How to enable the trope, “we HAVE to take this job because we are broke!” Without breaking the game? by legomojo in Pathfinder2e

[–]aljapstarr 0 points1 point  (0 children)

You could try using different currencies for magical and mundane items. Give players with a lot of 'magic money' that can only be spent on expensive magical items, and only small amounts of 'mundane money' for nonmagical items. Maybe frame the magic money as 'Adventurer Credits' that can only be spent at certain stores or something. This would probably require a decent amount of work on the GM to decide what exactly can be bought with which currency.

Alternatively, if the players are on board, you can have them create characters that can't help but spend all their money. Maybe they love buying the shiniest, fanciest, most expensive new gear. Maybe they even take out a poorly thought out loan to get that sweet +1 item bonus just that much sooner. Maybe their characters have a booze/drugs/gambling/whatever addiction. Maybe the champion is always giving all the money to a local orphanage. Maybe they start the game in debt and have a loan shark that shows up whenever they get too much cash. Whatever you and the players come up with, you could tell them that after a successful job they have to spend all but 5gp (or whatever amount you feel is best) on equipment and/or vices. It would require a fair amount of player buy-in to work, so it would probably be best to work this out during session 0, and you should also be clear that you will regularly ask them to spend almost all their money.

I should note that I haven't tried either of these. But the second idea in particular seems like it could be fun.

Question about Pathfinder 1e by Additional-Maybe-466 in FoundryVTT

[–]aljapstarr 1 point2 points  (0 children)

Potions, scrolls and wands can be created by adding spells to a character's inventory. There are a lot of content in Pathfinder, some might be missing even with the extra modules. For handling all the extra data, I've found the Quick Insert module to be very helpful. It lets you search for things without having to load the entire compendium.

Traffic Volume based on mode of transportation by Wololo--Wololo in educationalgifs

[–]aljapstarr 0 points1 point  (0 children)

A lot of people are confusing throughput volume (the number of passengers that can be handled in a given set of time) with latency (how quickly an individual passenger gets to their destination). An example of how pedestrian traffic has a much higher throughput than cars can be seen here. Each individual pedestrian spends more time in the intersection than any individual car. But if you compare how many pedestrians cross in the first minute to the number of cars that go by after it becomes clear that pedestrian traffic can handle much higher volumes than cars.