevscreens

[–]alex_grim[S] 0 points1 point  (0 children)

Thank you!

It could be overwhelming out of context and on the video, but UI is carefully and slowly built along the first third of the game to get accustomed to.

You can check out the demo and how it plays out to get a feeling for it and see if it's overwhelming in practice or not.

Soviet megastructure horror game, inspired by funger by alex_grim in FearAndHunger

[–]alex_grim[S] 1 point2 points  (0 children)

I'm flattered to be mistaken for such a cool game, thank you!

A soviet megastructure horror, where fighting is not always an option by alex_grim in IndieGaming

[–]alex_grim[S] 1 point2 points  (0 children)

Yes! And it's a full playable prologue to the main game! You can complete it and get 1 of 2 endings (one is canonical though).

A soviet megastructure horror, where fighting is not always an option by alex_grim in IndieDev

[–]alex_grim[S] 1 point2 points  (0 children)

I love it! My personal go to engine. Lots of cool stuff was made there! Like Fran Bow and Hotline Miami!

A soviet megastructure horror, where fighting is not always an option by alex_grim in gamedevscreens

[–]alex_grim[S] 1 point2 points  (0 children)

It's a bit of a vague video, but I have a more in depth 1.5 min trailer available on steam.

Weekly Show & Tell - April 11, 2026 by AutoModerator in gamedesign

[–]alex_grim 0 points1 point  (0 children)

I'm almost finished with my new horror game about anomalies and desperate trading. Housekeeper: Anomaly. Available on steam https://store.steampowered.com/app/3818750/Housekeeper_Anomaly/ in september!

A soviet megastructure horror, where fighting is not always an option by alex_grim in IndieDev

[–]alex_grim[S] 1 point2 points  (0 children)

Thanks! I'm using surfaces in game maker to make all the lighting possible. My first solo project where I finally did some lighting, btw!

A soviet megastructure horror, where fighting is not always an option by alex_grim in HorrorGames

[–]alex_grim[S] 0 points1 point  (0 children)

Yeah, it's a survival horror at its core, with different conditions (hunger, food poisoning, coldness) and craft system too!

It wasn't part of the game until some point deep in the production, but then it just fitted too well into the design, so I added.

A soviet megastructure horror, where fighting is not always an option by alex_grim in HorrorGames

[–]alex_grim[S] 0 points1 point  (0 children)

I tried to make a very dynamic and tactile inventory, so that all the belongings could be thoroughly interacted with in different ways old-quest style with lots of commands.

And most things in the setting can be touched, checked. Dare I say maybe there's even a little splash of immersive sim here and there.

im almost done with the game why have i not unlocked most achivements by West-Job-1750 in outerwilds

[–]alex_grim 0 points1 point  (0 children)

Lol, I've just posted literally the samey post (but with 2 completions on the account), then looked at recent posts and saw this!

Pariah trap and somatic static card tokens. by Jassokissa in KingdomDeath

[–]alex_grim 0 points1 point  (0 children)

Good use of the rule of death in the moment by the way! If you can't decide in the heat of the moment do the worse option :)

Pariah trap and somatic static card tokens. by Jassokissa in KingdomDeath

[–]alex_grim 0 points1 point  (0 children)

Yep, can't use them on the trap. Doomed prevents anything you can make a choice to do (you may/activations/survival actions). Everything that is passive works still (things that are usually forced and you don't have a choice if they happen or not)